|
struct | Data_point_info_sparse_volume |
| Struct to represent the information on a current voxel and its properties. More...
|
|
struct | Data_point_output_sparse_volume |
| Output information for XAC compute programs. More...
|
|
class | Distributed_compute_technique |
| Mixin class for implementing the IDistributed_compute_technique interface. More...
|
|
class | Distributed_compute_technique_LOD |
| Mixin class for implementing the IDistributed_compute_technique_LOD interface. More...
|
|
class | Distributed_continuous_data_import_callback |
| This mixin class can be used to implement the IDistributed_data_import_callback interface. More...
|
|
class | Distributed_data_job |
| Mixin class that implements the mi::neuraylib::Distributed_data_job interface. More...
|
|
class | Distributed_data_locality_query_mode |
| Implements a query method that selection all data subsets of a distributed dataset for distributed job execution. More...
|
|
class | Distributed_data_subset_locality_query_mode |
| Implements a query method that selection all data subsets of a distributed dataset covered by a region of interest. More...
|
|
class | Distributed_discrete_data_import_callback |
| This mixin class can be used to implement the IDistributed_data_import_callback interface. More...
|
|
class | Distributed_height_field_locality_query_mode |
| Implements the height field specific query mode height field patches. More...
|
|
class | Distributed_inference_technique |
| Mixin class for implementing the IDistributed_inference_technique interface. More...
|
|
class | IAffinity_information |
| Application-side control of data distribution to cluster machines and GPUs. More...
|
|
class | IApplication_depth_buffer |
| Depth buffer provided by an application, enabling NVIDIA IndeX to do depth-correct compositing with a rendering performed by the application. More...
|
|
class | IApplication_depth_buffer_float |
| Generic floating point depth buffer format provided by an application, enabling NVIDIA IndeX to do depth-correct compositing with a rendering performed by the application. More...
|
|
class | IApplication_depth_buffer_gl |
| Depth buffer in OpenGL format provided by an application, enabling NVIDIA IndeX to do depth-correct compositing with a rendering performed by the application. More...
|
|
class | IAttribute |
| Attributes are a part of the scene description that provide a common mechanism for parameterized information used in processing. More...
|
|
class | IBalancing_operation |
| The interface class for all balancing operations generated by NVIDIA IndeX when redistributing workload in the cluster. More...
|
|
class | IBalancing_operations |
| This class serves as a collection of all workload balancing operations that occurred and the NVIDIA IndeX produced when redistributing workload for scalable rendering and data processing. More...
|
|
class | ICamera |
| Abstract interface class representing a generic camera. More...
|
|
class | ICanvas_viewport_list |
| Defines a list of canvases with associated viewports. More...
|
|
class | ICircle |
| NVIDIA IndeX provides scene elements that enable annotating 3D scenes or implementing 3D user-interface widgets. More...
|
|
class | IClip_region |
| Defines a generic clipping region that is applied to shapes. More...
|
|
class | IClock_pulse_generator |
| The interface class IClock_pulse_generator generates the time for playing animations. More...
|
|
class | ICluster_change_callback |
| The interface class allows implementing user-defined callbacks issued whenever the cluster topology has changed. More...
|
|
class | ICluster_configuration |
| Configuration of the NVIDIA IndeX cluster environment. More...
|
|
class | IColormap |
| An abstract representation of a colormap for storing in the distributed database. More...
|
|
class | ICompute_launch_request |
| Interface to define a compute launch request. More...
|
|
class | ICompute_plane_parameters |
| Interface to parameters of a compute plane. More...
|
|
class | ICompute_result_buffer_2D |
| Interface to compute results from a compute plane target. More...
|
|
class | ICompute_results |
| Interface to access results of compute launch. More...
|
|
class | ICone |
| A 3D cone is defined by its base's center and a tip. More...
|
|
class | IConfig_settings |
| An abstract interface for sharing global settings that configure NVIDIA IndeX rendering and computing functionality. More...
|
|
class | ICorner_point_grid |
| Scene element representing corner-point grids. More...
|
|
class | ICorner_point_grid_rendering_properties |
| The interface class representing rendering properties for corner-point grid data. More...
|
|
class | ICorner_point_grid_subset |
| Defines the vertices and attributes of a subset (sub-grid) of a corner-point grid. More...
|
|
class | ICuda_memory_allocator |
| Interface class allowing applications to implement a custom CUDA-memory allocation mechanism. More...
