Interface for a scene. More...
#include <mi/dice.h>
#include <mi/base/interface_declare.h>
#include <mi/base/uuid.h>
#include <nv/index/iattribute.h>
#include <nv/index/icamera.h>
#include <nv/index/icorner_point_grid.h>
#include <nv/index/idistributed_data_import_callback.h>
#include <nv/index/iheight_field_scene_element.h>
#include <nv/index/iirregular_volume_scene_element.h>
#include <nv/index/iparticle_volume_scene_element.h>
#include <nv/index/ipipe_set.h>
#include <nv/index/iregular_heightfield.h>
#include <nv/index/iscene_group.h>
#include <nv/index/ishape.h>
#include <nv/index/isparse_volume_scene_element.h>
#include <nv/index/itriangle_mesh_scene_element.h>
#include <nv/index/ivdb_scene_element.h>
Go to the source code of this file.
Classes | |
class | nv::index::IScene |
The abstract interface class representing the entire scene. More... | |
Namespaces | |
namespace | nv |
Common namespace for all NVIDIA APIs. | |
namespace | nv::index |
Namespace for NVIDIA IndeX library APIs. | |
Interface for a scene.