Namespace for the Iray SDK API. More...
Classes | |
class | Annotation_wrapper |
A wrapper around the interfaces for MDL annotations. More... | |
class | Argument_editor |
A wrapper around the interface for MDL material instances and function calls. More... | |
struct | Bsdf_auxiliary_data_base |
Input and output structure for BSDF auxiliary calculation data. More... | |
class | Bsdf_buffer |
Example implementation of the abstract interface mi::neuraylib::IBsdf_buffer. More... | |
struct | Bsdf_evaluate_data_base |
Input and output structure for BSDF evaluation data. More... | |
class | Bsdf_isotropic_data |
Example implementation of the abstract interface mi::neuraylib::IBsdf_isotropic_data. More... | |
struct | Bsdf_pdf_data |
Input and output structure for BSDF PDF calculation data. More... | |
struct | Bsdf_sample_data |
Input and output structure for BSDF sampling data. More... | |
struct | Canvas_parameter_type_t |
Types of canvas parameters. More... | |
class | Definition_wrapper |
A wrapper around the interface for MDL function definitions. More... | |
struct | Edf_auxiliary_data_base |
Input and output structure for EDF auxiliary calculation data. More... | |
struct | Edf_evaluate_data_base |
Input and output structure for EDF evaluation data. More... | |
struct | Edf_pdf_data |
Input and output structure for EDF PDF calculation data. More... | |
struct | Edf_sample_data |
Input and output structure for EDF sampling data. More... | |
class | IAllocator |
The Allocator interface class supports allocating and releasing memory dynamically and querying the amount of extra memory used in the integrating application. More... | |
class | IAnnotation |
An annotation is similar to a direct call expression, but without return type. More... | |
class | IAnnotation_block |
An annotation block is an array of annotations. More... | |
class | IAnnotation_definition |
An annotation definition. More... | |
class | IAnnotation_list |
An ordered collection of annotation blocks identified by name or index. More... | |
class | IAttribute_container |
An attribute container is a database element that stores attributes and no other data. More... | |
class | IAttribute_set |
The attribute set comprises all attributes attached to a database element. More... | |
class | IAttribute_vector |
Interface representing an attribute vector for triangle meshes, polygon meshes, and subdivision surfaces. More... | |
class | IBaker |
Allows to bake a varying or uniform expression of a compiled material into a texture or constant. More... | |
class | IBsdf_buffer |
Abstract interface for a buffer of BSDF values. More... | |
class | IBsdf_isotropic_data |
Abstract interface for isotropic BSDF data. More... | |
class | IBsdf_measurement |
A scene element that stores measured BSDF data. More... | |
class | IBuffer |
Abstract interface for a simple buffer with binary data. More... | |
class | ICache_manager |
Represents an instance of the cache manager. More... | |
class | ICache_manager_factory |
This factory allows to create cache manager instances. More... | |
class | ICamera |
The camera defines the viewpoint from which the scene is rendered. More... | |
class | ICanvas |
Abstract interface for a canvas represented by a rectangular array of tiles. More... | |
class | ICanvas_base |
Abstract interface for a canvas (base class). More... | |
class | ICanvas_cuda |
Abstract interface for a canvas with CUDA device memory storage. More... | |
class | ICanvas_opengl |
Abstract interface for a canvas that represents an OpenGL buffer. More... | |
class | ICanvas_parameters |
Abstract interface for render target canvas parameters. More... | |
class | IChild_process_resolver |
A filter used to decide if a command string to start a child process is eligible for execution. More... | |
class | IClient_node_callback |
Abstract interface for signaling changed cluster members. More... | |
class | ICluster_descriptor |
This interface describes a cluster and its properties. More... | |
class | ICluster_filter |
A filter used to decide whether a cluster is eligible to be joined. More... | |
class | ICluster_manager_cluster |
Represents a cluster which was reserved through the cluster manager. More... | |
class | ICluster_manager_configuration |
An API component which can be used to create a connection to a cluster manager. More... | |
class | ICluster_manager_connection |
Represents a connection to a cluster manager. More... | |
class | ICluster_manager_node |
Provides information about a node which is part of a node pool or reserved cluster. More... | |
class | ICluster_notification_callback |
Abstract interface for giving notifications about errors and status changes. More... | |
class | ICluster_pool_information |
Represents a pool of nodes managed though the cluster manager. More... | |
class | ICluster_property_callback |
Abstract interface for signaling changed cluster properties. More... | |
class | ICompiled_material |
This interface represents a compiled material. More... | |
class | ICurve |
A curve used by freeform surfaces. More... | |
class | ICurve_segment |
A curve segment used by freeform surfaces. More... | |
class | IDatabase |
This interface is used to interact with the distributed database. More... | |
class | IDatabase_configuration |
This interface is used to query and change the database configuration. More... | |
class | IDebug_configuration |
This interface represents an interface to set debug options. More... | |
