The runtime for bitmap texture access for the generated target code can optionally be implemented in form of a vtable as specified by this structure. More...
#include <target_code_types.h>
Public Attributes | |
void(* | m_tex_lookup_float4_2d )(tct_float result[4], Texture_handler_base const *self, tct_uint texture_idx, typename traits::tct_coord2_type coord, Tex_wrap_mode wrap_u, Tex_wrap_mode wrap_v, tct_float const crop_u[2], tct_float const crop_v[2], tct_float frame) |
Implementation of tex::lookup_float4() for a texture_2d texture. More... | |
void(* | m_tex_lookup_float3_2d )(tct_float result[3], Texture_handler_base const *self, tct_uint texture_idx, typename traits::tct_coord2_type coord, Tex_wrap_mode wrap_u, Tex_wrap_mode wrap_v, tct_float const crop_u[2], tct_float const crop_v[2], tct_float frame) |
Implementation of tex::lookup_float3() for a texture_2d texture. More... | |
void(* | m_tex_texel_float4_2d )(tct_float result[4], Texture_handler_base const *self, tct_uint texture_idx, tct_int const coord[2], tct_int const uv_tile[2], tct_float frame) |
Implementation of tex::texel_float4() for a texture_2d texture. More... | |
void(* | m_tex_lookup_float4_3d )(tct_float result[4], Texture_handler_base const *self, tct_uint texture_idx, tct_float const coord[3], Tex_wrap_mode wrap_u, Tex_wrap_mode wrap_v, Tex_wrap_mode wrap_w, tct_float const crop_u[2], tct_float const crop_v[2], tct_float const crop_w[2], tct_float frame) |
Implementation of tex::lookup_float4() for a texture_3d texture. More... | |
void(* | m_tex_lookup_float3_3d )(tct_float result[3], Texture_handler_base const *self, tct_uint texture_idx, tct_float const coord[3], Tex_wrap_mode wrap_u, Tex_wrap_mode wrap_v, Tex_wrap_mode wrap_w, tct_float const crop_u[2], tct_float const crop_v[2], tct_float const crop_w[2], tct_float frame) |
Implementation of tex::lookup_float3() for a texture_3d texture. More... | |
void(* | m_tex_texel_float4_3d )(tct_float result[4], Texture_handler_base const *self, tct_uint texture_idx, tct_int const coord[3], tct_float frame) |
Implementation of tex::texel_float4() for a texture_3d texture. More... | |
void(* | m_tex_lookup_float4_cube )(tct_float result[4], Texture_handler_base const *self, tct_uint texture_idx, tct_float const coord[3]) |
Implementation of tex::lookup_float4() for a texture_cube texture. More... | |
void(* | m_tex_lookup_float3_cube )(tct_float result[3], Texture_handler_base const *self, tct_uint texture_idx, tct_float const coord[3]) |
Implementation of tex::lookup_float3() for a texture_cube texture. More... | |
void(* | m_tex_resolution_2d )(tct_int result[2], Texture_handler_base const *self, tct_uint texture_idx, tct_int const uv_tile[2], tct_float frame) |
Implementation of resolution_2d() function needed by generated code, which retrieves the width and height of the given texture. More... | |
void(* | m_tex_resolution_3d )(tct_int result[3], Texture_handler_base const *self, tct_uint texture_idx, tct_float frame) |
Implementation of resolution_3d() function needed by generated code, which retrieves the width, height and depth of the given texture. More... | |
tct_bool(* | m_tex_texture_isvalid )(Texture_handler_base const *self, tct_uint texture_idx) |
Implementation of texture_isvalid() for any texture type. More... | |
void(* | m_tex_frame )(tct_int result[2], Texture_handler_base const *self, tct_uint texture_idx) |
Implementation of frame() function needed by generated code, which retrieves the first and last frame number of the given texture. More... | |
tct_float(* | m_df_light_profile_power )(Texture_handler_base const *self, tct_uint light_profile_index) |
Implementation of light_profile_power() for a light profile. More... | |
tct_float(* | m_df_light_profile_maximum )(Texture_handler_base const *self, tct_uint light_profile_index) |
Implementation of light_profile_maximum() for a light profile. More... | |
tct_bool(* | m_df_light_profile_isvalid )(Texture_handler_base const *self, tct_uint light_profile_index) |
Implementation of light_profile_isvalid() for a light profile. More... | |
tct_float(* | m_df_light_profile_evaluate )(Texture_handler_base const *self, tct_uint light_profile_index, tct_float const theta_phi[2]) |
Implementation of light_profile_evaluate() for a light profile. More... | |
void(* | m_df_light_profile_sample )(tct_float result[3], Texture_handler_base const *self, tct_uint light_profile_index, tct_float const xi[3]) |
Implementation of light_profile_sample() for a light profile. More... | |
tct_float(* | m_df_light_profile_pdf )(Texture_handler_base const *self, tct_uint light_profile_index, tct_float const theta_phi[2]) |
Implementation of light_profile_pdf() for a light profile. More... | |
tct_bool(* | m_df_bsdf_measurement_isvalid )(Texture_handler_base const *self, tct_uint bsdf_measurement_index) |
Implementation of bsdf_measurement_isvalid() for an MBSDF. More... | |
void(* | m_df_bsdf_measurement_resolution )(tct_uint result[3], Texture_handler_base const *self, tct_uint bsdf_measurement_index, Mbsdf_part part) |
Implementation of bsdf_measurement_resolution() function needed by generated code, which retrieves the angular and chromatic resolution of the given MBSDF. More... | |
