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itexture.h File Reference

Scene element Texture. More...

Go to the source code of this file.

Classes

class  mi::neuraylib::ITexture
 Textures add image processing options to images. More...
 

Namespaces

namespace  mi
 Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
 
namespace  mi::neuraylib
 Namespace for the MDL SDK API.
 

Enumerations

enum  mi::neuraylib::Texture_compression {
  mi::neuraylib::TEXTURE_NO_COMPRESSION = 0 ,
  mi::neuraylib::TEXTURE_MEDIUM_COMPRESSION = 1 ,
  mi::neuraylib::TEXTURE_HIGH_COMPRESSION = 2 ,
  TEXTURE_COMPRESSION_FORCE_32_BIT = 0xffffffffU
}
 Texture compression method. More...
 
enum  mi::neuraylib::Filter_type {
  mi::neuraylib::FILTER_BOX = 0 ,
  mi::neuraylib::FILTER_TRIANGLE = 1 ,
  mi::neuraylib::FILTER_GAUSS = 2 ,
  mi::neuraylib::FILTER_CMITCHELL = 3 ,
  mi::neuraylib::FILTER_CLANCZOS = 4 ,
  mi::neuraylib::FILTER_FAST = 5 ,
  FILTER_FORCE_32_BIT = 0xffffffffU
}
 Supported filter types. More...
 

Detailed Description

Scene element Texture.