MDL SDK API nvidia_logo_transpbg.gif Up
imdl_backend.h
Go to the documentation of this file.
1/***************************************************************************************************
2 * Copyright 2024 NVIDIA Corporation. All rights reserved.
3 **************************************************************************************************/
6
7#ifndef MI_NEURAYLIB_IMDL_BACKEND_H
8#define MI_NEURAYLIB_IMDL_BACKEND_H
9
12#include <mi/neuraylib/ivalue.h>
16
17namespace mi {
18
19namespace neuraylib {
20
21class IBuffer;
22class ICompiled_material;
23class IFunction_definition;
24class IFunction_call;
25class ILink_unit;
26class IMdl_execution_context;
27class ITarget_code;
28class ITarget_argument_block;
29class ITransaction;
30
31struct Target_function_description;
32
38class IMdl_backend : public
39 mi::base::Interface_declare<0x9ecdd747,0x20b8,0x4a8a,0xb1,0xe2,0x62,0xb2,0x62,0x30,0xd3,0x67>
40{
41public:
80#if !defined(MDL_SOURCE_RELEASE) && defined(MDL_ENABLE_INTERPRETER)
86#endif
351 virtual Sint32 set_option( const char* name, const char* value) = 0;
352
368 const char* name,
369 const char* data,
370 Size size) = 0;
371
376 virtual const Uint8* get_device_library( Size &size) const = 0;
377
417 ITransaction* transaction,
418 const IFunction_call* call,
419 const char* fname,
420 IMdl_execution_context* context) = 0;
421
460 ITransaction* transaction,
461 const ICompiled_material* material,
462 const char* path,
463 const char* fname,
464 IMdl_execution_context* context) = 0;
465
499 ITransaction* transaction,
500 const ICompiled_material* material,
501 const char* path,
502 const char* base_fname,
503 IMdl_execution_context* context) = 0;
504
532 ITransaction* transaction,
533 const ICompiled_material* material,
534 Target_function_description* function_descriptions,
535 Size description_count,
536 IMdl_execution_context* context) = 0;
537
557 ITransaction* transaction,
558 IMdl_execution_context* context) = 0;
559
575 const ILink_unit* lu, IMdl_execution_context* context) = 0;
576
597 ITransaction* transaction,
598 const IBuffer* buffer,
599 IMdl_execution_context* context) const = 0;
600
622 ITransaction* transaction,
623 const Uint8* buffer_data,
624 Size buffer_size,
625 IMdl_execution_context* context) const = 0;
626};
627
632 mi::base::Interface_declare<0xe7559a88,0x9a9a,0x41d8,0xa1,0x9c,0x4a,0x52,0x4e,0x4b,0x7b,0x66>
633{
634public:
651#ifndef MDL_SOURCE_RELEASE
654#endif // MDL_SOURCE_RELEASE
659 virtual Uint32 get_resource_index(IValue_resource const *resource) = 0;
660
666 virtual Uint32 get_string_index(IValue_string const *s) = 0;
667};
668
676 mi::base::Interface_declare<0xf2a5db20,0x85ab,0x4c41,0x8c,0x5f,0x49,0xc8,0x29,0x4a,0x73,0x65>
677{
678public:
680 virtual const char* get_data() const = 0;
681
683 virtual char* get_data() = 0;
684
686 virtual Size get_size() const = 0;
687
689 virtual ITarget_argument_block *clone() const = 0;
690};
691
694 Target_value_layout_state(mi::Uint32 state_offs = 0, mi::Uint32 data_offs = 0)
695 : m_state_offs(state_offs)
696 , m_data_offs(data_offs)
697 {}
698
701
704};
705
716 mi::base::Interface_declare<0x1003351f,0x0c31,0x4a9d,0xb9,0x99,0x90,0xb5,0xe4,0xb4,0x71,0xe3>
717{
718public:
720 virtual Size get_size() const = 0;
721
728
740 IValue::Kind &kind,
741 Size &arg_size,
743
754 Size i,
756
774 char *block,
775 IValue const *value,
776 ITarget_resource_callback *resource_callback,
778};
779
781class ITarget_code : public
782 mi::base::Interface_declare<0xefca46ae,0xd530,0x4b97,0x9d,0xab,0x3a,0xdb,0x0c,0x58,0xc3,0xac>
783{
784public:
787 SU_POSITION = 0x0001u,
788 SU_NORMAL = 0x0002u,
790 SU_MOTION = 0x0008u,
795 SU_DIRECTION = 0x0100u,
798
800
801 SU_TRANSFORMS = 0x0800u,
802 SU_OBJECT_ID = 0x1000u,
803
805
806 SU_FORCE_32_BIT = 0xFFFFFFFFu // Undocumented, for alignment only
807 }; // can be or'ed
808
809 typedef Uint32 State_usage;
810
819 Texture_shape_FORCE_32_BIT = 0xFFFFFFFFu // Undocumented, for alignment only
820 };
821
824 SL_CUDA,
825 SL_PTX,
826 SL_HLSL,
827 SL_GLSL,
828 SL_NUM_LANGUAGES,
829 SL_FORCE_32_BIT = 0xFFFFFFFFu // Undocumented, for alignment only
