7#ifndef MI_NEURAYLIB_ITEXTURE_H
8#define MI_NEURAYLIB_ITEXTURE_H
29 TEXTURE_COMPRESSION_FORCE_32_BIT = 0xffffffffU
48 FILTER_FORCE_32_BIT = 0xffffffffU
66 public base::Interface_declare<0x012c847c,0xaf47,0x4338,0xb7,0xc4,0x78,0x67,0xa3,0x55,0x47,0x18,
67 neuraylib::IScene_element>
Mixin class template for deriving new interface declarations.
Definition: interface_declare.h:43
Textures add image processing options to images.
Definition: itexture.h:68
virtual const char * get_volume() const =0
virtual const char * get_image() const =0
Returns the referenced image.
virtual Sint32 set_image(const char *name)=0
Sets the referenced image.
virtual void set_compression(Texture_compression compression)=0
Sets the texture compression method.
virtual const char * get_selector() const =0
Returns the selector (or NULL).
virtual Texture_compression get_compression() const =0
Returns the texture compression method.
virtual Sint32 set_volume(const char *name)=0
virtual Float32 get_gamma() const =0
Returns the gamma value of this texture.
virtual void set_gamma(Float32 gamma)=0
Sets the gamma value of this texture.
virtual Float32 get_effective_gamma(Size frame_id, Size uvtile_id) const =0
Returns the effective gamma value.
#define mi_static_assert(expr)
Compile time assertion that raises a compilation error if the constant expression expr evaluates to f...
Definition: assert.h:58
unsigned int Uint32
32-bit unsigned integer.
Definition: types.h:49
Uint64 Size
Unsigned integral type that is large enough to hold the size of all types.
Definition: types.h:112
float Float32
32-bit float.
Definition: types.h:51
signed int Sint32
32-bit signed integer.
Definition: types.h:46
Texture_compression
Texture compression method.
Definition: itexture.h:25
Filter_type
Supported filter types.
Definition: itexture.h:41
@ TEXTURE_HIGH_COMPRESSION
high compression ratio
Definition: itexture.h:28
@ TEXTURE_MEDIUM_COMPRESSION
medium compression ratio
Definition: itexture.h:27
@ TEXTURE_NO_COMPRESSION
no compression
Definition: itexture.h:26
@ FILTER_CLANCZOS
clipped Lanczos filter
Definition: itexture.h:46
@ FILTER_TRIANGLE
triangle filter
Definition: itexture.h:43
@ FILTER_BOX
box filter
Definition: itexture.h:42
@ FILTER_FAST
a fast filter, could be GPU anti-aliasing, or any
Definition: itexture.h:47
@ FILTER_CMITCHELL
clipped Mitchell filter
Definition: itexture.h:45
@ FILTER_GAUSS
Gaussian filter.
Definition: itexture.h:44
Base class for all scene elements.
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
Definition: example_derivatives.dox:5
Typedefs for types from the math API.