void(* | m_df_bsdf_measurement_evaluate )(tct_float result[3], Texture_handler_base const *self, tct_uint bsdf_measurement_index, tct_float const theta_phi_in[2], tct_float const theta_phi_out[2], Mbsdf_part part) |
Implementation of bsdf_measurement_evaluate() for an MBSDF. More... | |
void(* | m_df_bsdf_measurement_sample )(tct_float result[3], Texture_handler_base const *self, tct_uint bsdf_measurement_index, tct_float const theta_phi_out[2], tct_float const xi[3], Mbsdf_part part) |
Implementation of bsdf_measurement_sample() for an MBSDF. More... | |
tct_float(* | m_df_bsdf_measurement_pdf )(Texture_handler_base const *self, tct_uint bsdf_measurement_index, tct_float const theta_phi_in[2], tct_float const theta_phi_out[2], Mbsdf_part part) |
Implementation of bsdf_measurement_pdf() for an MBSDF. More... | |
void(* | m_df_bsdf_measurement_albedos )(tct_float result[4], Texture_handler_base const *self, tct_uint bsdf_measurement_index, tct_float const theta_phi[2]) |
Implementation of bsdf_measurement_albedos() for an MBSDF. More... | |
void(* | m_adapt_normal )(tct_float result[3], Texture_handler_base const *self_base, Shading_state_material *state, tct_float const normal[3]) |
Implementation of adapt_normal(). More... | |
tct_bool(* | m_scene_data_isvalid )(Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id) |
Implementation of scene_data_isvalid() . More... | |
tct_float(* | m_scene_data_lookup_float )(Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float() . More... | |
void(* | m_scene_data_lookup_float2 )(tct_float result[2], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float const default_value[2], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float2(). More... | |
void(* | m_scene_data_lookup_float3 )(tct_float result[3], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float const default_value[3], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float3(). More... | |
void(* | m_scene_data_lookup_float4 )(tct_float result[4], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float const default_value[4], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float4(). More... | |
tct_int(* | m_scene_data_lookup_int )(Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_int default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_int() . More... | |
void(* | m_scene_data_lookup_int2 )(tct_int result[2], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_int const default_value[2], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_int2(). More... | |
void(* | m_scene_data_lookup_int3 )(tct_int result[3], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_int const default_value[3], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_int3(). More... | |
void(* | m_scene_data_lookup_int4 )(tct_int result[4], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_int const default_value[4], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_int4(). More... | |
void(* | m_scene_data_lookup_color )(tct_float result[3], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float const default_value[3], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_color(). More... | |
void(* | m_scene_data_lookup_float4x4 )(tct_float result[16], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float const default_value[16], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float4x4(). More... | |
void(* | m_scene_data_lookup_deriv_float )(tct_deriv_float *result, Texture_handler_base const *self_base, Shading_state_material_with_derivs *state, tct_uint scene_data_id, tct_deriv_float const *default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float() with derivatives. More... | |
void(* | m_scene_data_lookup_deriv_float2 )(tct_deriv_arr_float_2 *result, Texture_handler_base const *self_base, Shading_state_material_with_derivs *state, tct_uint scene_data_id, tct_deriv_arr_float_2 const *default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float2() with derivatives. More... | |
void(* | m_scene_data_lookup_deriv_float3 )(tct_deriv_arr_float_3 *result, Texture_handler_base const *self_base, Shading_state_material_with_derivs *state, tct_uint scene_data_id, tct_deriv_arr_float_3 const *default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float3() with derivatives. More... | |
void(* | m_scene_data_lookup_deriv_float4 )(tct_deriv_arr_float_4 *result, Texture_handler_base const *self_base, Shading_state_material_with_derivs *state, tct_uint scene_data_id, tct_deriv_arr_float_4 const *default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float4() with derivatives. More... | |
void(* | m_scene_data_lookup_deriv_color )(tct_deriv_arr_float_3 *result, Texture_handler_base const *self_base, Shading_state_material_with_derivs *state, tct_uint scene_data_id, tct_deriv_arr_float_3 const *default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_color() with derivatives. More... | |
The runtime for bitmap texture access for the generated target code can optionally be implemented in form of a vtable as specified by this structure.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_adapt_normal) (tct_float result[3], Texture_handler_base const *self_base, Shading_state_material *state, tct_float const normal[3]) |
Implementation of adapt_normal().
