Files | |
File | iaffinity_information.h Source code |
Defines the affinity of spatial areas to machines/GPUs in the cluster. | |
File | iapplication_depth_buffer.h Source code |
Depth buffer provided by the application. | |
File | iattribute.h Source code |
Base class representing attributes that can be defined in a scene description. | |
File | ibalancing_operations.h Source code |
Workload balancing operations. | |
File | icamera.h Source code |
Generic camera. | |
File | icircle.h Source code |
Scene elements representing image space circles. | |
File | iclip_region.h Source code |
Attribute defining a clipping region. | |
File | icluster_change_callback.h Source code |
Cluster-change callbacks. | |
File | icolormap.h Source code |
Database element for a colormap. | |
File | icompute.h Source code |
API for compute programs in the NVIDIA IndeX library. | |
File | icone.h Source code |
A higher-level shape representing a 3D cone. | |
File | iconfig_settings.h Source code |
Setting that configure NVIDIA IndeX's rendering and computing. | |
File | icorner_point_grid.h Source code |
Scene element representing corner-point grids. | |
File | icorner_point_grid_rendering_properties.h Source code |
Scene attribute controlling corner-point grid rendering properties. | |
File | icorner_point_grid_subset.h Source code |
File | icylinder.h Source code |
Scene element representing a cylinder higher-level shape. | |
File | idata_distribution.h Source code |
Interfaces for implementing and launching distributed data jobs. | |
File | idata_sample.h Source code |
Interfaces for data samples returned for example by IScene_pick_results instances. | |
File | idepth_offset.h Source code |
Depth offset shape rendering attribute. | |
File | idepth_test.h Source code |
Depth test shape rendering attribute. | |
File | idiagnostic_rendering_properties.h Source code |
Scene attribute controlling diagnostic rendering. | |
File | idistributed_compute_destination_buffer.h Source code |
Asynchronous texture generation for use with shapes. | |
File | idistributed_compute_technique.h Source code |
Asynchronous, distributed data generation techniques. | |
File | idistributed_data.h Source code |
Interface class representing NVIDIA IndeX's distributed datasets. | |
File | idistributed_data_access.h Source code |
Interfaces for accessing distributed data. | |
File | idistributed_data_edit.h Source code |
Interfaces for distributed data processing. | |
File | idistributed_data_import_callback.h Source code |
The interface class for implementing import callbacks used for distributed large-scale data chunk loading. | |
File | idistributed_data_locality.h Source code |
Interfaces for exposing the data distribution scheme. | |
File | idistributed_data_subset.h Source code |
Distributed subset interaces for a large-scale distributed datasets. | |
File | idistributed_inference_technique.h Source code |
User-defined AI/DL inference techniques. | |
File | iellipse.h Source code |
Scene elements representing image space ellipses. | |
File | iellipsoid.h Source code |
Scene element representing a ellipsoid higher-level shape. | |
File | ierror.h Source code |
Interfaces for error feedback from the NVIDIA IndeX library runtime. | |
File | ievent_tracing.h Source code |
API for recording and reading tracing events. | |
File | ifont.h Source code |
Base class representing the fonts in the scene description. | |
File | iheight_field_scene_element.h Source code |
Interface for height field scene elements. | |
File | iheight_field_subset.h Source code |
Distributed subsets of height fields. | |
File | iheightfield_pick_result.h Source code |
Path specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation. | |
File | iicon.h Source code |
Scene elements representing image space icons. | |
File | iindex.h Source code |
Main API of the NVIDIA IndeX library. | |
File | iindex_canvas.h Source code |
User-defined rendering canvas. | |
File | iindex_debug_configuration.h Source code |
Debug settings to configure NVIDIA IndeX. | |
File | iindex_direct.h Source code |
Interfaces for the low-level NVIDIA IndeX Direct interface. | |
File | iindex_scene_query.h Source code |
The scene query API of the NVIDIA IndeX library. | |
File | iinference_result.h Source code |
AI/DL inference results. | |
File | iinference_source_data.h Source code |
Interface for source data that an inference technique can operate on. | |
File | iintersection_highlight_pick_result.h Source code |
Intersection-highlight specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation. | |
File | iintersection_highlighting.h Source code |
Highlight the intersection between two shapes. | |
File | iirregular_volume_compute_task.h Source code |
Interface for user-defined compute tasks that apply to volume bricks. | |
File | iirregular_volume_rendering_properties.h Source code |
Scene attribute controlling irregular volume rendering. | |
File | iirregular_volume_scene_element.h Source code |
Scene element for irregular volumes. | |
File | iirregular_volume_subset.h Source code |
Distributed subsets of irregular volume datasets. | |
File | ilabel.h Source code |
Scene elements representing object space and image space labels. | |
File | ilight.h Source code |
Base classes representing light sources in the scene description. | |
File | iline_set.h Source code |
Scene element for line geometry. | |
File | iline_set_pick_result.h Source code |
Line set specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation. | |
File | imaterial.h Source code |
Base class representing the surface appearance of shapes in the scene description. | |
File | imemory_allocator.h Source code |
Custom memory allocator. | |
File | imemory_manager.h Source code |
Memory management. | |
File | iopengl_application_buffer.h Source code |
