▼ geospatial | |
▼ lib | |
▼ base_cuda | |
cuda_shared_qualifier.h | |
cuda_shared_types.h | Type definitions for types shared by CUDA an host code |
▼ public | |
▼ nv | |
► index | |
iaffinity_information.h | Defines the affinity of spatial areas to machines/GPUs in the cluster |
iapplication_depth_buffer.h | Depth buffer provided by the application |
iattribute.h | Base class representing attributes that can be defined in a scene description |
ibalancing_operations.h | Workload balancing operations |
icamera.h | Generic camera |
icircle.h | Scene elements representing image space circles |
iclip_region.h | Attribute defining a clipping region |
icluster_change_callback.h | Cluster-change callbacks |
icolormap.h | Database element for a colormap |
icompute.h | API for compute programs in the NVIDIA IndeX library |
icone.h | A higher-level shape representing a 3D cone |
iconfig_settings.h | Setting that configure NVIDIA IndeX's rendering and computing |
icorner_point_grid.h | Scene element representing corner-point grids |
icorner_point_grid_rendering_properties.h | Scene attribute controlling corner-point grid rendering properties |
icorner_point_grid_subset.h | |
icylinder.h | Scene element representing a cylinder higher-level shape |
idata_distribution.h | Interfaces for implementing and launching distributed data jobs |
idata_sample.h | Interfaces for data samples returned for example by IScene_pick_results instances |
idepth_offset.h | Depth offset shape rendering attribute |
idepth_test.h | Depth test shape rendering attribute |
idiagnostic_rendering_properties.h | Scene attribute controlling diagnostic rendering |
idistributed_compute_destination_buffer.h | Asynchronous texture generation for use with shapes |
idistributed_compute_technique.h | Asynchronous, distributed data generation techniques |
idistributed_data.h | Interface class representing NVIDIA IndeX's distributed datasets |
idistributed_data_access.h | Interfaces for accessing distributed data |
idistributed_data_edit.h | Interfaces for distributed data processing |
idistributed_data_import_callback.h | The interface class for implementing import callbacks used for distributed large-scale data chunk loading |
idistributed_data_locality.h | Interfaces for exposing the data distribution scheme |
idistributed_data_subset.h | Distributed subset interaces for a large-scale distributed datasets |
idistributed_inference_technique.h | User-defined AI/DL inference techniques |
iellipse.h | Scene elements representing image space ellipses |
iellipsoid.h | Scene element representing a ellipsoid higher-level shape |
ierror.h | Interfaces for error feedback from the NVIDIA IndeX library runtime |
ievent_tracing.h | API for recording and reading tracing events |
ifont.h | Base class representing the fonts in the scene description |
iheight_field_scene_element.h | Interface for height field scene elements |
iheight_field_subset.h | Distributed subsets of height fields |
iheightfield_pick_result.h | Path specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation |
iicon.h | Scene elements representing image space icons |
iindex.h | Main API of the NVIDIA IndeX library |
iindex_canvas.h | User-defined rendering canvas |
iindex_debug_configuration.h | Debug settings to configure NVIDIA IndeX |
iindex_direct.h | Interfaces for the low-level NVIDIA IndeX Direct interface |
iindex_scene_query.h | The scene query API of the NVIDIA IndeX library |
iinference_result.h | AI/DL inference results |
iinference_source_data.h | Interface for source data that an inference technique can operate on |
iintersection_highlight_pick_result.h | Intersection-highlight specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation |
iintersection_highlighting.h | Highlight the intersection between two shapes |
iirregular_volume_compute_task.h | Interface for user-defined compute tasks that apply to volume bricks |
iirregular_volume_rendering_properties.h | Scene attribute controlling irregular volume rendering |
iirregular_volume_scene_element.h | Scene element for irregular volumes |
iirregular_volume_subset.h | Distributed subsets of irregular volume datasets |
ilabel.h | Scene elements representing object space and image space labels |
ilight.h | Base classes representing light sources in the scene description |
iline_set.h | Scene element for line geometry |
iline_set_pick_result.h | Line set specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation |
imaterial.h | Base class representing the surface appearance of shapes in the scene description |
imemory_allocator.h | Custom memory allocator |
imemory_manager.h | Memory management |