class | IDecal |
Decals are sticker-like objects that can be applied to other geometry objects. More... | |
class | Identifier |
Handle class for type-safety. More... | |
struct | Identifier_struct |
Handle class for type-safety. More... | |
class | IDeserialized_function_name |
Represents a deserialized function name. More... | |
class | IDeserialized_module_name |
Represents a deserialized module name. More... | |
class | IDeserializer |
Source for deserializing objects from byte streams. More... | |
class | IDictionary |
The dictionary is a data structure that stores a mapping from a fixed set of keys to a their modifiable values. More... | |
class | IExport_api |
This interface is used to export files. More... | |
class | IExport_result |
This interface represents the result of an export operation. More... | |
class | IExport_result_ext |
This interface represents the result of an export operation. More... | |
class | IExporter |
Abstract interface for exporters. More... | |
class | IExpression |
The interface to MDL expressions. More... | |
class | IExpression_call |
An indirect call expression. More... | |
class | IExpression_constant |
A constant expression. More... | |
class | IExpression_direct_call |
A direct call expression. More... | |
class | IExpression_factory |
The interface for creating expressions. More... | |
class | IExpression_list |
An ordered collection of expressions identified by name or index. More... | |
class | IExpression_parameter |
A parameter reference expression. More... | |
class | IExpression_temporary |
A temporary reference expression. More... | |
class | IExtension_api |
This interface is used to extent the Iray SDK API. More... | |
class | IFactory |
This API component allows the creation, assignment, and cloning of instances of types. More... | |
class | IFibers |
Interface representing a collection of fibers. More... | |
class | IFreeform_surface |
Interface representing a freeform surface. More... | |
class | IFunction_call |
This interface represents a function call. More... | |
class | IFunction_definition |
This interface represents a function definition. More... | |
class | IFunctor_base |
Base class for functors. More... | |
class | IGeneral_configuration |
This interface is used to query and change the general configuration. More... | |
class | IGeometry_simplifier |
Functor to simplify a triangle mesh. More... | |
class | IGpu_description |
This interface describes a GPU. More... | |
class | IGroup |
A group is a container for other scene elements. More... | |
class | IHead_node_callback |
Abstract interface for signaling a change of the cluster application head node. More... | |
class | IHost_callback |
Abstract interface to report cluster status changes. More... | |
class | IHost_properties |
This interface contains information about a local or remote host. More... | |
class | IImage |
This interface represents a pixel image file. More... | |
class | IImage_api |
This interface provides various utilities related to canvases and buffers. More... | |
class | IImage_file |
Abstract interface for image files. More... | |
class | IImage_plugin |
Abstract interface for image plugins. More... | |
class | IImpexp_base |
Abstract base interface common for importers and exporters. More... | |
class | IImpexp_state |
This interface represents states that are passed to recursive calls of importers and exporters. More... | |
class | IImport_api |
This interface is used to import files. More... | |
class | IImport_result |
This interface represents the result of an import operation. More... | |
class | IImport_result_ext |
This interface represents the result of an import operation. More... | |
class | IImporter |
Abstract interface for importers. More... | |
class | IInstance |
An instance is a scene element that adds a transformation and attributes to another scene element. More... | |
class | IIrradiance_probes |
Irradiance probes are used to render the irradiance at certain locations in the scene. More... | |
class | IJob_execution_context |
Provides information about the context in which a job is executed. More... | |
class | ILibrary_authenticator |
This interface is used for authenticating the application against the library. More... | |
class | ILight |
Point, spot, directional and area lighting. More... | |
class | ILightprofile |
This interface represents light profiles. More... | |
class | ILink_unit |
Represents a link-unit of an MDL backend. More... | |
class | ILogging_configuration |
This interface is used for configuring the logging for the Iray library. More... | |
class | ILpe_analysis_result |
This interface represents the return value of mi::neuraylib::IRendering_configuration::analyze_light_path_expressions(). More... | |
class | ILpe_check_result |
This interface represents the return value of mi::neuraylib::IRendering_configuration::check_light_path_expressions(). More... | |
class | IManifest |
Represents the manifest in an MDL archive. More... | |
class | IMaterial_instance |
This interface represents a material instance. More... | |
class | IMdl_archive_api |
This API component provides functionality related to MDL archives. More... | |
class | IMdl_backend |
MDL backends allow to transform compiled material instances or function calls into target code. More... | |
class | IMdl_backend_api |
This interface can be used to obtain the MDL backends. More... | |
class | IMdl_compatibility_api |