|
|
class | ICuda_memory_buffer |
| Interface class encapsulating and exposing CUDA device memory. More...
|
|
class | ICuda_memory_manager |
| Interface class for allocating NVIDIA IndeX library-side buffers for use also on the application-side. More...
|
|
class | ICylinder |
| The set of higher-level 3D shapes part of the NVIDIA IndeX library includes a 3D cylinder. More...
|
|
class | IData_distribution |
| Retrieving information about the data distribution and scheduling tasks against distributed data. More...
|
|
class | IData_sample |
| Base-interface class for all data-sample interface classes. More...
|
|
class | IData_sample_float32 |
| Single-channel 32bit floating point data sample. More...
|
|
class | IData_sample_rgba8 |
| Four-channel 8bit per channel unsigned integer data sample. More...
|
|
class | IData_sample_typed |
| Intermediate-interface class for all typed data-sample interfaces. More...
|
|
class | IData_sample_uint16 |
| Single-channel 16bit unsigned data sample. More...
|
|
class | IData_sample_uint8 |
| Single-channel 8bit unsigned data sample. More...
|
|
class | IData_subset_compute_task_processing |
| Receives user-implemented compute tasks and applies them to distributed data subsets. More...
|
|
class | IData_subset_factory |
| Factory for creating an empty data subset for a specific distributed dataset type. More...
|
|
class | IData_subset_processing_task |
| Base interface for distributed datatype specific subset data processing. More...
|
|
class | IDepth_offset |
| Defines the depth-offset for shapes following this attribute in the scene description. More...
|
|
class | IDepth_test |
| Defines a depth test for the shapes defined in the scene description. More...
|
|
class | IDevice_execution_error |
| This error interface specialization indicates a failure to execute a GPU-device kernel at runtime. More...
|
|
class | IDevice_out_of_memory_error |
| This class specializes the generic out-of-memory error interface (IOut_of_memory_error ) to indicate the GPU-device memory system as the source of the resource allocation failure. More...
|
|
class | IDiagnostic_rendering_properties |
| Interface representing rendering properties for diagnostic rendering. More...
|
|
class | IDirectional_headlight |
| A directional headlight is just like a normal directional light, just the light direction is specified in eye space instead of object space. More...
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|
class | IDirectional_light |
| An interface class representing a directional light. More...
|
|
class | IDistributed_compute_destination_buffer |
| The interface class enables the asynchronous generation of 2D texture buffers and 3D volume data. More...
|
|
class | IDistributed_compute_destination_buffer_2d_texture |
| Compute-destination buffer for 2D texture generation techniques. More...
|
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class | IDistributed_compute_destination_buffer_2d_texture_LOD |
| Compute-destination buffer for 2D LOD-texture generation techniques. More...
|
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class | IDistributed_compute_destination_buffer_2d_texture_LOD_configuration |
|
class | IDistributed_compute_destination_buffer_3d_sparse_volume |
| Compute-destination buffer for 3D sparse-volume generation techniques. More...
|
|
class | IDistributed_compute_destination_buffer_irregular_volume |
| Compute-destination buffer for irregular volume generation techniques. More...
|
|
class | IDistributed_compute_destination_buffer_particle_volume |
| Compute-destination buffer for particle volumes (point sets). More...
|
|
class | IDistributed_compute_destination_buffer_VDB |
| Compute-destination buffer for VDB (NanoVDB) volume generation techniques. More...
|
|
class | IDistributed_compute_intersection_points |
| The interface class exposes intersection points that can be used, for instance, to texture or shade the surface of geometry. More...
|
|
class | IDistributed_compute_technique |
| Interface class for user-defined techniques for computing data (2D textures on plane and heightfield shapes and 3D volume data) on demand. More...
|
|
class | IDistributed_compute_technique_LOD |
| Interface class for user-defined techniques for computing 2D LOD-texture data on demand. More...
|
|
class | IDistributed_data |
| The base class of all distributed datasets. More...
|
|
class | IDistributed_data_access |
| Interface class enabling custom distributed data accesses. More...
|
|
class | IDistributed_data_access_factory |
| Interface class that exposes distributed data access interfaces for specific scene element. More...
