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imdl_backend.h
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1/***************************************************************************************************
2 * Copyright 2026 NVIDIA Corporation. All rights reserved.
3 **************************************************************************************************/
6
7#ifndef MI_NEURAYLIB_IMDL_BACKEND_H
8#define MI_NEURAYLIB_IMDL_BACKEND_H
9
12#include <mi/neuraylib/ivalue.h>
15#include <mi/neuraylib/version.h> // for MI_NEURAYLIB_DEPRECATED_ENUM_VALUE
16
17namespace mi {
18
19namespace neuraylib {
20
21class IBuffer;
22class ICompiled_material;
23class IFunction_definition;
24class IFunction_call;
25class ILink_unit;
26class IMdl_execution_context;
27class ITarget_code;
28class ITarget_argument_block;
29class ITransaction;
30
31struct Target_function_description;
32
38class IMdl_backend : public
39 mi::base::Interface_declare<0x9ecdd747,0x20b8,0x4a8a,0xb1,0xe2,0x62,0xb2,0x62,0x30,0xd3,0x67>
40{
41public:
83#if !defined(MDL_SOURCE_RELEASE) && defined(MDL_ENABLE_INTERPRETER)
89#endif
376 virtual Sint32 set_option( const char* name, const char* value) = 0;
377
393 const char* name,
394 const char* data,
395 Size size) = 0;
396
401 virtual const Uint8* get_device_library( Size &size) const = 0;
402
443 ITransaction* transaction,
444 const IFunction_call* call,
445 const char* fname,
446 IMdl_execution_context* context) = 0;
447
486 ITransaction* transaction,
487 const ICompiled_material* material,
488 const char* path,
489 const char* fname,
490 IMdl_execution_context* context) = 0;
491
523 ITransaction* transaction,
524 const ICompiled_material* material,
525 const char* path,
526 const char* base_fname,
527 IMdl_execution_context* context) = 0;
528
554 ITransaction* transaction,
555 const ICompiled_material* material,
556 Target_function_description* function_descriptions,
557 Size description_count,
558 IMdl_execution_context* context) = 0;
559
579 ITransaction* transaction,
580 IMdl_execution_context* context) = 0;
581
597 const ILink_unit* lu, IMdl_execution_context* context) = 0;
598
620 ITransaction* transaction,
621 const IBuffer* buffer,
622 IMdl_execution_context* context) const = 0;
623
646 ITransaction* transaction,
647 const Uint8* buffer_data,
648 Size buffer_size,
649 IMdl_execution_context* context) const = 0;
650};
651
656 mi::base::Interface_declare<0xe7559a88,0x9a9a,0x41d8,0xa1,0x9c,0x4a,0x52,0x4e,0x4b,0x7b,0x66>
657{
658public:
681 virtual Uint32 get_resource_index(IValue_resource const *resource) = 0;
682
688 virtual Uint32 get_string_index(IValue_string const *s) = 0;
689};
690
698 mi::base::Interface_declare<0xf2a5db20,0x85ab,0x4c41,0x8c,0x5f,0x49,0xc8,0x29,0x4a,0x73,0x65>
699{
700public:
702 virtual const char* get_data() const = 0;
703
705 virtual char* get_data() = 0;
706
708 virtual Size get_size() const = 0;
709
711 virtual ITarget_argument_block *clone() const = 0;
712};
713
716 Target_value_layout_state(mi::Uint32 state_offs = 0, mi::Uint32 data_offs = 0)
717 : m_state_offs(state_offs)
718 , m_data_offs(data_offs)
719 {}
720
723
726};
727
738 mi::base::Interface_declare<0x1003351f,0x0c31,0x4a9d,0xb9,0x99,0x90,0xb5,0xe4,0xb4,0x71,0xe3>
739{
740public:
742 virtual Size get_size() const = 0;
743
750
762 IValue::Kind &kind,
763 Size &arg_size,
765
776 Size i,
778
796 char *block,
797 IValue const *value,
798 ITarget_resource_callback *resource_callback,
800};
801
803class ITarget_code : public
