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iirregular_volume_scene_element.h
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1/******************************************************************************
2 * Copyright 2023 NVIDIA Corporation. All rights reserved.
3 *****************************************************************************/
6
7#ifndef NVIDIA_INDEX_IIRREGULAR_VOLUME_SCENE_ELEMENT_H
8#define NVIDIA_INDEX_IIRREGULAR_VOLUME_SCENE_ELEMENT_H
9
10#include <mi/base/interface_declare.h>
11#include <mi/dice.h>
12
14
15namespace nv
16{
17namespace index
18{
19
25 public mi::base::Interface_declare<0xf844b38d,0xc764,0x4f55,0xae,0xda,0xa9,0x41,0x1f,0xeb,0x3,0x6b,
26 nv::index::IDistributed_data>
27{
28public:
36 virtual mi::Float32 get_max_mesh_edge_length() const = 0;
37};
38
39}}
40
41#endif // NVIDIA_INDEX_IIRREGULAR_VOLUME_SCENE_ELEMENT_H
Interface for irregular volume scene elements.
Definition: iirregular_volume_scene_element.h:27
virtual mi::Float32 get_max_mesh_edge_length() const =0
Returns the length of the longest edge in the irregular volume mesh.
Interface class representing NVIDIA IndeX's distributed datasets.
Common namespace for all NVIDIA APIs.
Definition: iindex.h:349