Provides access to various functions to inspect the compatibility between MDL modules and archives. More... | |
class | IMdl_configuration |
This interface can be used to query and change the MDL configuration. More... | |
class | IMdl_discovery_api |
Interface for the discovery API. More... | |
class | IMdl_discovery_result |
Interface for the discovery result. More... | |
class | IMdl_distiller_api |
Provides access to various functionality related to MDL distilling. More... | |
class | IMdl_entity_resolver |
The entity resolver is used to resolve MDL modules and resources in such modules. More... | |
class | IMdl_evaluator_api |
Provides access to various functions for the evaluation of MDL expressions. More... | |
class | IMdl_execution_context |
The execution context can be used to query status information like error and warning messages concerning the operation it was passed into. More... | |
class | IMdl_factory |
Factory for various MDL interfaces and functions. More... | |
class | IMdl_i18n_configuration |
This interface is used to query and change MDL internationalization settings. More... | |
class | IMdl_impexp_api |
API component for MDL related import and export operations. More... | |
class | IMdl_info |
Abstract interface for a discovery graph node. More... | |
class | IMdl_lightprofile_info |
Interface for lightprofile files. More... | |
class | IMdl_loading_wait_handle |
Interface of a loading wait handle. More... | |
class | IMdl_loading_wait_handle_factory |
Interface of a loading wait handle factory. More... | |
class | IMdl_measured_bsdf_info |
Interface for measured bsdf files. More... | |
class | IMdl_module_builder |
The module builder allows to create new MDL modules. More... | |
class | IMdl_module_info |
Interface for a graph node representing an MDL module. More... | |
class | IMdl_module_transformer |
The module transformer allows to apply certain transformations on an MDL module. More... | |
class | IMdl_package_info |
Interface for a graph node representing an MDL package. More... | |
class | IMdl_resolved_module |
Describes a resolved module (or a failed attempt). More... | |
class | IMdl_resolved_resource |
Describes an ordered set of resolved resource elements. More... | |
class | IMdl_resolved_resource_element |
Describes an ordered set of resolved resource entities. More... | |
class | IMdl_resource_info |
Interface for resources. More... | |
class | IMdl_texture_info |
Interface for texture files. More... | |
class | IMdl_xliff_info |
Interface for xliff files. More... | |
class | IMdle_api |
Provides access to functions related to the creation of encapsulated MDL modules (MDLE). More... | |
class | IMdle_deserialization_callback |
Callback to map references to MDLE modules during deserialization. More... | |
class | IMdle_serialization_callback |
Callback to map references to MDLE modules during serialization. More... | |
class | IMessage |
Message interface. More... | |
class | IModule |
This interface represents an MDL module. More... | |
class | INetwork_configuration |
This interface is used to query and change the networking configuration. More... | |
class | INetwork_statistics |
This interface is used to inquire statistics about the network usage etc. More... | |
class | INeuray |
This is an object representing the Iray library. More... | |
class | INode_manager_client |
The node manager client allows to start or join Iray clusters built from worker nodes. More... | |
class | INode_manager_cluster |
The interface to a cluster created and managed by the node manager. More... | |
class | INode_manager_factory |
Factory to create node manager client and worker instances. More... | |
class | INode_manager_worker |
The node manager worker class allows to set properties and announce them to other nodes. More... | |
class | IOn_demand_mesh |
Interface representing an on-demand mesh. More... | |
class | IOn_demand_mesh_callback |
Abstract interface for callbacks used by on-demand meshes. More... | |
class | IOptions |
A scene element that stores scene-specific settings. More... | |
class | IParticles |
Interface representing a collection of particles. More... | |
class | IPick_array |
This interface represents the return value of a pick operation. More... | |
class | IPick_result |
This interface represents a single object hit by a pick operation. More... | |
class | IPlugin |
The basic interface to be implemented by Iray SDK API plugins. More... | |
class | IPlugin_api |
This abstract interface gives access to the Iray SDK API to plugins. More... | |
class | IPlugin_configuration |
This interface is used to load plugins and to query information about loaded plugins. More... | |
class | IPolygon_connectivity |
A connectivity class for polygon mesh geometry and their attributes. More... | |
class | IPolygon_mesh |
Interface representing a polygon mesh. More... | |
class | IProgress_callback |
Abstract interface to report progress of a long-running operation back to the caller. More... | |
class | IProjector |
Projectors are functions that generate texture coordinates for a particular texture space. More... | |
class | IProxy |
The Proxy is an element that can be used to represent a sub-tree of scene elements on a Bridge server without ever having to load those elements on the client. More... | |
class | IQueue_manager_api |
An API component which can be used to create a connection to a queue manager. More... | |
class | IQueue_manager_connection |