804 mi::base::Interface_declare<0xefca46ae,0xd530,0x4b97,0x9d,0xab,0x3a,0xdb,0x0c,0x58,0xc3,0xac>
805{
806public:
809 SU_POSITION = 0x0001u,
810 SU_NORMAL = 0x0002u,
812 SU_MOTION = 0x0008u,
817 SU_DIRECTION = 0x0100u,
820
822
823 SU_TRANSFORMS = 0x0800u,
824 SU_OBJECT_ID = 0x1000u,
825
826 SU_ALL_UNIFORM_MASK = 0x1800u
827
828 MI_NEURAYLIB_DEPRECATED_ENUM_VALUE(SU_FORCE_32_BIT, 0xFFFFFFFFu)
829 }; // can be or'ed
830
831 using State_usage = Uint32;
832
841 MI_NEURAYLIB_DEPRECATED_ENUM_VALUE(Texture_shape_FORCE_32_BIT, 0xFFFFFFFFu)
842 };
843
846 SL_CUDA,
847 SL_PTX,
848 SL_HLSL,
849 SL_GLSL,
850 SL_NUM_LANGUAGES
851 MI_NEURAYLIB_DEPRECATED_ENUM_VALUE(SL_FORCE_32_BIT, 0xFFFFFFFFu)
852 };
853
856 DK_NONE,
857 DK_BSDF,
858 DK_HAIR_BSDF,
859 DK_EDF,
860 DK_INVALID
861 MI_NEURAYLIB_DEPRECATED_ENUM_VALUE(DK_FORCE_32_BIT, 0xFFFFFFFFu)
862 };
863
866 FK_INVALID,
867 FK_LAMBDA,
868 FK_SWITCH_LAMBDA,
869 FK_ENVIRONMENT,
870 FK_CONST,
871 FK_DF_INIT,
872 FK_DF_SAMPLE,
873 FK_DF_EVALUATE,
874 FK_DF_PDF,
875 FK_DF_AUXILIARY
876 MI_NEURAYLIB_DEPRECATED_ENUM_VALUE(FK_FORCE_32_BIT, 0xFFFFFFFFu)
877 };
878
881 GM_GAMMA_DEFAULT,
882 GM_GAMMA_LINEAR,
883 GM_GAMMA_SRGB,
884 GM_GAMMA_UNKNOWN
885 MI_NEURAYLIB_DEPRECATED_ENUM_VALUE(GM_FORCE_32_BIT, 0xFFFFFFFFu)
886 };
887
890
892 virtual const char* get_code() const = 0;
893
895 virtual Size get_code_size() const = 0;
896
899
909 virtual const char* get_callable_function( Size index) const = 0;
910
912
913
915 virtual Size get_texture_count() const = 0;
916
923 virtual const char* get_texture( Size index) const = 0;
924
932 virtual const char* get_texture_url( Size index) const = 0;
933
940 virtual const char* get_texture_owner_module( Size index) const = 0;
941
948 virtual bool get_texture_is_body_resource( Size index) const = 0;
949
955 virtual Gamma_mode get_texture_gamma( Size index) const = 0;
956
963 virtual const char* get_texture_selector( Size index) const = 0;
964
970 virtual Texture_shape get_texture_shape( Size index) const = 0;
971
978 virtual Df_data_kind get_texture_df_data_kind( Size index) const = 0;
979
995 Size index,
996 Size& rx,
997 Size& ry,
998 Size& rz,
999 const char*& pixel_type) const = 0;
1000
1002
1004
1006 virtual Size get_light_profile_count() const = 0;
1007
1013 virtual const char* get_light_profile( Size index) const = 0;
1014
1022 virtual const char* get_light_profile_url( Size index) const = 0;
1023
1030 virtual const char* get_light_profile_owner_module( Size index) const = 0;
1031
1038 virtual bool get_light_profile_is_body_resource( Size index) const = 0;
1039
1041
1043
1046
1052 virtual const char* get_bsdf_measurement(Size index) const = 0;
1053
1061 virtual const char* get_bsdf_measurement_url( Size index) const = 0;
1062
1069 virtual const char* get_bsdf_measurement_owner_module( Size index) const = 0;
1070
1078 virtual bool get_bsdf_measurement_is_body_resource( Size index) const = 0;
1079
1081
1083 virtual Size get_ro_data_segment_count() const = 0;
1084
1090 virtual const char* get_ro_data_segment_name( Size index) const = 0;
1091
1096 virtual Size get_ro_data_segment_size( Size index) const = 0;
1097
1103 virtual const char* get_ro_data_segment_data( Size index) const = 0;
1104
1106 virtual Size get_code_segment_count() const = 0;
1107
1112 virtual const char* get_code_segment( Size index) const = 0;
1113
1118 virtual Size get_code_segment_size( Size index) const = 0;
1119
1124 virtual const char* get_code_segment_description( Size index) const = 0;
1125
