Defines the depth-offset for shapes following this attribute in the scene description. More...
#include <idepth_offset.h>
Inherits mi::base::Interface_declare< 0x09b90263, ... >.
Public Member Functions | |
virtual void | set_depth_offset (mi::Float32 offset)=0 |
Set depth-offset value of this attribute. More... | |
virtual mi::Float32 | get_depth_offset () const =0 |
Get current depth-offset value of this attribute. More... | |
Defines the depth-offset for shapes following this attribute in the scene description.
The default depth offset is 0.0. This attribute only affects raster (2D) shapes.
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pure virtual |
Get current depth-offset value of this attribute.
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pure virtual |
Set depth-offset value of this attribute.
[in] | offset | depth offset value |