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itexture_filter_mode.h
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1/******************************************************************************
2 * Copyright 2023 NVIDIA Corporation. All rights reserved.
3 *****************************************************************************/
6
7#ifndef NVIDIA_INDEX_ITEXTURE_FILTER_MODE_H
8#define NVIDIA_INDEX_ITEXTURE_FILTER_MODE_H
9
10#include <mi/dice.h>
11#include <mi/base/interface_declare.h>
12
13#include <nv/index/iattribute.h>
14
15namespace nv {
16namespace index {
17
30 public mi::base::Interface_declare<0xd80ecbb6,0x3154,0x45ae,0x9d,0x7,0x8c,0x19,0xdf,0xa,0xd5,0x8f,
31 nv::index::IAttribute>
32{
33};
34
40 public mi::base::Interface_declare<0x9a606499,0x567a,0x4a1f,0xbf,0x83,0xec,0xb9,0xfb,0x2b,0x55,0x68,
41 nv::index::ITexture_filter_mode>
42{
43};
44
50 public mi::base::Interface_declare<0xe287e50f,0x8ecf,0x4f0e,0x99,0xef,0x51,0x81,0xc0,0x60,0xdd,0x2c,
51 nv::index::ITexture_filter_mode>
52{
53};
54
55} // namespace index
56} // namespace nv
57
58#endif // NVIDIA_INDEX_ITEXTURE_FILTER_MODE_H
An interface class representing linear texture filtering.
Definition: itexture_filter_mode.h:52
An interface class representing nearest-neighbor texture filtering.
Definition: itexture_filter_mode.h:42
The interface class representing a texture filter mode.
Definition: itexture_filter_mode.h:32
Base class representing attributes that can be defined in a scene description.
Common namespace for all NVIDIA APIs.
Definition: iindex.h:349