Represents a connection to a queue manager server. More... | |
class | IReader |
A reader supports binary block reads and string-oriented line reads that zero-terminate the result. More... | |
class | IReader_writer_base |
Base interface for readers and writers. More... | |
class | IReady_callback |
Abstract interface to report completion of an asynchronous operation back to the caller. More... | |
class | IRender_context |
This interface is used for doing actual rendering and picking. More... | |
class | IRender_counters |
Performance counters for render modes. More... | |
class | IRender_target |
Abstract interface for a render target. More... | |
class | IRender_target_base |
Abstract interface for a render target (base class). More... | |
class | IRender_target_cuda |
A render target which is specialized for rendering to CUDA device memory. More... | |
class | IRender_target_opengl |
Abstract interface for a render target which is specialized for rendering to an OpenGL buffer. More... | |
class | IRendering_configuration |
This interface is used to query and change the rendering configuration. More... | |
class | IScene |
The scene is the top-level element describing a subset of DB elements to be rendered. More... | |
class | IScene_element |
Common base interface for all scene elements. More... | |
class | IScheduling_configuration |
This interface is used to query and change the scheduling configuration. More... | |
class | IScope |
A scope is the context which determines the visibility of database elements. More... | |
class | ISection_object |
Section objects are used to cull parts of the scene. More... | |
class | ISerializable |
All serializable objects have to be derived from this interface. More... | |
class | ISerialized_function_name |
Represents a serialized function name. More... | |
class | ISerializer |
Target for serializing objects to byte streams. More... | |
class | IShutdown_cluster_callback |
Abstract interface for signaling a request to shutdown a cluster. More... | |
class | IShutdown_node_managers_callback |
Abstract interface for signaling a request to shutdown all clients and workers. More... | |
class | ISimple_mesh |
Interface representing the geometry of on-demand meshes. More... | |
class | ISoftware_package |
Represents a software package installed on the pool of nodes. More... | |
class | IStream_position |
Represents the position in a data stream. More... | |
class | IStruct_category |
Represents the optional struct category for struct types. More... | |
class | IStruct_category_list |
An ordered collection of struct categories identified by name or index. More... | |
class | ISubdivision_surface |
Interface representing a subdivision surface. More... | |
class | ISurface |
A surface of a freeform surface. More... | |
class | ITarget_argument_block |
Represents an argument block of a class-compiled material compiled for a specific target. More... | |
class | ITarget_code |
Represents target code of an MDL backend. More... | |
class | ITarget_resource_callback |
A callback interface to allow the user to handle resources when creating new mi::neuraylib::ITarget_argument_block objects for class-compiled materials when the arguments contain textures not known during compilation. More... | |
class | ITarget_value_layout |
Represents the layout of an mi::neuraylib::ITarget_argument_block with support for nested elements. More... | |
class | ITessellator |
Functor to tessellate a polygon mesh into a triangle mesh. More... | |
class | ITexture |
Textures add image processing options to images. More... | |
class | ITexture_surface |
A texture surface associated with freeform surfaces. More... | |
class | ITile |
Abstract interface for a tile. More... | |
class | ITimer |
This is an abstract interface class for a timer. More... | |
class | ITimer_class_factory |
The registration of a timer class requires a factory which constructs an instance during deserialization. More... | |
class | ITimer_configuration |
This class is used to start and stop timers. More... | |
class | ITransaction |
A transaction provides a consistent view on the database. More... | |
class | ITriangle_connectivity |
A connectivity class for triangle mesh geometry and their attributes. More... | |
class | ITriangle_mesh |
Interface representing a triangle mesh. More... | |
class | IType |
The interface to MDL types. More... | |
class | IType_alias |
The type of kind alias. More... | |
class | IType_array |
The type of kind array. More... | |
class | IType_atomic |
An atomic type. More... | |
class | IType_bool |
The type of kind bool. More... | |
class | IType_bsdf |
The type of kind bsdf. More... | |
class | IType_bsdf_measurement |
The type of kind bsdf_measurement. More... | |
class | IType_color |
The type of kind color. More... | |
class | IType_compound |
A compound type. More... | |
class | IType_df |
The type of distribution functions. More... | |
class | IType_double |
The type of kind double. More... | |
class | IType_edf |
The type of kind edf. More... | |
class | IType_enum |
A type of kind enum. More... | |
class | IType_factory |
The interface for creating types. More... | |
class | IType_float |
The type of kind float. More... | |
class | IType_hair_bsdf |
The type of kind bsdf. More... | |
class | IType_int |
The type of kind int. More... | |
class | IType_light_profile |
The type of kind light_profile. More... | |
class | IType_list |
An ordered collection of types identified by name or index. More... | |