1130 virtual State_usage get_render_state_usage() const = 0;
1131
1133 virtual Size get_argument_block_count() const = 0;
1134
1141 virtual const ITarget_argument_block *get_argument_block(Size index) const = 0;
1142
1154 Size index,
1155 const ICompiled_material *material,
1156 ITarget_resource_callback *resource_callback) const = 0;
1157
1159 virtual Size get_argument_layout_count() const = 0;
1160
1166 virtual const ITarget_value_layout *get_argument_block_layout(Size index) const = 0;
1167
1169 virtual Size get_string_constant_count() const = 0;
1170
1176 virtual const char* get_string_constant(Size index) const = 0;
1177
1184 ITransaction* transaction,
1185 IValue_resource const *resource) const = 0;
1186
1195 const = 0;
1196
1204
1211
1219
1237 Size index,
1238 const Shading_state_environment& state,
1239 Texture_handler_base* tex_handler,
1240 Spectrum_struct* result) const = 0;
1241
1263 Size index,
1264 const Shading_state_material& state,
1265 Texture_handler_base* tex_handler,
1266 const ITarget_argument_block *cap_args,
1267 void* result) const = 0;
1268
1290 Size index,
1292 Texture_handler_base* tex_handler,
1293 const ITarget_argument_block *cap_args) const = 0;
1294
1313 Size index,
1315 const Shading_state_material& state,
1316 Texture_handler_base* tex_handler,
1317 const ITarget_argument_block *cap_args) const = 0;
1318
1338 Size index,
1340 const Shading_state_material& state,
1341 Texture_handler_base* tex_handler,
1342 const ITarget_argument_block *cap_args) const = 0;
1343
1363 Size index,
1364 Bsdf_pdf_data_base *data,
1365 const Shading_state_material& state,
1366 Texture_handler_base* tex_handler,
1367 const ITarget_argument_block *cap_args) const = 0;
1368
1369
1389 Size index,
1391 const Shading_state_material& state,
1392 Texture_handler_base* tex_handler,
1393 const ITarget_argument_block *cap_args) const = 0;
1394
1395
1417 Size index,
1419 Texture_handler_base* tex_handler,
1420 const ITarget_argument_block *cap_args) const = 0;
1421
1440 Size index,
1442 const Shading_state_material& state,
1443 Texture_handler_base* tex_handler,
1444 const ITarget_argument_block *cap_args) const = 0;
1445
1465 Size index,
1467 const Shading_state_material& state,
1468 Texture_handler_base* tex_handler,
1469 const ITarget_argument_block *cap_args) const = 0;
1470
1490 Size index,
1491 Edf_pdf_data *data,
1492 const Shading_state_material& state,
1493 Texture_handler_base* tex_handler,
1494 const ITarget_argument_block *cap_args) const = 0;
1495
1496
1516 Size index,
1518 const Shading_state_material& state,
1519 Texture_handler_base* tex_handler,
1520 const ITarget_argument_block *cap_args) const = 0;
1521
1528 virtual Size get_callable_function_df_handle_count( Size func_index) const = 0;
1529
1537 virtual const char* get_callable_function_df_handle( Size func_index, Size handle_index)
1538 const = 0;
1539
1542 virtual bool supports_serialization() const = 0;
1543
1561 virtual const IBuffer* serialize( IMdl_execution_context* context) const = 0;
1562
1570 virtual State_usage get_callable_function_render_state_usage( Size index) const = 0;
1571
1594 Size index,
1596 Texture_handler_base* tex_handler,
1597 const ITarget_argument_block *cap_args) const = 0;
1598};
1599
1601class ILink_unit : public
1602 mi::base::Interface_declare<0x1df9bbb0,0x5d96,0x475f,0x9a,0xf4,0x07,0xed,0x8c,0x2d,0xfd,0xdb>
1603{
1604public:
1631 const ICompiled_material* inst,
1632 const char* path,
1633 const char* fname,
1634 IMdl_execution_context* context) = 0;
1635