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|
class | IDistributed_data_attribute_set_descriptor |
| A data attribute set descriptor configures and communicates the attributes for a data subset. More...
|
|
class | IDistributed_data_import_callback |
| Import callback mechanism for implementing distributed and parallel data loading from arbitrary sources. More...
|
|
class | IDistributed_data_job |
| Distributed job interface enabling analysis and processing running against distributed subset data. More...
|
|
class | IDistributed_data_job_scheduler |
| Scheduling and launching distributed data analysis and processing jobs. More...
|
|
class | IDistributed_data_locality |
| Data locality information for distributed datasets. More...
|
|
class | IDistributed_data_locality_query_mode |
| Query modes enable the purposeful selection of data subsets for data localities. More...
|
|
class | IDistributed_data_properties |
| This class gives basic properties of distributed datasets imported using the parallel data loading of NVIDIA IndeX through the IDistributed_data_import_callback interface. More...
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|
class | IDistributed_data_subset |
| A data subset represent the unique entity representing a distributed dataset inside a single subregion. More...
|
|
class | IDistributed_data_subset_data_descriptor |
| Subset data descriptors communicate the structural data representations about a subset data to an application. More...
|
|
class | IDistributed_data_subset_locality_query_mode |
| Query modes to determine the data localities of data subsets inside a region of interest. More...
|
|
class | IDistributed_height_field_locality_query_mode |
| Height field specific query modes to determine the data localities of height field patches. More...
|
|
class | IDistributed_inference_technique |
| Interface class for user-defined AI/DL inference techniques. More...
|
|
class | IDomain_specific_subdivision |
| Domain specific subdivision and data distribution. More...
|
|
class | IDomain_specific_subdivision_topology |
| Domain specific subdivision with topology information. More...
|
|
class | IEllipse |
| NVIDIA IndeX provides scene elements that enable annotating 3D scenes or implementing 3D user-interface widgets. More...
|
|
class | IEllipsoid |
| The set of higher-level 3D shapes part of the NVIDIA IndeX library include a 3D ellipsoid. More...
|
|
class | IError |
| The base class of all errors generated by NVIDIA IndeX. More...
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|
class | IError_set |
| This class serves as a collection of runtime errors potentially generated during the execution of distributed NVIDIA IndeX processes such as multi-GPU or cluster-based rendering. More...
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|
class | IEvent_tracing |
| Main class that handles trace event collection and recording. More...
|
|
class | IFlat_shading |
| An interface class representing flat shading. More...
|
|
class | IFont |
| A font attribute describes the appearance of a label in the scene description. More...
|
|
class | IFrame_info_callbacks |
| The frame info callbacks receive details related to the frame to be rendered. More...
|
|
class | IFrame_results |
| The frame results store information gathered during the rendering process. More...
|
|
class | IFrame_results_list |
| List of rendering results for multi-view rendering. More...
|
|
class | IHeight_field_scene_element |
| Interface for height field volume scene elements. More...
|
|
class | IHeight_field_subset |
| Distributed data storage class for height-field subsets. More...
|
|
class | IHeight_field_subset_data_descriptor |
| Subset-data descriptor for tiled height-field subsets. More...
|
|
class | IHeightfield_geometry_settings |
| Scene attribute to control the rendering of embedded heightfield geometry. More...
|
|
class | IHeightfield_pick_result |
| Interface class that returns the heightfield specific result of a pick operation/query. More...
|
|
class | IHeightfield_wireframe_style |
| The interface class representing the wireframe style specific to heightfields. More...
|
|
class | IHost_out_of_memory_error |
| This class specializes the generic out-of-memory error interface (IOut_of_memory_error ) to indicate the host memory system as the source of the resource allocation failure. More...
|
|
class | IIcon_2D |
| Icons are common means for annotating a 3D scene using images. More...
|
|
class | IIcon_3D |
| Icons are common means for annotating a 3D scene using images. More...
|
|
class | IImage_space_shape |
| Image space shapes have an extent defined in two-dimensional image space even though their position may be affected by the applied transformations present in the scene description. More...
|
|
class | IIndex |
| Interface to represent the entry point to the NVIDIA IndeX library and its functionality. More...
|
|
class | IIndex_canvas |
| Enables rendering to a user-defined canvas. More...
|
|
class | IIndex_canvas_creation_properties |
| Interface class for creating NVIDIA IndeX built-in canvases such as a CUDA memory canvas. More...
|
|
class | IIndex_compute |
| Interface to XAC compute infrastructure. More...
|
|
class | IIndex_cuda_canvas |
| CUDA-memory based canvas. More...
|
|
class | IIndex_cuda_canvas_creation_properties |
| Interface class for creating NVIDIA IndeX built-in a CUDA memory canvas. More...
