Scene element Texture. More...
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Classes | |
class | mi::neuraylib::ITexture |
Textures add image processing options to images. More... | |
Namespaces | |
namespace | mi |
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. | |
namespace | mi::neuraylib |
Namespace for the MDL SDK API. | |
Enumerations | |
enum | mi::neuraylib::Texture_compression { mi::neuraylib::TEXTURE_NO_COMPRESSION = 0 , mi::neuraylib::TEXTURE_MEDIUM_COMPRESSION = 1 , mi::neuraylib::TEXTURE_HIGH_COMPRESSION = 2 , TEXTURE_COMPRESSION_FORCE_32_BIT = 0xffffffffU } |
Texture compression method. More... | |
enum | mi::neuraylib::Filter_type { mi::neuraylib::FILTER_BOX = 0 , mi::neuraylib::FILTER_TRIANGLE = 1 , mi::neuraylib::FILTER_GAUSS = 2 , mi::neuraylib::FILTER_CMITCHELL = 3 , mi::neuraylib::FILTER_CLANCZOS = 4 , mi::neuraylib::FILTER_FAST = 5 , FILTER_FORCE_32_BIT = 0xffffffffU } |
Supported filter types. More... | |
Scene element Texture.