1669 const ICompiled_material* material,
1670 const char* path,
1671 const char* base_fname,
1672 IMdl_execution_context* context) = 0;
1673
1705 const ICompiled_material* material,
1706 Target_function_description* function_descriptions,
1707 Size description_count,
1708 IMdl_execution_context* context) = 0;
1709
1714 FEC_DISPLACEMENT = 2
1715 MI_NEURAYLIB_DEPRECATED_ENUM_VALUE(FEC_FORCE_32_BIT, 0xFFFFFFFFu)
1717
1738 const IFunction_call *call,
1740 const char *fname,
1741 IMdl_execution_context *context = nullptr) = 0;
1742
1763 const IFunction_definition *function,
1765 const char *fname,
1766 IMdl_execution_context *context) = 0;
1767};
1768
1771{
1773 const char* expression_path = nullptr,
1774 const char* base_function_name = nullptr)
1775 : path(expression_path)
1776 , base_fname(base_function_name)
1778 , function_index(~Size(0))
1779 , return_code(-1)
1780 {
1781 }
1782
1785 const char* path;
1786
1791 const char* base_fname;
1792
1798
1808
1812
1844};
1845
1846} // namespace neuraylib
1847
1848} // namespace mi
1849
1850#endif // MI_NEURAYLIB_IMDL_BACKEND_H
Mixin class template for deriving new interface declarations.
Definition: interface_declare.h:42
Abstract interface for a simple buffer with binary data.
Definition: ibuffer.h:25
This interface represents a compiled material.
Definition: icompiled_material.h:94
This interface represents a function call.
Definition: ifunction_call.h:51
This interface represents a function definition.
Definition: ifunction_definition.h:45
Mdl_backend_kind
Currently available MDL backends.
Definition: imdl_backend_api.h:61
MDL backends allow to transform compiled material instances or function calls into target code.
Definition: imdl_backend.h:40
The execution context can be used to query status information like error and warning messages concern...
Definition: imdl_execution_context.h:161
Represents an argument block of a class-compiled material compiled for a specific target.
Definition: imdl_backend.h:699
Represents target code of an MDL backend.
Definition: imdl_backend.h:805
A callback interface to allow the user to handle resources when creating new mi::neuraylib::ITarget_a...
Definition: imdl_backend.h:657
Represents the layout of an mi::neuraylib::ITarget_argument_block with support for nested elements.
Definition: imdl_backend.h:739
A transaction provides a consistent view on the database.
Definition: itransaction.h:94
Base class for resource values.
Definition: ivalue.h:488
A value of type string.
Definition: ivalue.h:219
The interface to MDL values.
Definition: ivalue.h:34
Kind
The possible kinds of values.
Definition: ivalue.h:37
unsigned char Uint8
8-bit unsigned integer.
Definition: types.h:47
int Sint32
32-bit signed integer.
Definition: types.h:46
float Float32
32-bit float.
Definition: types.h:51
Uint64 Size
Unsigned integral type that is large enough to hold the size of all types.
Definition: types.h:103
unsigned int Uint32
32-bit unsigned integer.
Definition: types.h:49
virtual Size get_size() const =0
Returns the size of the target argument block data.
virtual const char * get_texture_owner_module(Size index) const =0
Returns the owner module name of a relative texture file path.
virtual Sint32 execute(Size index, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args, void *result) const =0
Run this code on the native CPU with the given captured arguments block.
ITarget_code::Distribution_kind distribution_kind
Return the distribution kind of this function (or NONE in case expressions).
