An interface class representing Phong shading. More...
#include <ishading_model.h>
Inherits mi::base::Interface_declare< 0x65b99243, ... >.
An interface class representing Phong shading.
For Phong shading, the interpolated normal is considered at each shading position for lighting which defines the shading of the face. Phong shading is used by default.
The interface class serves as a flag considered in the scene description and, thus, no parameters need to be exposed.