iopengl_application_buffer.h | Backward compatibility for deprecated depth buffer API |
iparticle_volume_rendering_properties.h | Scene attribute controlling particle volume rendering properties |
iparticle_volume_scene_element.h | Scene element for particle volumes |
iparticle_volume_subset.h | Distributed subsets of particle volume datasets |
ipath.h | Scene element representing a path |
ipath_query_results.h | Path specific query results returned by the NVIDIA IndeX library when querying a scene's contents, e.g., using the pick operation |
iperformance_values.h | Interface for accessing the monitored performance values |
ipipe_set.h | Pipe set scene element |
ipipe_set_subset.h | Pipe set subset |
iplane.h | Plane shape with texturing functionality |
iplane_pick_result.h | Plane specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation |
ipoint_set.h | Scene element for point geometry |
ipoint_set_pick_result.h | Point set specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation |
ipolygon.h | Scene elements representing object space and image space labels |
iprogress_callback.h | Interface for implementing progress callbacks |
iregular_heightfield.h | Interface for regular heightfield scene elements |
iregular_heightfield_patch.h | Distributed subset (patch) of a regular heightfield dataset |
iregular_heightfield_rendering_properties.h | Scene attribute controlling regular height-field rendering properties |
irendering_kernel_programs.h | Scene attribute representing user programmable rendering kernel components such as surface intersection programs or volume sample programs |
irendering_order.h | Raster shape rendering order attribute |
isampling_rays.h | API for ray sampling of the NVIDIA IndeX library |
iscene.h | Interface for a scene |
iscene_convenience_manipulation.h | Interface for a convenience scene manipulations |
iscene_element.h | Interface class representing scene elements in the scene description |
iscene_group.h | Hierarchical scene description groups for structuring the scene |
iscene_query_results.h | Results exposed by the NVIDIA IndeX library when querying a scene's contents |
iscene_visitor.h | Results exposed by the NVIDIA IndeX library when querying a scene's contents |
isession.h | Interface for a session |
ishading_model.h | Base class representing the surface appearance of shapes in the scene description |
ishape.h | Base class declaring the functionality of higher-level shapes |
isparse_volume_compute_task.h | Compute tasks operating on subset data of sparse volumes |
isparse_volume_rendering_properties.h | Scene attribute controlling sparse volume rendering properties |
isparse_volume_scene_element.h | Scene element for sparse volumes |
isparse_volume_subset.h | Distributed subsets of sparse volume datasets |
isphere.h | Scene element representing a sphere higher-level shape |
isubdivision.h | Spatial subdivision information |
itexture.h | Scene attribute representing a texture element |
itexture_filter_mode.h | Scene attributes controlling texture filtering modes |
itime_mapping.h | Base class representing clock pulses and time mapping vor time varying data |
itriangle_mesh_query_results.h | Triangle mesh specific query results returned by the NVIDIA IndeX library when querying a scene's contents |
itriangle_mesh_scene_element.h | Scene element representing triangle meshes |
itriangle_mesh_subset.h | Sub-meshes of a triangle mesh |
ivdb_rendering_properties.h | |
ivdb_scene_element.h | Scene element for VDB data |
ivdb_subset.h | Distributed subsets of VDB datasets |
iviewport.h | Multi-view functionality |
iwireframe_rendering_style.h | Class representing wireframe rendering for geometries in the scene description |
xac_interface_return_codes_doc.h | Return codes for XAC programs |
xac_interface_sample_info_doc.h | Structs for XAC sampling information |
xac_interface_scene_doc.h | XAC scene description |
xac_interface_scene_elements_doc.h | XAC scene elements |
xac_interface_scene_elements_irregular_volume_doc.h | Interface definitions for use in the RTC interfaces |
xac_interface_scene_elements_particle_volume_doc.h | Interface definitions for use in the RTC interfaces |
xac_interface_scene_elements_sparse_volume_doc.h | User interface definitions for sparse volumes |
xac_interface_scene_elements_vdb_volume_doc.h | Utilities and definition for VDB volume types in XAC kernels |
xac_interface_scene_vdb_volume_filters_doc.h | Utilities for VDB volume filters in XAC kernels |
xac_interface_scene_volume_filters_doc.h | Utilities for volume filters in RTC kernels |
xac_interface_standard_lib_doc.h | XAC macros and functions |