Definition: imdl_backend.h:1811
virtual const char * get_code() const =0
Returns the represented target code in ASCII representation.
virtual const ITarget_code * translate_link_unit(const ILink_unit *lu, IMdl_execution_context *context)=0
Transforms a link unit to target code.
virtual Sint32 set_option(const char *name, const char *value)=0
Sets a backend option.
virtual const char * get_texture(Size index) const =0
Returns the name of a texture resource used by the target code.
const char * path
The path from the material root to the expression that should be translated, e.g.,...
Definition: imdl_backend.h:1785
virtual Size get_bsdf_measurement_count() const =0
Returns the number of bsdf measurement resources used by the target code.
virtual Size get_num_elements(Target_value_layout_state state=Target_value_layout_state()) const =0
Get the number of arguments / elements at the given layout state.
Function_kind
Possible kinds of callable functions.
Definition: imdl_backend.h:865
virtual Texture_shape get_texture_shape(Size index) const =0
Returns the texture shape of a given texture resource used by the target code.
virtual Sint32 set_value(char *block, IValue const *value, ITarget_resource_callback *resource_callback, Target_value_layout_state state=Target_value_layout_state()) const =0
Set the value inside the given block at the given layout state.
virtual Size get_ro_data_segment_count() const =0
Returns the number of constant data initializers.
virtual bool get_light_profile_is_body_resource(Size index) const =0
Check whether the light profile resource is coming from the body of expressions (not solely from mate...
virtual const Uint8 * get_device_library(Size &size) const =0
Returns the representation of a device library for this backend if one exists.
virtual Size get_argument_layout_count() const =0
Returns the number of target argument block layouts.
virtual Sint32 add_material(const ICompiled_material *material, Target_function_description *function_descriptions, Size description_count, IMdl_execution_context *context)=0
Add (multiple) MDL distribution functions and expressions of a material to this link unit.
virtual Target_value_layout_state get_nested_state(Size i, Target_value_layout_state state=Target_value_layout_state()) const =0
Get the layout state for the i'th argument / element inside the argument value block at the given lay...
virtual const char * get_texture_selector(Size index) const =0
Returns the selector mode of a texture resource used by the target code.
virtual Sint32 execute_edf_auxiliary(Size index, Edf_auxiliary_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the EDF auxiliary calculation function for this code on the native CPU.
virtual const char * get_callable_function_prototype(Size index, Prototype_language lang) const =0
Returns the prototype of a callable function in the target code.
virtual Size get_ro_data_segment_size(Size index) const =0
Returns the size of the constant data segment at the given index.
virtual const Float32 * get_texture_df_data(Size index, Size &rx, Size &ry, Size &rz, const char *&pixel_type) const =0
Returns the distribution function data this texture refers to.
virtual Function_kind get_callable_function_kind(Size index) const =0
Returns the function kind of a callable function in the target code.
virtual Sint32 add_function(const IFunction_definition *function, Function_execution_context fexc, const char *fname, IMdl_execution_context *context)=0
Add an MDL function definition as a function to this link unit.
virtual Size get_callable_function_argument_block_index(Size index) const =0
Get the index of the target argument block to use with a callable function.
virtual Df_data_kind get_texture_df_data_kind(Size index) const =0
Returns the distribution function data kind of a given texture resource used by the target code.
virtual Sint32 execute_edf_init(Size index, Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the EDF init function for this code on the native CPU.
virtual IMdl_backend_api::Mdl_backend_kind get_backend_kind() const =0
Returns the kind of backend this information belongs to.
mi::Uint32 m_state_offs
The offset inside the layout state structure.
Definition: imdl_backend.h:722
virtual const char * get_ro_data_segment_data(Size index) const =0
Returns the data of the constant data segment at the given index.
virtual Uint32 get_string_index(IValue_string const *s)=0
Returns a string identifier for the given string value usable by the target code.
virtual Gamma_mode get_texture_gamma(Size index) const =0
Returns the gamma mode of a texture resource used by the target code.
virtual Sint32 execute_bsdf_init(Size index, Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the BSDF init function for this code on the native CPU.
virtual Sint32 add_material_expression(const ICompiled_material *inst, const char *path, const char *fname, IMdl_execution_context *context)=0
Add an expression that is part of an MDL material instance as a function to this link unit.