|
|
class | IIndex_debug_configuration |
| Interface to set debug options for the NVIDIA IndeX library. More...
|
|
class | IIndex_direct |
| Simplified scene management for volumes with direct access to low-level data. More...
|
|
class | IIndex_loader_configuration |
| Optional configuration for how the NVIDIA IndeX library loads its dependeny shared libraries, such as DiCE. More...
|
|
class | IIndex_rendering |
| Enables the rendering of a user-defined session/scene. More...
|
|
class | IIndex_scene_query |
| Interface class that enables application writers to query the scene's contents. More...
|
|
class | IIndex_session |
| API component for creating the user session in the NVIDIA IndeX library. More...
|
|
class | IInference_result |
| Interface class representing AI/DL inference results to be consumed by NVIDIA IndeX. More...
|
|
class | IInference_source_data |
| Interface class exposes the source data that an inference technique can operate on. More...
|
|
class | IIntersection_highlight_pick_result |
| Interface class that returns the pick result specific to the intersection highlighting. More...
|
|
class | IIntersection_highlighting |
| Enables the highlighting of an intersection with another shape on the surface of the current shape. More...
|
|
class | IIrregular_volume_compute_task |
| Interface class for a volume compute tasks operating on the voxel values of one irregular volume data. More...
|
|
class | IIrregular_volume_rendering_properties |
| Diagnostic rendering properties for irregular volumes. More...
|
|
class | IIrregular_volume_scene_element |
| Interface for irregular volume scene elements. More...
|
|
class | IIrregular_volume_subset |
| Distributed data storage class for irregular volume subsets. More...
|
|
class | ILabel_2D |
| A label defined in image space. More...
|
|
class | ILabel_3D |
| A label defined in object space. More...
|
|
class | ILabel_layout |
| A label layout defined a label's appearance including, for instance, the padding around the test and the foreground and background colors. More...
|
|
class | ILight |
| The light base class. More...
|
|
class | ILine_set |
| Interface class for line geometry, which is a scene element and can be added to the scene description. More...
|
|
class | ILine_set_pick_result |
| Interface class that returns the line set specific result of a pick operation/query. More...
|
|
class | IMaterial |
| The material base class. More...
|
|
class | IMemory_manager |
| Interface class for allocating NVIDIA IndeX library-side buffers for use also on the application-side. More...
|
|
class | Index_canvas |
| Mixin class for implementing the IIndex_canvas interface. More...
|
|
class | Index_cuda_canvas |
| Application managed interface class of a CUDA canvas implemented inside the NVIDIA IndeX library. More...
|
|
class | Index_cuda_canvas_creation_properties |
| Implements the properties required by NVIDIA IndeX for creating a CUDA canvas. More...
|
|
class | IObject_space_shape |
| Object space shapes are defined in the 3D scene, i.e., their position as well as their extent is affected by the applied transformations present in the scene description. More...
|
|
class | IOrthographic_camera |
| Interface class for a camera implementing the orthographic camera model. More...
|
|
class | IOut_of_memory_error |
| The base class for out-of-memory errors generated by NVIDIA IndeX. More...
|
|
class | IParticle_volume_attribute_set_descriptor |
| Attribute-set descriptor for particle volume subsets. More...
|
|
class | IParticle_volume_rendering_properties |
| The interface class representing rendering properties for particle volume data. More...
|
|
class | IParticle_volume_scene_element |
| Interface for particle volume scene elements. More...
|
|
class | IParticle_volume_subset |
| Distributed data storage class for particle volume subsets. More...
|
|
class | IParticle_volume_subset_device |
| Distributed data storage class for particle volume subsets hosted on a GPU device. More...
|
|
class | IPath_2D |
| Interface class for 2D paths. More...
|
|
class | IPath_3D |
| Interface class for 3D paths. More...
|
|
class | IPath_lookup_result |
| Interface class that represents the path specific entry lookup result. More...
|
|
class | IPath_pick_result |
| Interface class that represents the path-specific result of a pick operation/query. More...
|
|
class | IPath_style |
| Interface class representing the styles that can be applied to a path. More...
|
|
class | IPer_span_statistics |
| Interface class that exposes the performance values and statistics of a single horizontal span. More...
|
|
class | IPerformance_values |
| Interface class to query overall system performance values and statistics. More...
|
|
class | IPerspective_camera |
| Interface class for a camera implementing the perspective camera model. More...
