The interface class representing a texture filter mode. More...
#include <itexture_filter_mode.h>
Inherits mi::base::Interface_declare< 0xd80ecbb6, ... >.
The interface class representing a texture filter mode.
A texture filter mode specifies what kind of interpolation of texture values is performed upon rendering a textured primitive (see nv::index::IPlane
, nv::index::IRegular_heightfield
).
This scene attribute is used to control the texture filtering for 2D textures mapped mapped to surface compute primitives (i.e. nv::index::IPlane
, nv::index::IRegular_heightfield
) using a compute technique (see nv::index::IDistributed_data_job
).