Asynchronous texture generation for use with shapes. More...
#include <mi/dice.h>
#include <mi/base/interface_declare.h>
#include <nv/index/idistributed_data_subset.h>
#include <nv/index/iirregular_volume_subset.h>
#include <nv/index/iparticle_volume_subset.h>
#include <nv/index/isparse_volume_subset.h>
#include <nv/index/ivdb_subset.h>
Go to the source code of this file.
Classes | |
class | nv::index::IDistributed_compute_destination_buffer |
The interface class enables the asynchronous generation of 2D texture buffers and 3D volume data. More... | |
struct | nv::index::IDistributed_compute_destination_buffer::Compute_frame_id |
Unique identifier that corresponds to the frame for which the compute was issued. More... | |
class | nv::index::IDistributed_compute_destination_buffer_3d_sparse_volume |
Compute-destination buffer for 3D sparse-volume generation techniques. More... | |
class | nv::index::IDistributed_compute_destination_buffer_irregular_volume |
Compute-destination buffer for irregular volume generation techniques. More... | |
class | nv::index::IDistributed_compute_destination_buffer_VDB |
Compute-destination buffer for VDB (NanoVDB) volume generation techniques. More... | |
class | nv::index::IDistributed_compute_destination_buffer_particle_volume |
Compute-destination buffer for particle volumes (point sets). More... | |
class | nv::index::IDistributed_compute_intersection_points |
The interface class exposes intersection points that can be used, for instance, to texture or shade the surface of geometry. More... | |
class | nv::index::IDistributed_compute_destination_buffer_2d_texture |
Compute-destination buffer for 2D texture generation techniques. More... | |
struct | nv::index::IDistributed_compute_destination_buffer_2d_texture::Buffer_config |
Texture buffer configuration. More... | |
class | nv::index::IDistributed_compute_destination_buffer_2d_texture_LOD_configuration |
struct | nv::index::IDistributed_compute_destination_buffer_2d_texture_LOD_configuration::LOD_level_info |
Structural information regarding the level-of-detail data. More... | |
class | nv::index::IDistributed_compute_destination_buffer_2d_texture_LOD |
Compute-destination buffer for 2D LOD-texture generation techniques. More... | |
Namespaces | |
namespace | nv |
Common namespace for all NVIDIA APIs. | |
namespace | nv::index |
Namespace for NVIDIA IndeX library APIs. | |
Asynchronous texture generation for use with shapes.