NVIDIA IndeX API
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itriangle_mesh_scene_element.h
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/******************************************************************************
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* Copyright 2023 NVIDIA Corporation. All rights reserved.
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*****************************************************************************/
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#ifndef
NVIDIA_INDEX_ITRIANGLE_MESH_SCENE_ELEMENT_H
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#define
NVIDIA_INDEX_ITRIANGLE_MESH_SCENE_ELEMENT_H
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#include <mi/math/bbox.h>
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#include <mi/base/interface_declare.h>
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#include <mi/dice.h>
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#include <
nv/index/idistributed_data.h
>
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#include <
nv/index/iscene_element.h
>
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namespace
nv
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{
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namespace
index
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{
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class
ITriangle_mesh_scene_element
:
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public
mi::base::Interface_declare<0x8fcb5afd,0x937f,0x40c9,0xb4,0xf6,0xe3,0x52,0x1d,0x9d,0xd4,0xcf,
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nv::index::IDistributed_data>
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{
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};
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}}
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#endif
//
NVIDIA_INDEX_ITRIANGLE_MESH_SCENE_ELEMENT_H
nv::index::ITriangle_mesh_scene_element
Triangle mesh interface class that represents a large-scale triangle mesh in the scene description.
Definition:
itriangle_mesh_scene_element.h:29
idistributed_data.h
Interface class representing NVIDIA IndeX's distributed datasets.
iscene_element.h
Interface class representing scene elements in the scene description.
nv
Common namespace for all NVIDIA APIs.
Definition:
iindex.h:349
20 February 2024, 19:55, rev375192
© 2024 NVIDIA Corporation.
All rights reserved.