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_bsdf_measurement_albedos) (tct_float result[4], Texture_handler_base const *self, tct_uint bsdf_measurement_index, tct_float const theta_phi[2]) |
Implementation of bsdf_measurement_albedos()
for an MBSDF.
theta in [0, pi/2] and phi in [-pi, pi]
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_bsdf_measurement_evaluate) (tct_float result[3], Texture_handler_base const *self, tct_uint bsdf_measurement_index, tct_float const theta_phi_in[2], tct_float const theta_phi_out[2], Mbsdf_part part) |
Implementation of bsdf_measurement_evaluate()
for an MBSDF.
reflection or transmission
tct_bool(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_bsdf_measurement_isvalid) (Texture_handler_base const *self, tct_uint bsdf_measurement_index) |
Implementation of bsdf_measurement_isvalid()
for an MBSDF.
tct_float(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_bsdf_measurement_pdf) (Texture_handler_base const *self, tct_uint bsdf_measurement_index, tct_float const theta_phi_in[2], tct_float const theta_phi_out[2], Mbsdf_part part) |
Implementation of bsdf_measurement_pdf()
for an MBSDF.
reflection or transmission
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_bsdf_measurement_resolution) (tct_uint result[3], Texture_handler_base const *self, tct_uint bsdf_measurement_index, Mbsdf_part part) |
Implementation of bsdf_measurement_resolution()
function needed by generated code, which retrieves the angular and chromatic resolution of the given MBSDF.
The returned triple consists of: number of equi-spaced steps of theta_i and theta_o, number of equi-spaced steps of phi, and number of color channels (1 or 3). reflection or transmission
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_bsdf_measurement_sample) (tct_float result[3], Texture_handler_base const *self, tct_uint bsdf_measurement_index, tct_float const theta_phi_out[2], tct_float const xi[3], Mbsdf_part part) |
Implementation of bsdf_measurement_sample()
for an MBSDF.
reflection or transmission
tct_float(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_light_profile_evaluate) (Texture_handler_base const *self, tct_uint light_profile_index, tct_float const theta_phi[2]) |
Implementation of light_profile_evaluate()
for a light profile.
theta in [0, pi/2] and phi in [-pi, pi]
tct_bool(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_light_profile_isvalid) (Texture_handler_base const *self, tct_uint light_profile_index) |
Implementation of light_profile_isvalid()
for a light profile.
tct_float(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_light_profile_maximum) (Texture_handler_base const *self, tct_uint light_profile_index) |
Implementation of light_profile_maximum()
for a light profile.
tct_float(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_light_profile_pdf) (Texture_handler_base const *self, tct_uint light_profile_index, tct_float const theta_phi[2]) |
Implementation of light_profile_pdf()
for a light profile.
theta in [0, pi/2] and phi in [-pi, pi]
tct_float(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_light_profile_power) (Texture_handler_base const *self, tct_uint light_profile_index) |
Implementation of light_profile_power()
for a light profile.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_df_light_profile_sample) (tct_float result[3], Texture_handler_base const *self, tct_uint light_profile_index, tct_float const xi[3]) |
Implementation of light_profile_sample()
for a light profile.
tct_bool(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_isvalid) (Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id) |
Implementation of scene_data_isvalid()
.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_color) (tct_float result[3], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float const default_value[3], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_color().
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_deriv_color) (tct_deriv_arr_float_3 *result, Texture_handler_base const *self_base, Shading_state_material_with_derivs *state, tct_uint scene_data_id, tct_deriv_arr_float_3 const *default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_color() with derivatives.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_deriv_float) (tct_deriv_float *result, Texture_handler_base const *self_base, Shading_state_material_with_derivs *state, tct_uint scene_data_id, tct_deriv_float const *default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float()
with derivatives.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_deriv_float2) (tct_deriv_arr_float_2 *result, Texture_handler_base const *self_base, Shading_state_material_with_derivs *state, tct_uint scene_data_id, tct_deriv_arr_float_2 const *default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float2() with derivatives.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_deriv_float3) (tct_deriv_arr_float_3 *result, Texture_handler_base const *self_base, Shading_state_material_with_derivs *state, tct_uint scene_data_id, tct_deriv_arr_float_3 const *default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float3() with derivatives.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_deriv_float4) (tct_deriv_arr_float_4 *result, Texture_handler_base const *self_base, Shading_state_material_with_derivs *state, tct_uint scene_data_id, tct_deriv_arr_float_4 const *default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float4() with derivatives.
tct_float(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_float) (Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float()
.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_float2) (tct_float result[2], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float const default_value[2], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float2().