class | IType_matrix |
The type of kind matrix. More... | |
class | IType_reference |
The reference types. More... | |
class | IType_resource |
A string valued resource type. More... | |
class | IType_string |
The type of kind string. More... | |
class | IType_struct |
The type of kind struct. More... | |
class | IType_texture |
The type of kind texture. More... | |
class | IType_vdf |
The type of kind vdf. More... | |
class | IType_vector |
The type of kind vector. More... | |
class | IUser_class |
Abstract interface for user-defined classes. More... | |
class | IUser_class_factory |
Abstract interface for user class factories. More... | |
class | IValue |
The interface to MDL values. More... | |
class | IValue_array |
A value of type array. More... | |
class | IValue_atomic |
An atomic value. More... | |
class | IValue_bool |
A value of type boolean. More... | |
class | IValue_bsdf_measurement |
A BSDF measurement value. More... | |
class | IValue_color |
A value of type color. More... | |
class | IValue_compound |
A compound value. More... | |
class | IValue_double |
A value of type double. More... | |
class | IValue_enum |
A value of type enum. More... | |
class | IValue_factory |
The interface for creating values. More... | |
class | IValue_float |
A value of type float. More... | |
class | IValue_int |
A value of type integer. More... | |
class | IValue_invalid_df |
An invalid distribution function value. More... | |
class | IValue_light_profile |
A light profile value. More... | |
class | IValue_list |
An ordered collection of values identified by name or index. More... | |
class | IValue_matrix |
A value of type matrix. More... | |
class | IValue_resource |
Base class for resource values. More... | |
class | IValue_string |
A value of type string. More... | |
class | IValue_string_localized |
A value of type string which can be used to obtain the original, non-localized value of a localized string. More... | |
class | IValue_struct |
A value of type struct. More... | |
class | IValue_texture |
A texture value. More... | |
class | IValue_vector |
A value of type vector. More... | |
class | IVersion |
Abstract interface for accessing version information. More... | |
class | IVideo_codec_factory |
API component that allow creation of installed video encoders and decoders. More... | |
class | IVideo_data |
A buffer for video data representing a frame. More... | |
class | IVideo_decoder |
Abstract interface for video decoders. More... | |
class | IVideo_encoder |
Abstract interface for video encoders. More... | |
class | IVideo_plugin |
Abstract interface for video encoder plugins. More... | |
class | IVolume |
Interface representing a top-level volume. More... | |
class | IVolume_data |
Interface representing a volume data set. More... | |
class | IVolume_info |
Basic information about one of the data sets contained in a volume data file. More... | |
class | IWelder |
Functor to weld a triangle mesh. More... | |
class | IWorker_node_callback |
Abstract interface for signaling changed cluster members. More... | |
class | IWorker_node_descriptor |
This interface describes a worker node and its properties. More... | |
class | IWorker_node_filter |
A filter used to decide whether a worker node is eligible to be included in a cluster. More... | |
class | IWorker_node_property_callback |
Abstract interface for signaling changed worker node properties. More... | |
class | IWorker_process_started_callback |
Abstract interface for indicating that a worker process has been fully started. More... | |
class | IWriter |
A writer supports binary block writes and string-oriented line writes that accept a zero-terminated string as argument. More... | |
struct | Resource_data |
The data structure providing access to resources for generated code. More... | |
struct | Shading_state_environment |
The MDL environment state structure inside the MDL SDK is a representation of the renderer state in the context of an environment lookup as defined in section 19 "Renderer state" in the MDL specification. More... | |
struct | Shading_state_material_impl |
The MDL material state structure inside the MDL SDK is a representation of the renderer state as defined in section 19 "Renderer state" in the MDL specification. More... | |
class | Tag |
A tag represents a unique identifier for database elements in the database. More... | |
struct | Tag_struct |
A tag represents a unique identifier for database elements in the database. More... | |
struct | Target_function_description |
Description of target function. More... | |
struct | Target_value_layout_state |
Structure representing the state during traversal of the nested layout. More... | |
struct | tct_deriv |
A template struct with derivatives. More... | |
struct | tct_traits |
Helper traits struct to switch between derivative and non-derivative types. More... | |
struct | Texture_handler_base |
The texture handler structure that is passed to the texturing functions. More... | |
struct | Texture_handler_deriv_base |
The texture handler structure that is passed to the texturing functions with derivative support. More... | |
struct | Texture_handler_vtable_impl |
The runtime for bitmap texture access for the generated target code can optionally be implemented in form of a vtable as specified by this structure. More... | |
class | Timer_class_factory |
This mixin class provides a default implementation of the mi::neuraylib::ITimer_class_factory interface. More... | |