|
|
class | IPhong_gl |
| Simple OpenGL Phong material property. More...
|
|
class | IPhong_shading |
| An interface class representing Phong shading. More...
|
|
class | IPipe_set |
| Pipe set. More...
|
|
class | IPipe_set_subset |
| Distributed data storage for pipe sets. More...
|
|
class | IPipe_subset_parameters |
| Helper for setting the parameters of a single pipe inside a subset. More...
|
|
class | IPlane |
| Interface class representing a rectangular cutout of an infinite plane as part of the scene description. More...
|
|
class | IPlane_pick_result |
| Interface class that returns the plane specific result of a pick operation/query. More...
|
|
class | IPoint_set |
| Interface class for a point set, which is a scene element and can be added the scene description. More...
|
|
class | IPoint_set_pick_result |
| Interface class that returns the point set specific result of a pick operation/query. More...
|
|
class | IPolygon |
| A polygon of n vertices defined in image space. More...
|
|
class | IProgress_callback |
| User-defined progress callback for querying the progress of the distributed rendering or computing task. More...
|
|
class | IRay_sampling |
| Interface to perform ray sampling. More...
|
|
class | IRay_sampling_object_info |
| Interface to access information about the sampled object. More...
|
|
class | IRay_sampling_query |
| Interface to define a query for ray sampling the scene's contents. More...
|
|
class | IRay_sampling_result |
| Interface to access result of ray sampling the scene's contents. More...
|
|
class | IRay_sampling_value_format |
| Interface to define user values for ray sampling the scene's contents. More...
|
|
class | IRegular_heightfield |
| The abstract interface class representing a heightfield scene element. More...
|
|
class | IRegular_heightfield_compute_task |
| Heightfield data specific compute tasks that operate on the values of a heightfield's patch. More...
|
|
class | IRegular_heightfield_data_access |
| Interface class for accessing the distributed heightfield data. More...
|
|
class | IRegular_heightfield_data_edit |
| This interface class represents an entry point for user-defined editing tasks that operate on the heightfield patches to modify their elevation values. More...
|
|
class | IRegular_heightfield_locality_query_mode |
| Data locality query mode for deprecated heightfield datasets. More...
|
|
class | IRegular_heightfield_patch |
| Distributed data storage class for regular heightfield scene elements. More...
|
|
class | IRegular_heightfield_rendering_properties |
| Rendering properties for regular height-field data. More...
|
|
class | IRendering_kernel_program |
| The interface class representing user-programmable rendering kernel components. More...
|
|
class | IRendering_kernel_program_headers |
| Defines headers that can be included by rendering kernel programs. More...
|
|
class | IRendering_kernel_program_parameters |
| The interface class representing user-defined parameter buffers for user-programmable rendering kernel components. More...
|
|
class | IRendering_kernel_program_scene_element_mapping |
| Scene attribute to map scene elements to slots that are accessible by user-programmable rendering kernel components. More...
|
|
class | IRendering_order |
| Defines the rendering order of image space shape. More...
|
|
class | Irregular_volume_compute_task |
| Mixin class for implementing the IIrregular_volume_compute_task interface. More...
|
|
class | IRuntime_error |
| This error interface specialization indicates general runtime failures. More...
|
|
class | IScene |
| The abstract interface class representing the entire scene. More...
|
|
class | IScene_convenience_manipulation |
| An interface class that provides a convenient way to change commonly used scene manipulations. More...
|
|
class | IScene_element |
| The interface class represents scene elements. More...
|
|
class | IScene_group |
| A scene group allows structuring a scene in a hierarchical form. More...
|
|
class | IScene_lookup_result |
| Interface class that returns the result of a entry lookup operation. More...
|
|
class | IScene_path |
| Describes a path through the scene description to identify a specific instance of a scene element. More...
|
|
class | IScene_pick_result |
| Interface class that returns the result of a pick operation. More...
|
|
class | IScene_pick_results |
| Interface class that returns all results of a pick operation in front-to-back order. More...
|
|
class | IScene_pick_results_list |
| Defines a list of pick results. More...
|
|
class | IScene_visitor |
| Enables user-specific evaluations of the scene representation. More...
|
|
class | ISession |
| The session represents the entire workspace with the NVIDIA IndeX environment. More...
|
|
class | IShading_model |
| The interface class representing a shading model. More...
|
|
class | IShape |
| The base class of all shapes. More...