Backward compatibility for deprecated depth buffer API. | |
File | iparticle_volume_rendering_properties.h Source code |
Scene attribute controlling particle volume rendering properties. | |
File | iparticle_volume_scene_element.h Source code |
Scene element for particle volumes. | |
File | iparticle_volume_subset.h Source code |
Distributed subsets of particle volume datasets. | |
File | ipath.h Source code |
Scene element representing a path. | |
File | ipath_query_results.h Source code |
Path specific query results returned by the NVIDIA IndeX library when querying a scene's contents, e.g., using the pick operation. | |
File | iperformance_values.h Source code |
Interface for accessing the monitored performance values. | |
File | ipipe_set.h Source code |
Pipe set scene element. | |
File | ipipe_set_subset.h Source code |
Pipe set subset. | |
File | iplane.h Source code |
Plane shape with texturing functionality. | |
File | iplane_pick_result.h Source code |
Plane specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation. | |
File | ipoint_set.h Source code |
Scene element for point geometry. | |
File | ipoint_set_pick_result.h Source code |
Point set specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation. | |
File | ipolygon.h Source code |
Scene elements representing object space and image space labels. | |
File | iprogress_callback.h Source code |
Interface for implementing progress callbacks. | |
File | iregular_heightfield.h Source code |
Interface for regular heightfield scene elements. | |
File | iregular_heightfield_patch.h Source code |
Distributed subset (patch) of a regular heightfield dataset. | |
File | iregular_heightfield_rendering_properties.h Source code |
Scene attribute controlling regular height-field rendering properties. | |
File | irendering_kernel_programs.h Source code |
Scene attribute representing user programmable rendering kernel components such as surface intersection programs or volume sample programs. | |
File | irendering_order.h Source code |
Raster shape rendering order attribute. | |
File | isampling_rays.h Source code |
API for ray sampling of the NVIDIA IndeX library. | |
File | iscene.h Source code |
Interface for a scene. | |
File | iscene_convenience_manipulation.h Source code |
Interface for a convenience scene manipulations. | |
File | iscene_element.h Source code |
Interface class representing scene elements in the scene description. | |
File | iscene_group.h Source code |
Hierarchical scene description groups for structuring the scene. | |
File | iscene_query_results.h Source code |
Results exposed by the NVIDIA IndeX library when querying a scene's contents. | |
File | iscene_visitor.h Source code |
Results exposed by the NVIDIA IndeX library when querying a scene's contents. | |
File | isession.h Source code |
Interface for a session. | |
File | ishading_model.h Source code |
Base class representing the surface appearance of shapes in the scene description. | |
File | ishape.h Source code |
Base class declaring the functionality of higher-level shapes. | |
File | isparse_volume_compute_task.h Source code |
Compute tasks operating on subset data of sparse volumes. | |
File | isparse_volume_rendering_properties.h Source code |
Scene attribute controlling sparse volume rendering properties. | |
File | isparse_volume_scene_element.h Source code |
Scene element for sparse volumes. | |
File | isparse_volume_subset.h Source code |
Distributed subsets of sparse volume datasets. | |
File | isphere.h Source code |
Scene element representing a sphere higher-level shape. | |
File | isubdivision.h Source code |
Spatial subdivision information. | |
File | itexture.h Source code |
Scene attribute representing a texture element. | |
File | itexture_filter_mode.h Source code |
Scene attributes controlling texture filtering modes. | |
File | itime_mapping.h Source code |
Base class representing clock pulses and time mapping vor time varying data. | |
File | itriangle_mesh_query_results.h Source code |
Triangle mesh specific query results returned by the NVIDIA IndeX library when querying a scene's contents. | |
File | itriangle_mesh_scene_element.h Source code |
Scene element representing triangle meshes. | |
File | itriangle_mesh_subset.h Source code |
Sub-meshes of a triangle mesh. | |
File | ivdb_rendering_properties.h Source code |
File | ivdb_scene_element.h Source code |
Scene element for VDB data. | |
File | ivdb_subset.h Source code |
Distributed subsets of VDB datasets. | |
File | iviewport.h Source code |
Multi-view functionality. | |
File | iwireframe_rendering_style.h Source code |
Class representing wireframe rendering for geometries in the scene description. | |
File | xac_interface_return_codes_doc.h Source code |
Return codes for XAC programs. | |
File | xac_interface_sample_info_doc.h Source code |
Structs for XAC sampling information. | |
File | xac_interface_scene_doc.h Source code |
XAC scene description. | |
File | xac_interface_scene_elements_doc.h Source code |
XAC scene elements. | |
File | xac_interface_scene_elements_irregular_volume_doc.h Source code |
Interface definitions for use in the RTC interfaces. | |
File | xac_interface_scene_elements_particle_volume_doc.h Source code |
Interface definitions for use in the RTC interfaces. | |
File | xac_interface_scene_elements_sparse_volume_doc.h Source code |
User interface definitions for sparse volumes. | |
File | xac_interface_scene_elements_vdb_volume_doc.h Source code |
Utilities and definition for VDB volume types in XAC kernels. | |
File | xac_interface_scene_vdb_volume_filters_doc.h Source code |
Utilities for VDB volume filters in XAC kernels. | |
File | xac_interface_scene_volume_filters_doc.h Source code |
Utilities for volume filters in RTC kernels. | |
File | xac_interface_standard_lib_doc.h Source code |
XAC macros and functions. | |