class | Triangle_point_indices |
A triangle defined by three point indices, starting at index 0. More... | |
struct | Triangle_point_indices_struct |
A triangle defined by three point indices, starting at index 0. More... | |
class | User_class |
This mixin class should be used to implement the IUser_class interface. More... | |
class | User_class_factory |
This mixin class provides a default implementation of the IUser_class_factory interface. More... | |
Enumerations | |
enum | Propagation_type { PROPAGATION_STANDARD , PROPAGATION_OVERRIDE , PROPAGATION_FORCE_32_BIT = 0xffffffffU } |
Propagation types for attribute inheritance. More... | |
enum | Mesh_attribute_name { } |
Symbolic constants for mesh attributes. More... | |
enum | Connectivity_map_type { CONNECTIVITY_MAP_GENERIC , CONNECTIVITY_FORCE_32_BIT = 0xffffffffU } |
Symbolic constants for different connectivity types. More... | |
enum | Bsdf_type { BSDF_SCALAR = 0 , BSDF_RGB = 1 , BSDF_TYPES_FORCE_32_BIT = 0xffffffffU } |
The BSDF type. More... | |
enum | Material_slot { SLOT_THIN_WALLED , SLOT_SURFACE_SCATTERING , SLOT_SURFACE_EMISSION_EDF_EMISSION , SLOT_SURFACE_EMISSION_INTENSITY , SLOT_SURFACE_EMISSION_MODE , SLOT_BACKFACE_SCATTERING , SLOT_BACKFACE_EMISSION_EDF_EMISSION , SLOT_BACKFACE_EMISSION_INTENSITY , SLOT_BACKFACE_EMISSION_MODE , SLOT_IOR , SLOT_VOLUME_SCATTERING , SLOT_VOLUME_ABSORPTION_COEFFICIENT , SLOT_VOLUME_SCATTERING_COEFFICIENT , SLOT_VOLUME_EMISSION_INTENSITY , SLOT_GEOMETRY_DISPLACEMENT , SLOT_GEOMETRY_CUTOUT_OPACITY , SLOT_GEOMETRY_NORMAL , SLOT_HAIR , SLOT_FIRST = SLOT_THIN_WALLED , SLOT_LAST = SLOT_HAIR , SLOT_FORCE_32_BIT = 0xffffffffU } |
Material slots identify parts of a compiled material. More... | |
enum | Material_opacity { OPACITY_OPAQUE , OPACITY_TRANSPARENT , OPACITY_UNKNOWN , OPACITY_FORCE_32_BIT = 0xffffffffU } |
The opacity of a compiled material. More... | |
enum | Decal_face_mode { DECAL_ON_FRONT_FACE , DECAL_ON_BACK_FACE , DECAL_ON_FRONT_AND_BACK_FACE , DECAL_FACE_MODE_FORCE_32_BIT = 0xffffffffU } |
This enum controls whether the decal is applied on the front face, back face, or both faces of the object. More... | |
enum | Identifier_name { HND_TRIANGLE , HND_POLY , HND_SURFACE , HND_CURVE , HND_CURVE_SEGMENT , HND_TEXTURE_SURFACE , HND_FIBER , HND_SCENE_GRAPH_VERSION , HND_SCENE_GRAPH_NODE , HND_SCENE_GRAPH_OBJECT_NODE , HND_SCENE_GRAPH_LIGHT_NODE , HND_SCENE_GRAPH_MESH , HND_SCENE_GRAPH_MATERIAL , HND_SCENE_GRAPH_DECAL_NODE , HND_SCENE_GRAPH_PROJECTOR_NODE , HND_SCENE_GRAPH_SECTION_OBJECT_NODE } |
Various handle types. More... | |
enum | Mdl_version { MDL_VERSION_1_0 , MDL_VERSION_1_1 , MDL_VERSION_1_2 , MDL_VERSION_1_3 , MDL_VERSION_1_4 , MDL_VERSION_1_5 , MDL_VERSION_1_6 , MDL_VERSION_1_7 , MDL_VERSION_1_8 , MDL_VERSION_1_9 , MDL_VERSION_1_10 , MDL_VERSION_EXP , MDL_VERSION_LATEST = MDL_VERSION_1_10 , MDL_VERSION_INVALID = 0xffffffffU , MDL_VERSION_FORCE_32_BIT = 0xffffffffU } |
The MDL version. More... | |
enum | Fiber_type { FIBER_TYPE_BSPLINE , FIBER_TYPE_CATMULL_ROM , FIBER_TYPE_LINEAR , FIBER_TYPE_BEZIER , FIBER_TYPE_FORCE_32_BIT = 0xffffffffU } |
Different fiber types of mi::neuraylib::IFibers. More... | |
enum | Fiber_attribute_type { FIBER_ATTRIBUTE_PER_PRIMITIVE , FIBER_ATTRIBUTE_PER_VERTEX , FIBER_ATTRIBUTE_FORCE_32_BIT = 0xffffffffU } |
Different attribute vector types for mi::neuraylib::IFibers. More... | |
enum | Basis_type { BASIS_BEZIER = 0 , BASIS_BSPLINE = 1 , BASIS_TYPE_FORCE_32_BIT = 0xffffffffU } |
Different basis types that are supported by freeform surfaces. More... | |
enum | Parameter_space_dimension { DIMENSION_U = 0 , DIMENSION_V = 1 , DIMENSION_FORCE_32_BIT = 0xffffffffU } |
Distinguishes the two dimensions of the parameter space of freeform surfaces. More... | |
enum | Curve_type { TRIM_CURVE = 0 , HOLE_CURVE = 1 , CURVE_TYPE_FORCE_32_BIT = 0xffffffffU } |
Different curve types that are supported by freeform surfaces. More... | |
enum | Mdl_repair_options { MDL_REPAIR_DEFAULT = 0 , MDL_REMOVE_INVALID_ARGUMENTS = 1 , MDL_REPAIR_INVALID_ARGUMENTS = 2 , MDL_REPAIR_OPTIONS_FORCE_32_BIT = 0xffffffffU } |
Options for repairing function calls. More... | |
enum | Impexp_priority { IMPEXP_PRIORITY_OVERRIDE = 4 , IMPEXP_PRIORITY_WELL_DEFINED = 3 , IMPEXP_PRIORITY_AMBIGUOUS = 2 , IMPEXP_PRIORITY_GUESS = 1 , IMPEXP_PRIORITY_FORCE_32_BIT = 0xffffffffU } |
Confidence in capabilities of an importer or exporter. More... | |
enum | Transformation_type { SCALING , ROTATION , TRANSLATION , MATRIX , TRANSFORMATION_TYPE_FORCE_32_BIT = 0xffffffffU } |
The four different types of elementary transformations. More... | |
enum | Light_type { LIGHT_POINT = 0 , LIGHT_INFINITE = 2 , LIGHT_FORCE_32_BIT = 0xffffffffU } |
Supported light types. More... | |
enum | Light_area_shape { AREA_NONE = 0 , AREA_RECTANGLE = 1 , AREA_DISC = 2 , AREA_SPHERE = 3 , AREA_CYLINDER = 4 , N_AREA_TYPES , AREA_FORCE_32_BIT = 0xffffffffU } |
Supported area light shapes. More... | |
enum | Lightprofile_flags { LIGHTPROFILE_CLOCKWISE = 1 , LIGHTPROFILE_COUNTER_CLOCKWISE = 2 , LIGHTPROFILE_ROTATE_TYPE_B = 4 , LIGHTPROFILE_ROTATE_TYPE_C_90_270 = 8 , LIGHTPROFILE_FLAGS_FORCE_32_BIT = 0xffffffffU } |
Ordering of horizontal angles in a light profile. More... | |
enum | Lightprofile_degree { LIGHTPROFILE_HERMITE_BASE_1 = 1 , LIGHTPROFILE_HERMITE_BASE_3 = 3 , LIGHTPROFILE_DEGREE_FORCE_32_BIT = 0xffffffffU } |
Degree of hermite interpolation. More... | |