virtual const ITarget_code * deserialize_target_code(ITransaction *transaction, const Uint8 *buffer_data, Size buffer_size, IMdl_execution_context *context) const =0
Restores an instance of ITarget_code from a buffer.
virtual Size get_callable_function_count() const =0
Returns the number of callable functions in the target code.
virtual bool get_texture_is_body_resource(Size index) const =0
Check whether the texture resource is coming from the body of expressions (not solely from material a...
virtual Sint32 execute_environment(Size index, const Shading_state_environment &state, Texture_handler_base *tex_handler, Spectrum_struct *result) const =0
Run this code on the native CPU.
virtual Size get_texture_count() const =0
Returns the number of texture resources used by the target code.
virtual Size get_layout(IValue::Kind &kind, Size &arg_size, Target_value_layout_state state=Target_value_layout_state()) const =0
Get the offset, the size and the kind of the argument / element inside the argument block at the give...
virtual const char * get_data() const =0
Returns the target argument block data.
virtual const char * get_light_profile_url(Size index) const =0
Returns the MDL file path of a light profile resource used by the target code if no database element ...
virtual ILink_unit * create_link_unit(ITransaction *transaction, IMdl_execution_context *context)=0
Creates a new link unit.
virtual bool supports_serialization() const =0
Indicates whether the target code can be serialized.
virtual const char * get_texture_url(Size index) const =0
Returns the MDL file path of a texture resource used by the target code if no database element is ass...
Texture_shape
Definition: imdl_backend.h:833
virtual Size get_argument_block_count() const =0
Returns the number of target argument blocks.
virtual Size get_code_segment_count() const =0
Returns the number of code segments of the target code.
virtual Sint32 execute_bsdf_pdf(Size index, Bsdf_pdf_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the BSDF PDF calculation function for this code on the native CPU.
Distribution_kind
Possible kinds of distribution functions.
Definition: imdl_backend.h:855
virtual Sint32 execute_init(Size index, Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the init function for this code on the native CPU (single-init mode).
virtual const ITarget_code * translate_environment(ITransaction *transaction, const IFunction_call *call, const char *fname, IMdl_execution_context *context)=0
Transforms an MDL environment function call into target code.
virtual const ITarget_code * translate_material_expression(ITransaction *transaction, const ICompiled_material *material, const char *path, const char *fname, IMdl_execution_context *context)=0
Transforms an expression that is part of an MDL material instance to target code.
virtual const ITarget_code * translate_material_df(ITransaction *transaction, const ICompiled_material *material, const char *path, const char *base_fname, IMdl_execution_context *context)=0
Transforms an MDL distribution function to target code.
virtual Sint32 execute_edf_pdf(Size index, Edf_pdf_data *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the EDF PDF calculation function for this code on the native CPU.
virtual const char * get_bsdf_measurement_owner_module(Size index) const =0
Returns the owner module name of a relative BSDF measurement file path.
Gamma_mode
Possible texture gamma modes.
Definition: imdl_backend.h:880
virtual Sint32 execute_bsdf_sample(Size index, Bsdf_sample_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the BSDF sample function for this code on the native CPU.
virtual const char * get_callable_function_df_handle(Size func_index, Size handle_index) const =0
Get the name of a distribution function handle referenced by a callable function.
Size function_index
The index of the generated function for accessing the callable function information of the link unit ...
Definition: imdl_backend.h:1807
virtual const char * get_callable_function(Size index) const =0
Returns the name of a callable function in the target code.
virtual Size get_string_constant_count() const =0
Returns the number of string constants used by the target code.
virtual Sint32 execute_edf_evaluate(Size index, Edf_evaluate_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the EDF evaluation function for this code on the native CPU.
virtual Distribution_kind get_callable_function_distribution_kind(Size index) const =0
Returns the distribution kind of a callable function in the target code.
virtual ITarget_argument_block * clone() const =0
Clones the argument block (to make it writable).
virtual ITarget_argument_block * create_argument_block(Size index, const ICompiled_material *material, ITarget_resource_callback *resource_callback) const =0
Create a new target argument block of the class-compiled material for this target code.
virtual Uint32 get_resource_index(IValue_resource const *resource)=0
Returns a resource index for the given resource value usable by the target code resource handler for ...
virtual const char * get_string_constant(Size index) const =0
Returns the string constant used by the target code.
virtual const ITarget_code * translate_material(ITransaction *transaction, const ICompiled_material *material, Target_function_description *function_descriptions, Size description_count, IMdl_execution_context *context)=0
Transforms (multiple) distribution functions and expressions of a material to target code.
