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xac_interface_scene_volume_filters_doc.h
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1/******************************************************************************
2 * Copyright 2023 NVIDIA Corporation. All rights reserved.
3 *****************************************************************************/
6
7namespace nv {
8namespace index {
9namespace xac {
10
14{
17
20
23
26
29};
30
31} // namespace xac
32} // namespace index
33} // namespace nv
NV_IDX_volume_filter_types
Available volume filters for regular volumes.
Definition: xac_interface_scene_volume_filters_doc.h:14
@ NV_IDX_VOLUME_FILTER_TRILINEAR_HW
Trilinear interpolation filter (hardware-accelerated)
Definition: xac_interface_scene_volume_filters_doc.h:19
@ NV_IDX_VOLUME_FILTER_TRILINEAR_SW
Trilinear interpolation filter (no hardware acceleration)
Definition: xac_interface_scene_volume_filters_doc.h:22
@ NV_IDX_VOLUME_FILTER_TRICUBIC_BSPLINE_HW
Tricubic B-Spline interpolation filter (hardware-accelerated)
Definition: xac_interface_scene_volume_filters_doc.h:28
@ NV_IDX_VOLUME_FILTER_TRICUBIC_CATMULL_HW
Tricubic Catmull-Rom interpolation filter (hardware-accelerated)
Definition: xac_interface_scene_volume_filters_doc.h:25
@ NV_IDX_VOLUME_FILTER_NEAREST
Nearest neighbor volume interpolation.
Definition: xac_interface_scene_volume_filters_doc.h:16
Common namespace for all NVIDIA APIs.
Definition: iindex.h:349