enum | Log_prefix { LOG_PREFIX_TIME = 0x0001 , LOG_PREFIX_TIME_SECONDS = 0x0002 , LOG_PREFIX_HOST_THREAD = 0x0004 , LOG_PREFIX_HOST_NAME = 0x0008 , LOG_PREFIX_MODULE = 0x0010 , LOG_PREFIX_CATEGORY = 0x0020 , LOG_PREFIX_SEVERITY = 0x0040 , LOG_PREFIX_CUDA_DEVICE = 0x0080 , LOG_PREFIX_TAGS = 0x0100 , LOG_PREFIX_FORCE_32_BIT = 0xffffffffU } |
Components of the log message prefix. More... | |
enum | Df_data_kind |
Possible kinds of distribution function data. More... | |
enum | Baker_resource { BAKE_ON_CPU , BAKE_ON_GPU , BAKE_ON_GPU_WITH_CPU_FALLBACK , BAKER_RESOURCE_FORCE_32_BIT = 0xffffffffU } |
Identifies the resource(s) to be used by a baker. More... | |
enum | Uvtile_mode { UVTILE_MODE_NONE = 0 , UVTILE_MODE_UDIM = 1 , UVTILE_MODE_UVTILE0 = 2 , UVTILE_MODE_UVTILE1 = 3 , UVTILE_MODE_FORCE_32_BIT = 0xffffffffU } |
Supported uvtile modes for resources. More... | |
enum | Particle_type { PARTICLE_TYPE_SPHERE , PARTICLE_TYPE_FORCE_32_BIT = 0xffffffffU } |
Different particle types of mi::neuraylib::IParticles. More... | |
enum | Stereo_pairing_mode { STEREO_PAIRING_NONE = 0 , STEREO_PAIRING_SEPARATE = 1 , STEREO_PAIRING_LEFT_TO_RIGHT = 2 , STEREO_PAIRING_TOP_TO_BOTTOM = 3 , STEREO_PAIRING_FORCE_32_BIT = 0xffffffffU } |
Constants for the stereo pairing mode. More... | |
enum | Canvas_type { TYPE_RESULT , TYPE_RESULT_IRRADIANCE , TYPE_RESULT_IRRADIANCE_PROBE , TYPE_ALPHA , TYPE_SHADOW , TYPE_AMBIENT_OCCLUSION , TYPE_RAYLENGTH , TYPE_DEPTH , TYPE_MATERIAL_TAG , TYPE_MATERIAL_ID , TYPE_OBJECT_ID , TYPE_NORMAL , TYPE_TEXTURE_COORDINATE , TYPE_BSDF_WEIGHT , TYPE_CONVERGENCE_HEATMAP , TYPE_POST_TOON , TYPE_MOTION_VECTOR , TYPE_WORLD_POSITION , TYPE_SELECTION_OUTLINE , TYPE_MULTI_MATTE , TYPE_COUNT , TYPE_UNDEFINED = 0xffffffffU } |
The type of a canvas in an mi::neuraylib::IRender_target_base. More... | |
enum | Canvas_parameter { PARAM_COLOR_LPE , PARAM_ALPHA_LPE , PARAM_INDEX , PARAM_EDGE_COLOR , PARAM_EDGE_COLOR_2 , PARAM_SHADE_COLOR , PARAM_SCALE , PARAM_PROCESSING_DISABLED , PARAM_MULTI_INDEX , PARAM_SELECTION_SUBSET , PARAM_BIAS , PARAM_INTERNAL , PARAM_COUNT , PARAM_UNDEFINED = 0xffffffffU } |
The type of a render target canvas parameter in mi::neuraylib::ICanvas_parameters. More... | |
enum | Element_type { ELEMENT_TYPE_INSTANCE = 0 , ELEMENT_TYPE_GROUP = 1 , ELEMENT_TYPE_OPTIONS = 2 , ELEMENT_TYPE_CAMERA = 3 , ELEMENT_TYPE_LIGHT = 4 , ELEMENT_TYPE_LIGHTPROFILE = 5 , ELEMENT_TYPE_TEXTURE = 7 , ELEMENT_TYPE_IMAGE = 8 , ELEMENT_TYPE_TRIANGLE_MESH = 10 , ELEMENT_TYPE_ATTRIBUTE_CONTAINER = 16 , ELEMENT_TYPE_POLYGON_MESH = 18 , ELEMENT_TYPE_SUBDIVISION_SURFACE = 23 , ELEMENT_TYPE_FREEFORM_SURFACE = 24 , ELEMENT_TYPE_FIBERS = 25 , ELEMENT_TYPE_VOLUME = 26 , ELEMENT_TYPE_VOLUME_DATA = 27 , ELEMENT_TYPE_PARTICLES = 28 , ELEMENT_TYPE_MODULE = 29 , ELEMENT_TYPE_FUNCTION_DEFINITION = 30 , ELEMENT_TYPE_FUNCTION_CALL = 31 , ELEMENT_TYPE_MATERIAL_INSTANCE = 33 , ELEMENT_TYPE_COMPILED_MATERIAL = 34 , ELEMENT_TYPE_BSDF_MEASUREMENT = 35 , ELEMENT_TYPE_IRRADIANCE_PROBES = 36 , ELEMENT_TYPE_DECAL = 37 , ELEMENT_TYPE_ON_DEMAND_MESH = 38 , ELEMENT_TYPE_PROJECTOR = 39 , ELEMENT_TYPE_SECTION_OBJECT = 40 , ELEMENT_TYPE_PROXY = 41 , ELEMENT_TYPE_FORCE_32_BIT = 0xffffffffU } |
Distinguishes scene elements. More... | |
enum | Vertex_feature { SMOOTH_VERTEX = 0 , CORNER_VERTEX = 1 , VERTEX_FEATURE_FORCE_32_BIT = 0xffffffffU } |
Vertex features. More... | |
enum | Texture_compression { TEXTURE_NO_COMPRESSION = 0 , TEXTURE_MEDIUM_COMPRESSION = 1 , TEXTURE_HIGH_COMPRESSION = 2 , TEXTURE_COMPRESSION_FORCE_32_BIT = 0xffffffffU } |
Texture compression method. More... | |
enum | Filter_type { FILTER_BOX = 0 , FILTER_TRIANGLE = 1 , FILTER_GAUSS = 2 , FILTER_CMITCHELL = 3 , FILTER_CLANCZOS = 4 , FILTER_FAST = 5 , FILTER_FORCE_32_BIT = 0xffffffffU } |
Supported filter types. More... | |
enum | Tex_wrap_mode { TEX_WRAP_CLAMP = 0 , TEX_WRAP_REPEAT = 1 , TEX_WRAP_MIRRORED_REPEAT = 2 , TEX_WRAP_CLIP = 3 } |
The texture wrap modes as defined by tex::wrap_mode in the MDL specification. More... | |
enum | Mbsdf_part { MBSDF_DATA_REFLECTION = 0 , MBSDF_DATA_TRANSMISSION = 1 } |
MBSDFs can consist of two parts, which can be selected using this enumeration. More... | |
enum | Bsdf_event_type |
The type of events created by BSDF importance sampling. More... | |
enum | Df_flags { DF_FLAGS_NONE = 0 , DF_FLAGS_ALLOW_REFLECT = 1 , DF_FLAGS_ALLOW_TRANSMIT = 2 , DF_FLAGS_ALLOW_REFLECT_AND_TRANSMIT = DF_FLAGS_ALLOW_REFLECT | DF_FLAGS_ALLOW_TRANSMIT , DF_FLAGS_ALLOWED_SCATTER_MODE_MASK = DF_FLAGS_ALLOW_REFLECT_AND_TRANSMIT , DF_FLAGS_FORCE_32_BIT = 0xffffffffU } |
Flags controlling the calculation of DF results. More... | |
enum | Df_handle_slot_mode { DF_HSM_POINTER = -2 , DF_HSM_NONE = -1 , DF_HSM_FIXED_1 = 1 , DF_HSM_FIXED_2 = 2 , DF_HSM_FIXED_4 = 4 , DF_HSM_FIXED_8 = 8 } |
Type of Bsdf_evaluate_data variants, depending on the backend and its configuration. More... | |
enum | Edf_event_type |
The type of events created by EDF importance sampling. More... | |
Functions | |
template<class T> | |
T * | mi_factory (void *symbol) |
Convenience function to ease the use of mi_factory(). More... | |
Uint32_2 | get_resolution (const ICanvas_base &canvas) |
Convenience function which returns a canvas' resolution in a struct. More... | |
base::Handle< IPick_array > | pick (IRender_context &render_context, ITransaction *trans, const math::Bbox< Uint32, 2 > &rectangle, const Float32_2 &pixel_offset=Float32_2(.5f), const bool recursive=false) |
Picks what is behind a rectangle in the scene. More... | |