Prototype_language
Language to use for the callable function prototype.
Definition: imdl_backend.h:845
virtual const ITarget_argument_block * get_argument_block(Size index) const =0
Get a target argument block if available.
State_usage_property
The potential state usage properties.
Definition: imdl_backend.h:808
virtual const char * get_light_profile_owner_module(Size index) const =0
Returns the owner module name of a relative light profile file path.
virtual Uint32 get_known_resource_index(ITransaction *transaction, IValue_resource const *resource) const =0
Returns the resource index for use in an ITarget_argument_block of resources already known when this ...
virtual const char * get_code_segment_description(Size index) const =0
Returns the description of the target code segment.
virtual Sint32 execute_edf_sample(Size index, Edf_sample_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the EDF sample function for this code on the native CPU.
virtual Sint32 add_material_df(const ICompiled_material *material, const char *path, const char *base_fname, IMdl_execution_context *context)=0
Add an MDL distribution function to this link unit.
const char * base_fname
The base name of the generated functions.
Definition: imdl_backend.h:1791
virtual const char * get_code_segment(Size index) const =0
Returns the represented target code segment in ASCII representation.
virtual const IBuffer * serialize(IMdl_execution_context *context) const =0
Stores the data of this object in a buffer that can written to an external cache.
virtual State_usage get_render_state_usage() const =0
Returns the potential render state usage of the target code.
virtual State_usage get_callable_function_render_state_usage(Size index) const =0
Returns the potential render state usage of callable function in the target code.
virtual const ITarget_value_layout * get_argument_block_layout(Size index) const =0
Get a captured arguments block layout if available.
Sint32 return_code
A return code.
Definition: imdl_backend.h:1843
virtual Sint32 set_option_binary(const char *name, const char *data, Size size)=0
Sets a binary backend option.
virtual const char * get_ro_data_segment_name(Size index) const =0
Returns the name of the constant data segment at the given index.
virtual Size get_code_segment_size(Size index) const =0
Returns the length of the represented target code segment.
virtual char * get_data()=0
Returns the target argument block data.
virtual Size get_code_size() const =0
Returns the length of the represented target code.
virtual Size get_size() const =0
Returns the size of the target argument block.
virtual Sint32 execute_bsdf_auxiliary(Size index, Bsdf_auxiliary_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the BSDF auxiliary calculation function for this code on the native CPU.
virtual const char * get_light_profile(Size index) const =0
Returns the name of a light profile resource used by the target code.
Size argument_block_index
The index of argument block that belongs to the compiled material the function is generated from or ~...
Definition: imdl_backend.h:1797
virtual const char * get_bsdf_measurement(Size index) const =0
Returns the name of a bsdf measurement resource used by the target code.
virtual const ITarget_code * deserialize_target_code(ITransaction *transaction, const IBuffer *buffer, IMdl_execution_context *context) const =0
Restores an instance of ITarget_code from a buffer.
virtual Sint32 execute_bsdf_evaluate(Size index, Bsdf_evaluate_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the BSDF evaluation function for this code on the native CPU.
virtual Size get_light_profile_count() const =0
Returns the number of light profile resources used by the target code.
virtual Size get_callable_function_df_handle_count(Size func_index) const =0
Get the number of distribution function handles referenced by a callable function.
mi::Uint32 m_data_offs
The offset which needs to be added to the element data offset.
Definition: imdl_backend.h:725
virtual Sint32 add_function(const IFunction_call *call, Function_execution_context fexc, const char *fname, IMdl_execution_context *context=nullptr)=0
Add an MDL function call as a function to this link unit.
virtual const char * get_bsdf_measurement_url(Size index) const =0
Returns the MDL file path of a BSDF measurement resource used by the target code if no database eleme...
virtual bool get_bsdf_measurement_is_body_resource(Size index) const =0
Check whether the BSDF measurement resource is coming from the body of expressions (not solely from m...