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_float3) (tct_float result[3], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float const default_value[3], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float3().
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_float4) (tct_float result[4], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float const default_value[4], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float4().
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_float4x4) (tct_float result[16], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_float const default_value[16], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_float4x4().
The result and default_value matrix are in column-major format.
tct_int(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_int) (Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_int default_value, tct_bool uniform_lookup) |
Implementation of scene_data_lookup_int()
.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_int2) (tct_int result[2], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_int const default_value[2], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_int2().
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_int3) (tct_int result[3], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_int const default_value[3], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_int3().
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_scene_data_lookup_int4) (tct_int result[4], Texture_handler_base const *self_base, Shading_state_material *state, tct_uint scene_data_id, tct_int const default_value[4], tct_bool uniform_lookup) |
Implementation of scene_data_lookup_int4().
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_frame) (tct_int result[2], Texture_handler_base const *self, tct_uint texture_idx) |
Implementation of frame()
function needed by generated code, which retrieves the first and last frame number of the given texture.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_lookup_float3_2d) (tct_float result[3], Texture_handler_base const *self, tct_uint texture_idx, typename traits::tct_coord2_type coord, Tex_wrap_mode wrap_u, Tex_wrap_mode wrap_v, tct_float const crop_u[2], tct_float const crop_v[2], tct_float frame) |
Implementation of tex::lookup_float3()
for a texture_2d texture.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_lookup_float3_3d) (tct_float result[3], Texture_handler_base const *self, tct_uint texture_idx, tct_float const coord[3], Tex_wrap_mode wrap_u, Tex_wrap_mode wrap_v, Tex_wrap_mode wrap_w, tct_float const crop_u[2], tct_float const crop_v[2], tct_float const crop_w[2], tct_float frame) |
Implementation of tex::lookup_float3()
for a texture_3d texture.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_lookup_float3_cube) (tct_float result[3], Texture_handler_base const *self, tct_uint texture_idx, tct_float const coord[3]) |
Implementation of tex::lookup_float3()
for a texture_cube texture.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_lookup_float4_2d) (tct_float result[4], Texture_handler_base const *self, tct_uint texture_idx, typename traits::tct_coord2_type coord, Tex_wrap_mode wrap_u, Tex_wrap_mode wrap_v, tct_float const crop_u[2], tct_float const crop_v[2], tct_float frame) |
Implementation of tex::lookup_float4()
for a texture_2d texture.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_lookup_float4_3d) (tct_float result[4], Texture_handler_base const *self, tct_uint texture_idx, tct_float const coord[3], Tex_wrap_mode wrap_u, Tex_wrap_mode wrap_v, Tex_wrap_mode wrap_w, tct_float const crop_u[2], tct_float const crop_v[2], tct_float const crop_w[2], tct_float frame) |
Implementation of tex::lookup_float4()
for a texture_3d texture.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_lookup_float4_cube) (tct_float result[4], Texture_handler_base const *self, tct_uint texture_idx, tct_float const coord[3]) |
Implementation of tex::lookup_float4()
for a texture_cube texture.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_resolution_2d) (tct_int result[2], Texture_handler_base const *self, tct_uint texture_idx, tct_int const uv_tile[2], tct_float frame) |
Implementation of resolution_2d()
function needed by generated code, which retrieves the width and height of the given texture.
Will only be called for texture_2d and texture_cube textures.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_resolution_3d) (tct_int result[3], Texture_handler_base const *self, tct_uint texture_idx, tct_float frame) |
Implementation of resolution_3d()
function needed by generated code, which retrieves the width, height and depth of the given texture.
Will only be called for texture_3d textures.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_texel_float4_2d) (tct_float result[4], Texture_handler_base const *self, tct_uint texture_idx, tct_int const coord[2], tct_int const uv_tile[2], tct_float frame) |
Implementation of tex::texel_float4()
for a texture_2d texture.
void(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_texel_float4_3d) (tct_float result[4], Texture_handler_base const *self, tct_uint texture_idx, tct_int const coord[3], tct_float frame) |
Implementation of tex::texel_float4()
for a texture_3d texture.
tct_bool(* mi::neuraylib::Texture_handler_vtable_impl<with_derivatives>::m_tex_texture_isvalid) (Texture_handler_base const *self, tct_uint texture_idx) |
Implementation of texture_isvalid()
for any texture type.