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irendering_order.h
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1/******************************************************************************
2 * Copyright 2023 NVIDIA Corporation. All rights reserved.
3 *****************************************************************************/
6
7#ifndef NVIDIA_INDEX_IRENDERING_ORDER_H
8#define NVIDIA_INDEX_IRENDERING_ORDER_H
9
10#include <mi/base/interface_declare.h>
11#include <mi/dice.h>
12
13#include <nv/index/iattribute.h>
14
15namespace nv
16{
17namespace index
18{
19
28 public mi::base::Interface_declare<0xe734389f,0x4074,0x486e,0x8c,0xf4,0x08,0xeb,0x46,0xd7,0x03,0x38,
29 nv::index::IAttribute>
30{
31public:
35 virtual void set_order(mi::Uint32 offset) = 0;
36
40 virtual mi::Uint32 get_order() const = 0;
41
42};
43
44
45}} // namespace index / nv
46
47#endif // NVIDIA_INDEX_IRENDERING_ORDER_H
Defines the rendering order of image space shape.
Definition: irendering_order.h:30
virtual void set_order(mi::Uint32 offset)=0
Set drawing priority order.
virtual mi::Uint32 get_order() const =0
Get current drawing priority order.
Base class representing attributes that can be defined in a scene description.
Common namespace for all NVIDIA APIs.
Definition: iindex.h:349