Function_execution_context
Execution context for functions.
Definition: imdl_backend.h:1711
@ Texture_shape_invalid
Invalid texture.
Definition: imdl_backend.h:834
@ Texture_shape_ptex
PTEX texture.
Definition: imdl_backend.h:838
@ Texture_shape_bsdf_data
Three-dimensional texture representing a BSDF data table.
Definition: imdl_backend.h:839
@ Texture_shape_cube
Cube map texture.
Definition: imdl_backend.h:837
@ Texture_shape_3d
Three-dimensional texture.
Definition: imdl_backend.h:836
@ Texture_shape_2d
Two-dimensional texture.
Definition: imdl_backend.h:835
@ SU_TANGENT_SPACE
uses state::tangent_space()
Definition: imdl_backend.h:815
@ SU_GEOMETRY_NORMAL
uses state::geometry_normal()
Definition: imdl_backend.h:811
@ SU_DIRECTION
uses state::direction()
Definition: imdl_backend.h:817
@ SU_ANIMATION_TIME
uses state::animation_time()
Definition: imdl_backend.h:818
@ SU_TEXTURE_TANGENTS
uses state::texture_tangent_*()
Definition: imdl_backend.h:814
@ SU_TEXTURE_COORDINATE
uses state::texture_coordinate()
Definition: imdl_backend.h:813
@ SU_ALL_UNIFORM_MASK
set of uniform states
Definition: imdl_backend.h:826
@ SU_TRANSFORMS
uses uniform state::transform*()
Definition: imdl_backend.h:823
@ SU_NORMAL
uses state::normal()
Definition: imdl_backend.h:810
@ SU_MOTION
uses state::motion()
Definition: imdl_backend.h:812
@ SU_POSITION
uses state::position()
Definition: imdl_backend.h:809
@ SU_ALL_VARYING_MASK
set of varying states
Definition: imdl_backend.h:821
@ SU_ROUNDED_CORNER_NORMAL
uses state::rounded_corner_normal()
Definition: imdl_backend.h:819
@ SU_GEOMETRY_TANGENTS
uses state::geometry_tangent_*()
Definition: imdl_backend.h:816
@ SU_OBJECT_ID
uses uniform state::object_id()
Definition: imdl_backend.h:824
@ FEC_ENVIRONMENT
This function will be executed inside the environment.
Definition: imdl_backend.h:1712
@ FEC_CORE
This function will be executed in the renderer core.
Definition: imdl_backend.h:1713
@ FEC_DISPLACEMENT
This function will be executed inside displacement.
Definition: imdl_backend.h:1714
Df_data_kind
Possible kinds of distribution function data.
Definition: imdl_backend_api.h:38
API component for MDL backend related operations.
Mixin class template for deriving new interface declarations.
Values of the MDL type system.
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
Definition: example_derivatives.dox:5
Major and minor version number and an optional qualifier.
Generic storage class template for a Spectrum representation storing three floating point elements.
Definition: color.h:47
Input and output structure for BSDF auxiliary calculation data.
Definition: target_code_types.h:1064
Input and output structure for BSDF evaluation data.
Definition: target_code_types.h:909
Input and output structure for BSDF PDF calculation data.
Definition: target_code_types.h:1028
Input and output structure for BSDF sampling data.
Definition: target_code_types.h:850
Input and output structure for EDF auxiliary calculation data.
Definition: target_code_types.h:1546
Input and output structure for EDF evaluation data.
Definition: target_code_types.h:1465
Input and output structure for EDF PDF calculation data.
Definition: target_code_types.h:1540
Input and output structure for EDF sampling data.
Definition: target_code_types.h:1435
The MDL environment state structure inside the MDL SDK is a representation of the renderer state in t...
Definition: target_code_types.h:174
Description of target function.
Definition: imdl_backend.h:1771
Structure representing the state during traversal of the nested layout.
Definition: imdl_backend.h:715
The texture handler structure that is passed to the texturing functions.
Definition: target_code_types.h:780
Types required for execution of generated native and CUDA code.
Typedefs for types from the math API.