|
|
class | IShape_scene_group |
| A shape scene group (or simply "shape group") aggregates multiple scene elements to create new user-defined geometry objects. More...
|
|
class | IShape_scene_group_manipulator |
| An implementation of IShape_scene_group_manipulator creates user-defined geometry by filling an IShape_scene_group with scene elements. More...
|
|
class | ISparse_volume_attribute_set_descriptor |
| Attribute-set descriptor for sparse volume subsets. More...
|
|
class | ISparse_volume_compute_task |
| Compute tasks operating on sparse-volume subsets. More...
|
|
class | ISparse_volume_rendering_properties |
| The interface class representing rendering properties for sparse volume data. More...
|
|
class | ISparse_volume_scene_element |
| Interface for sparse volume scene elements. More...
|
|
class | ISparse_volume_subset |
| Distributed data storage class for sparse volume subsets. More...
|
|
class | ISparse_volume_subset_data_descriptor |
| Data descriptor for sparse volume data subsets. More...
|
|
class | ISphere |
| A simple sphere. More...
|
|
class | IStatic_scene_group |
| A static scene group is used in the typical manner for structuring the scene but does not maintain its own transformation matrix. More...
|
|
class | ISubdivision |
| Spatial subdivision. More...
|
|
class | ISubdivision_topology |
| Subdivision with topology information. More...
|
|
class | ISurface_sample_program |
| An interface class representing rendering kernel programs applied to surface primitives (e.g., IRegular_heightfield ). More...
|
|
class | ITexture |
| A base class that defines the properties of a texture of resolution [x,y] for a given pixel format. More...
|
|
class | ITexture_filter_mode |
| The interface class representing a texture filter mode. More...
|
|
class | ITexture_filter_mode_linear |
| An interface class representing linear texture filtering. More...
|
|
class | ITexture_filter_mode_nearest_neighbor |
| An interface class representing nearest-neighbor texture filtering. More...
|
|
class | ITime_step_assignment |
| The interface class ITime_step_assignment maps absolute time to time steps (or key frames). More...
|
|
class | ITrace_collection |
|
class | ITrace_collection_handler |
| Callback interface for handling a trace collection. More...
|
|
class | ITrace_event_iterator |
| Iterator for accessing individual trace events. More...
|
|
class | ITransformed_scene_group |
| A transformed scene group is used in the typical manner for structuring the scene but also defines a transformation matrix which will be applied to all of its children. More...
|
|
class | ITriangle_mesh_lookup_result |
| Interface class that returns the triangle mesh specific result of a query operation. More...
|
|
class | ITriangle_mesh_pick_result |
| Interface class that returns the triangle mesh specific result of a pick operation/query. More...
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class | ITriangle_mesh_scene_element |
| Triangle mesh interface class that represents a large-scale triangle mesh in the scene description. More...
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class | ITriangle_mesh_subset |
| Defines the vertices and per-vertex attributes of a subset of a triangle mesh. More...
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class | IVDB_rendering_properties |
| Rendering properties for VDB data. More...
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class | IVDB_scene_element |
| Interface for VDB scene elements. More...
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class | IVDB_subset |
| Distributed data storage class for VDB subsets. More...
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class | IVDB_subset_device |
| Distributed data storage class for VDB subsets hosted on a GPU device. More...
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class | IViewport |
| A viewport defines a two-dimensional area of a canvas where the scene from a given DiCE scope should be rendered. More...
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class | IViewport_list |
| Defines a list of viewports that will be rendered onto a canvas. More...
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class | IVolume_device_data_buffer |
| Volume device-data accessor interface. More...
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class | IVolume_direct_cuda |
| Provides direct access to volume data on a CUDA device. More...
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class | IVolume_direct_host |
| Provides direct access to volume data. More...
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class | IVolume_sample_program |
| An interface class representing rendering kernel programs applied to volume primitives (e.g., ISparse_volume_scene_element ). More...
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class | IWireframe_rendering_style |
| The interface class representing an attribute to render triangle based geometries in wireframe style. More...
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class | Regular_heightfield_locality_query_mode |
| Implements a data locality query mode for deprecated heightfield datasets. More...
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class | Sparse_volume |
| Sparse volume reference class. More...
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class | Sparse_volume_sampler |
| Sparse volume sampler for retrieving filtered and optionally classified volume samples. More...
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struct | Subregion_identifier |
| Unique identifier refering to a subregion. More...
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