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iplane_pick_result.h
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1/******************************************************************************
2 * Copyright 2023 NVIDIA Corporation. All rights reserved.
3 *****************************************************************************/
6
7#ifndef NVIDIA_INDEX_IPLANE_PICK_RESULT_H
8#define NVIDIA_INDEX_IPLANE_PICK_RESULT_H
9
10#include <mi/base/interface_declare.h>
11#include <mi/dice.h>
12
14
15namespace nv
16{
17namespace index
18{
19
27 public mi::base::Interface_declare<0x0008694c,0x2dc5,0x4e07,0xb5,0x4c,0xd7,0x09,0xb7,0x29,0x87,0x5e,
28 nv::index::IScene_pick_result>
29{
30public:
36 virtual const mi::math::Color_struct& get_texture_color() const = 0;
37};
38
39}} // namespace index / nv
40
41#endif // NVIDIA_INDEX_IPLANE_PICK_RESULT_H
Interface class that returns the plane specific result of a pick operation/query.
Definition: iplane_pick_result.h:29
virtual const mi::math::Color_struct & get_texture_color() const =0
Returns the texture color value at the intersection point.
Results exposed by the NVIDIA IndeX library when querying a scene's contents.
Common namespace for all NVIDIA APIs.
Definition: iindex.h:349