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nv::index::ITexture_filter_mode Class Reference

The interface class representing a texture filter mode. More...

#include <itexture_filter_mode.h>

Inherits mi::base::Interface_declare< 0xd80ecbb6, ... >.

Detailed Description

The interface class representing a texture filter mode.

A texture filter mode specifies what kind of interpolation of texture values is performed upon rendering a textured primitive (see nv::index::IPlane, nv::index::IRegular_heightfield).

This scene attribute is used to control the texture filtering for 2D textures mapped mapped to surface compute primitives (i.e. nv::index::IPlane, nv::index::IRegular_heightfield) using a compute technique (see nv::index::IDistributed_data_job).


The documentation for this class was generated from the following file: