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nv::index::IRendering_order Class Referenceabstract

Defines the rendering order of image space shape. More...

#include <irendering_order.h>

Inherits mi::base::Interface_declare< 0xe734389f, ... >.

Public Member Functions

virtual void set_order (mi::Uint32 offset)=0
 Set drawing priority order. More...
 
virtual mi::Uint32 get_order () const =0
 Get current drawing priority order. More...
 

Detailed Description

Defines the rendering order of image space shape.

The attribute nv::index::IRendering_order defines a rendering priority for the image space shapes declared in the scene description.

Member Function Documentation

 get_order()

virtual mi::Uint32 nv::index::IRendering_order::get_order ( ) const
pure virtual

Get current drawing priority order.

Returns
Returns the current drawing priority order.

 set_order()

virtual void nv::index::IRendering_order::set_order ( mi::Uint32  offset)
pure virtual

Set drawing priority order.

Parameters
[in]offsetThe priority order offset.

The documentation for this class was generated from the following file: