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index Directory Reference

Files

File  iaffinity_information.h Source code
 Defines the affinity of spatial areas to machines/GPUs in the cluster.
 
File  iapplication_depth_buffer.h Source code
 Depth buffer provided by the application.
 
File  iattribute.h Source code
 Base class representing attributes that can be defined in a scene description.
 
File  ibalancing_operations.h Source code
 Workload balancing operations.
 
File  icamera.h Source code
 Generic camera.
 
File  icircle.h Source code
 Scene elements representing image space circles.
 
File  iclip_region.h Source code
 Attribute defining a clipping region.
 
File  icluster_change_callback.h Source code
 Cluster-change callbacks.
 
File  icolormap.h Source code
 Database element for a colormap.
 
File  icompute.h Source code
 API for compute programs in the NVIDIA IndeX library.
 
File  icone.h Source code
 A higher-level shape representing a 3D cone.
 
File  iconfig_settings.h Source code
 Setting that configure NVIDIA IndeX's rendering and computing.
 
File  icorner_point_grid.h Source code
 Scene element representing corner-point grids.
 
File  icorner_point_grid_rendering_properties.h Source code
 Scene attribute controlling corner-point grid rendering properties.
 
File  icorner_point_grid_subset.h Source code
 
File  icylinder.h Source code
 Scene element representing a cylinder higher-level shape.
 
File  idata_distribution.h Source code
 Interfaces for implementing and launching distributed data jobs.
 
File  idata_sample.h Source code
 Interfaces for data samples returned for example by IScene_pick_results instances.
 
File  idepth_offset.h Source code
 Depth offset shape rendering attribute.
 
File  idepth_test.h Source code
 Depth test shape rendering attribute.
 
File  idiagnostic_rendering_properties.h Source code
 Scene attribute controlling diagnostic rendering.
 
File  idistributed_compute_destination_buffer.h Source code
 Asynchronous texture generation for use with shapes.
 
File  idistributed_compute_technique.h Source code
 Asynchronous, distributed data generation techniques.
 
File  idistributed_data.h Source code
 Interface class representing NVIDIA IndeX's distributed datasets.
 
File  idistributed_data_access.h Source code
 Interfaces for accessing distributed data.
 
File  idistributed_data_edit.h Source code
 Interfaces for distributed data processing.
 
File  idistributed_data_import_callback.h Source code
 The interface class for implementing import callbacks used for distributed large-scale data chunk loading.
 
File  idistributed_data_locality.h Source code
 Interfaces for exposing the data distribution scheme.
 
File  idistributed_data_subset.h Source code
 Distributed subset interaces for a large-scale distributed datasets.
 
File  idistributed_inference_technique.h Source code
 User-defined AI/DL inference techniques.
 
File  iellipse.h Source code
 Scene elements representing image space ellipses.
 
File  iellipsoid.h Source code
 Scene element representing a ellipsoid higher-level shape.
 
File  ierror.h Source code
 Interfaces for error feedback from the NVIDIA IndeX library runtime.
 
File  ievent_tracing.h Source code
 API for recording and reading tracing events.
 
File  ifont.h Source code
 Base class representing the fonts in the scene description.
 
File  iheight_field_scene_element.h Source code
 Interface for height field scene elements.
 
File  iheight_field_subset.h Source code
 Distributed subsets of height fields.
 
File  iheightfield_pick_result.h Source code
 Path specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation.
 
File  iicon.h Source code
 Scene elements representing image space icons.
 
File  iindex.h Source code
 Main API of the NVIDIA IndeX library.
 
File  iindex_canvas.h Source code
 User-defined rendering canvas.
 
File  iindex_debug_configuration.h Source code
 Debug settings to configure NVIDIA IndeX.
 
File  iindex_direct.h Source code
 Interfaces for the low-level NVIDIA IndeX Direct interface.
 
File  iindex_scene_query.h Source code
 The scene query API of the NVIDIA IndeX library.
 
File  iinference_result.h Source code
 AI/DL inference results.
 
File  iinference_source_data.h Source code
 Interface for source data that an inference technique can operate on.
 
File  iintersection_highlight_pick_result.h Source code
 Intersection-highlight specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation.
 
File  iintersection_highlighting.h Source code
 Highlight the intersection between two shapes.
 
File  iirregular_volume_compute_task.h Source code
 Interface for user-defined compute tasks that apply to volume bricks.
 
File  iirregular_volume_rendering_properties.h Source code
 Scene attribute controlling irregular volume rendering.
 
File  iirregular_volume_scene_element.h Source code
 Scene element for irregular volumes.
 
File  iirregular_volume_subset.h Source code
 Distributed subsets of irregular volume datasets.
 
File  ilabel.h Source code
 Scene elements representing object space and image space labels.
 
File  ilight.h Source code
 Base classes representing light sources in the scene description.
 
File  iline_set.h Source code
 Scene element for line geometry.
 
File  iline_set_pick_result.h Source code
 Line set specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation.
 
File  imaterial.h Source code
 Base class representing the surface appearance of shapes in the scene description.
 
File  imemory_allocator.h Source code
 Custom memory allocator.
 
File  imemory_manager.h Source code
 Memory management.
 
File  iopengl_application_buffer.h Source code
 Backward compatibility for deprecated depth buffer API.
 
File  iparticle_volume_rendering_properties.h Source code
 Scene attribute controlling particle volume rendering properties.
 