bool | operator== (const Tag &lhs, const Tag &rhs) |
Returns true if lhs is equal to rhs . More... | |
bool | operator!= (const Tag &lhs, const Tag &rhs) |
Returns true if lhs is not equal to rhs . More... | |
bool | operator< (const Tag &lhs, const Tag &rhs) |
Returns true if lhs is less than rhs . More... | |
bool | operator> (const Tag &lhs, const Tag &rhs) |
Returns true if lhs is greater than rhs . More... | |
bool | operator<= (const Tag &lhs, const Tag &rhs) |
Returns true if lhs is less than or equal to rhs . More... | |
bool | operator>= (const Tag &lhs, const Tag &rhs) |
Returns true if lhs is greater than or equal to rhs . More... | |
template<class T> | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const T &v) |
Simplifies setting the value of mi::neuraylib::IValue from the corresponding classes from the base and math API. More... | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const bool &v) |
This specialization handles mi::neuraylib::IValue_bool. More... | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const mi::Float32 &v) |
This specialization handles mi::neuraylib::IValue_float and mi::neuraylib::IValue_double. More... | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const mi::Float64 &v) |
This specialization handles mi::neuraylib::IValue_float and mi::neuraylib::IValue_double. More... | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const char *v) |
This specialization handles mi::neuraylib::IValue_enum, mi::neuraylib::IValue_string and mi::neuraylib::IValue_resource. More... | |
template<class T , Size DIM> | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const mi::math::Vector<T, DIM> &v) |
This specialization handles mi::neuraylib::IValue_vector. More... | |
template<class T , Size ROW, Size COL> | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const mi::math::Matrix<T, ROW, COL> &v) |
This specialization handles mi::neuraylib::IValue_matrix. More... | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const mi::math::Color &v) |
This specialization handles mi::neuraylib::IValue_color. More... | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const mi::math::Spectrum &v) |
This specialization handles mi::neuraylib::IValue_color. More... | |
template<class T> | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, mi::Size index, const T &v) |
This variant handles elements of compounds identified via an additional index. More... | |
template<class T> | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const char *name, const T &v) |
This variant handles fields of structs identified via an additional field name. More... | |
template<class T> | |
mi::Sint32 | set_value (mi::neuraylib::IValue *value, const T *v, mi::Size n) |
This variant handles entire arrays. More... | |
template<class T> | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, T &v) |
Simplifies reading the value of mi::neuraylib::IValue into the corresponding classes from the base and math API. More... | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, bool &v) |
This specialization handles mi::neuraylib::IValue_bool. More... | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, mi::Float32 &v) |
This specialization handles mi::neuraylib::IValue_float and mi::neuraylib::IValue_double. More... | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, mi::Float64 &v) |
This specialization handles mi::neuraylib::IValue_float and mi::neuraylib::IValue_double. More... | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, const char *&v) |
This specialization handles mi::neuraylib::IValue_enum, mi::neuraylib::IValue_string and mi::neuraylib::IValue_resource. More... | |
template<class T , Size DIM> | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, mi::math::Vector<T, DIM> &v) |
This specialization handles mi::neuraylib::IValue_vector. More... | |
template<class T , Size ROW, Size COL> | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, mi::math::Matrix<T, ROW, COL> &v) |
This specialization handles mi::neuraylib::IValue_matrix. More... | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, mi::math::Color &v) |
This specialization handles mi::neuraylib::IValue_color. More... | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, mi::math::Spectrum &v) |
This specialization handles mi::neuraylib::IValue_color. More... | |
template<class T> | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, mi::Size index, T &v) |
This variant handles elements of compounds identified via an additional index. More... | |
template<class T> | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, const char *name, T &v) |
This variant handles fields of structs identified via an additional field name. More... | |
template<class T> | |
mi::Sint32 | get_value (const mi::neuraylib::IValue *value, T *v, mi::Size n) |
This variant handles entire arrays. More... | |
Variables | |
const Tag | NULL_TAG |
This value of the tag represents an invalid tag which can not be accessed. More... | |
Namespace for the Iray SDK API.
Constants for the stereo pairing mode.
When submitting a job, the stereo pairing mode defines how the results of the job should be exported (see mi::neuraylib::IQueue_manager_connection::submit_job).
T * mi::neuraylib::mi_factory | ( | void * | symbol | ) |
Convenience function to ease the use of mi_factory().
symbol | pointer to the mi_factory symbol. |
T
or nullptr
if the interface could not be retrieved. See mi_factory for supported interfaces.