A group is a container for other scene elements. More...
#include <igroup.h>
Public Member Functions | |
virtual Uint32 | get_length () const =0 |
Returns the number of elements. More... | |
virtual const char * | get_element (Uint32 index) const =0 |
Returns the name of the element index . More... | |
virtual Sint32 | attach (const char *scene_element)=0 |
Attaches a scene element to the group. More... | |
virtual Sint32 | detach (const char *scene_element)=0 |
Detaches a scene element from the group. More... | |
virtual void | clear ()=0 |
Removes all elements in the array of grouped elements. More... | |
Public Member Functions inherited from mi::neuraylib::IScene_element | |
virtual Element_type | get_element_type () const =0 |
Indicates the actual scene element represented by interfaces derived from this interface. More... | |
Public Member Functions inherited from mi::neuraylib::IAttribute_set | |
virtual IData * | create_attribute (const char *name, const char *type)=0 |
Creates a new attribute name of the type type . More... | |
template<class T> | |
T * | create_attribute (const char *name, const char *type) |
Creates a new attribute name of the type type . More... | |
template<class T> | |
T * | create_attribute (const char *name) |
Creates a new attribute name of the type T . More... | |
virtual bool | destroy_attribute (const char *name)=0 |
Destroys the attribute name . More... | |
virtual const IData * | access_attribute (const char *name) const =0 |
Returns a const pointer to the attribute name . More... | |
template<class T> | |
const T * | access_attribute (const char *name) const |
Returns a const pointer to the attribute name . More... | |
virtual IData * | edit_attribute (const char *name)=0 |
Returns a mutable pointer to the attribute name . More... | |
template<class T> | |
T * | edit_attribute (const char *name) |
Returns a mutable pointer to the attribute name . More... | |
virtual bool | is_attribute (const char *name) const =0 |
Indicates existence of an attribute. More... | |
virtual const char * | get_attribute_type_name (const char *name) const =0 |
Returns the type of an attribute. More... | |
virtual Sint32 | set_attribute_propagation (const char *name, Propagation_type value)=0 |
Sets the propagation type of the attribute name . More... | |
virtual Propagation_type | get_attribute_propagation (const char *name) const =0 |
Returns the propagation type of the attribute name . More... | |
virtual const char * | enumerate_attributes (Sint32 index) const =0 |
Returns the name of the attribute indicated by index . More... | |
Public Member Functions inherited from mi::base::IInterface | |
virtual Uint32 | retain () const =0 |
Increments the reference count. More... | |
virtual Uint32 | release () const =0 |
Decrements the reference count. More... | |
virtual const IInterface * | get_interface (const Uuid &interface_id) const =0 |
Acquires a const interface from another. More... | |
template<class T> | |
const T * | get_interface () const |
Acquires a const interface from another. More... | |
virtual IInterface * | get_interface (const Uuid &interface_id)=0 |
Acquires a mutable interface from another. More... | |
template<class T> | |
T * | get_interface () |
Acquires a mutable interface from another. More... | |
virtual Uuid | get_iid () const =0 |
Returns the interface ID of the most derived interface. More... | |
Additional Inherited Members | |
Public Types inherited from mi::base::Interface_declare< 0x3b26d1b4, ... > | |
typedef Interface_declare< id1, ... > | Self |
Own type. More... | |
typedef Uuid_t< id1, ... > | IID |
Declares the interface ID (IID) of this interface. More... | |
Public Types inherited from mi::base::Interface_declare< 0x8a2a4da9, ... > | |
typedef Interface_declare< id1, ... > | Self |
Own type. More... | |
typedef Uuid_t< id1, ... > | IID |
Declares the interface ID (IID) of this interface. More... | |
Public Types inherited from mi::base::Interface_declare< 0x1bcb8d48, ... > | |
typedef Interface_declare< id1, ... > | Self |
Own type. More... | |
typedef Uuid_t< id1, ... > | IID |
Declares the interface ID (IID) of this interface. More... | |
Public Types inherited from mi::base::IInterface | |
typedef Uuid_t<0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> | IID |
Declares the interface ID (IID) of this interface. More... | |
Static Public Member Functions inherited from mi::base::Interface_declare< 0x3b26d1b4, ... > | |
static bool | compare_iid (const Uuid &iid) |
Compares the interface ID iid against the interface ID of this interface and of its ancestors. More... | |
Static Public Member Functions inherited from mi::base::Interface_declare< 0x8a2a4da9, ... > | |
static bool | compare_iid (const Uuid &iid) |
Compares the interface ID iid against the interface ID of this interface and of its ancestors. More... | |
Static Public Member Functions inherited from mi::base::Interface_declare< 0x1bcb8d48, ... > | |
static bool | compare_iid (const Uuid &iid) |
Compares the interface ID iid against the interface ID of this interface and of its ancestors. More... | |
Static Public Member Functions inherited from mi::base::IInterface | |
static bool | compare_iid (const Uuid &iid) |
Compares the interface ID iid against the interface ID of this interface. More... | |
A group is a container for other scene elements.
Groups are typically used to structure the scene elements. Groups can be nested and thus can be used to create a hierarchy of scene elements. Typically, groups are used together with instances, either as group of instances or instance of a group. However, many different scene elements can be part of a group.
The root node of the scene graph is given by a top-level group (called root group).
The order of elements in a group does not matter.
|
pure virtual |
Attaches a scene element to the group.
Adding an element that is already in the group will succeed but won't change the group.
Only the following types of scene elements can be attached to groups:
scene_element | The element to attach. |
NULL
pointer).
|
pure virtual |
Removes all elements in the array of grouped elements.
|
pure virtual |
Detaches a scene element from the group.
Removing an element that is not in the group has no effect. The detached element is not changed or deleted.
scene_element | The element to detach. |
NULL
pointer).
|
pure virtual |
Returns the name of the element index
.
Note that accessing many elements by index in order is fast, but random access by index is expensive.
NULL
if index
is out of bounds.
|
pure virtual |
Returns the number of elements.