File  iparticle_volume_scene_element.h Source code
 Scene element for particle volumes.
 
File  iparticle_volume_subset.h Source code
 Distributed subsets of particle volume datasets.
 
File  ipath.h Source code
 Scene element representing a path.
 
File  ipath_query_results.h Source code
 Path specific query results returned by the NVIDIA IndeX library when querying a scene's contents, e.g., using the pick operation.
 
File  iperformance_values.h Source code
 Interface for accessing the monitored performance values.
 
File  ipipe_set.h Source code
 Pipe set scene element.
 
File  ipipe_set_subset.h Source code
 Pipe set subset.
 
File  iplane.h Source code
 Plane shape with texturing functionality.
 
File  iplane_pick_result.h Source code
 Plane specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation.
 
File  ipoint_set.h Source code
 Scene element for point geometry.
 
File  ipoint_set_pick_result.h Source code
 Point set specific pick results returned by the NVIDIA IndeX library when querying a scene's contents using the pick operation.
 
File  ipolygon.h Source code
 Scene elements representing object space and image space labels.
 
File  iprogress_callback.h Source code
 Interface for implementing progress callbacks.
 
File  iregular_heightfield.h Source code
 Interface for regular heightfield scene elements.
 
File  iregular_heightfield_patch.h Source code
 Distributed subset (patch) of a regular heightfield dataset.
 
File  iregular_heightfield_rendering_properties.h Source code
 Scene attribute controlling regular height-field rendering properties.
 
File  irendering_kernel_programs.h Source code
 Scene attribute representing user programmable rendering kernel components such as surface intersection programs or volume sample programs.
 
File  irendering_order.h Source code
 Raster shape rendering order attribute.
 
File  isampling_rays.h Source code
 API for ray sampling of the NVIDIA IndeX library.
 
File  iscene.h Source code
 Interface for a scene.
 
File  iscene_convenience_manipulation.h Source code
 Interface for a convenience scene manipulations.
 
File  iscene_element.h Source code
 Interface class representing scene elements in the scene description.
 
File  iscene_group.h Source code
 Hierarchical scene description groups for structuring the scene.
 
File  iscene_query_results.h Source code
 Results exposed by the NVIDIA IndeX library when querying a scene's contents.
 
File  iscene_visitor.h Source code
 Results exposed by the NVIDIA IndeX library when querying a scene's contents.
 
File  isession.h Source code
 Interface for a session.
 
File  ishading_model.h Source code
 Base class representing the surface appearance of shapes in the scene description.
 
File  ishape.h Source code
 Base class declaring the functionality of higher-level shapes.
 
File  isparse_volume_compute_task.h Source code
 Compute tasks operating on subset data of sparse volumes.
 
File  isparse_volume_rendering_properties.h Source code
 Scene attribute controlling sparse volume rendering properties.
 
File  isparse_volume_scene_element.h Source code
 Scene element for sparse volumes.
 
File  isparse_volume_subset.h Source code
 Distributed subsets of sparse volume datasets.
 
File  isphere.h Source code
 Scene element representing a sphere higher-level shape.
 
File  isubdivision.h Source code
 Spatial subdivision information.
 
File  itexture.h Source code
 Scene attribute representing a texture element.
 
File  itexture_filter_mode.h Source code
 Scene attributes controlling texture filtering modes.
 
File  itime_mapping.h Source code
 Base class representing clock pulses and time mapping vor time varying data.
 
File  itriangle_mesh_query_results.h Source code
 Triangle mesh specific query results returned by the NVIDIA IndeX library when querying a scene's contents.
 
File  itriangle_mesh_scene_element.h Source code
 Scene element representing triangle meshes.
 
File  itriangle_mesh_subset.h Source code
 Sub-meshes of a triangle mesh.
 
File  ivdb_rendering_properties.h Source code
 
File  ivdb_scene_element.h Source code
 Scene element for VDB data.
 
File  ivdb_subset.h Source code
 Distributed subsets of VDB datasets.
 
File  iviewport.h Source code
 Multi-view functionality.
 
File  iwireframe_rendering_style.h Source code
 Class representing wireframe rendering for geometries in the scene description.
 
File  xac_interface_return_codes_doc.h Source code
 Return codes for XAC programs.
 
File  xac_interface_sample_info_doc.h Source code
 Structs for XAC sampling information.
 
File  xac_interface_scene_doc.h Source code
 XAC scene description.
 
File  xac_interface_scene_elements_doc.h Source code
 XAC scene elements.
 
File  xac_interface_scene_elements_irregular_volume_doc.h Source code
 Interface definitions for use in the RTC interfaces.
 
File  xac_interface_scene_elements_particle_volume_doc.h Source code
 Interface definitions for use in the RTC interfaces.
 
File  xac_interface_scene_elements_sparse_volume_doc.h Source code
 User interface definitions for sparse volumes.
 
File  xac_interface_scene_elements_vdb_volume_doc.h Source code
 Utilities and definition for VDB volume types in XAC kernels.
 
File  xac_interface_scene_vdb_volume_filters_doc.h Source code
 Utilities for VDB volume filters in XAC kernels.
 
File  xac_interface_scene_volume_filters_doc.h Source code
 Utilities for volume filters in RTC kernels.
 
File  xac_interface_standard_lib_doc.h Source code
 XAC macros and functions.