830 };
831
834 {
835 DK_NONE,
836 DK_BSDF,
837 DK_HAIR_BSDF,
838 DK_EDF,
839 DK_INVALID,
840 DK_FORCE_32_BIT = 0xFFFFFFFFu // Undocumented, for alignment only
841 };
842
845 FK_INVALID,
846 FK_LAMBDA,
847 FK_SWITCH_LAMBDA,
848 FK_ENVIRONMENT,
849 FK_CONST,
850 FK_DF_INIT,
851 FK_DF_SAMPLE,
852 FK_DF_EVALUATE,
853 FK_DF_PDF,
854 FK_DF_AUXILIARY,
855 FK_FORCE_32_BIT = 0xFFFFFFFFu // Undocumented, for alignment only
856 };
857
860 GM_GAMMA_DEFAULT,
861 GM_GAMMA_LINEAR,
862 GM_GAMMA_SRGB,
863 GM_GAMMA_UNKNOWN,
864 GM_FORCE_32_BIT = 0xFFFFFFFFu // Undocumented, for alignment only
865 };
866
869
871 virtual const char* get_code() const = 0;
872
874 virtual Size get_code_size() const = 0;
875
878
888 virtual const char* get_callable_function( Size index) const = 0;
889
891
892
894 virtual Size get_texture_count() const = 0;
895
902 virtual const char* get_texture( Size index) const = 0;
903
911 virtual const char* get_texture_url( Size index) const = 0;
912
919 virtual const char* get_texture_owner_module( Size index) const = 0;
920
927 virtual bool get_texture_is_body_resource( Size index) const = 0;
928
934 virtual Gamma_mode get_texture_gamma( Size index) const = 0;
935
942 virtual const char* get_texture_selector( Size index) const = 0;
943
949 virtual Texture_shape get_texture_shape( Size index) const = 0;
950
957 virtual Df_data_kind get_texture_df_data_kind( Size index) const = 0;
958
971 Size index,
972 Size &rx,
973 Size &ry,
974 Size &rz) const = 0;
975
977
979
981 virtual Size get_light_profile_count() const = 0;
982
988 virtual const char* get_light_profile( Size index) const = 0;
989
997 virtual const char* get_light_profile_url( Size index) const = 0;
998
1005 virtual const char* get_light_profile_owner_module( Size index) const = 0;
1006
1013 virtual bool get_light_profile_is_body_resource( Size index) const = 0;
1014
1016
1018
1021
1027 virtual const char* get_bsdf_measurement(Size index) const = 0;
1028
1036 virtual const char* get_bsdf_measurement_url( Size index) const = 0;
1037
1044 virtual const char* get_bsdf_measurement_owner_module( Size index) const = 0;
1045
1053 virtual bool get_bsdf_measurement_is_body_resource( Size index) const = 0;
1054
1056
1058 virtual Size get_ro_data_segment_count() const = 0;
1059
1065 virtual const char* get_ro_data_segment_name( Size index) const = 0;
1066
1071 virtual Size get_ro_data_segment_size( Size index) const = 0;
1072
1078 virtual const char* get_ro_data_segment_data( Size index) const = 0;
1079
1081 virtual Size get_code_segment_count() const = 0;
1082
1087 virtual const char* get_code_segment( Size index) const = 0;
1088
1093 virtual Size get_code_segment_size( Size index) const = 0;
1094
1099 virtual const char* get_code_segment_description( Size index) const = 0;
1100
1105 virtual State_usage get_render_state_usage() const = 0;
1106
1108 virtual Size get_argument_block_count() const = 0;
1109
1116 virtual const ITarget_argument_block *get_argument_block(Size index) const = 0;
1117
1129 Size index,
1130 const ICompiled_material *material,
1131 ITarget_resource_callback *resource_callback) const = 0;
1132
1134 virtual Size get_argument_layout_count() const = 0;
1135
1141 virtual const ITarget_value_layout *get_argument_block_layout(Size index) const = 0;
1142
1144 virtual Size get_string_constant_count() const = 0;
1145
1151 virtual const char* get_string_constant(Size index) const = 0;
1152
1159 ITransaction* transaction,
1160 IValue_resource const *resource) const = 0;
1161
1170 const = 0;
1171
1179
1186
1194
1212 Size index,
1213 const Shading_state_environment& state,
1214 Texture_handler_base* tex_handler,
1215 Spectrum_struct* result) const = 0;
1216
1238 Size index,
1239 const Shading_state_material& state,
1240 Texture_handler_base* tex_handler,
1241 const ITarget_argument_block *cap_args,
1242 void* result) const = 0;
1243
1265 Size index,
1267 Texture_handler_base* tex_handler,
1268 const ITarget_argument_block *cap_args) const = 0;
1269
1288 Size index,
1289 Bsdf_sample_data *data,
1290 const Shading_state_material& state,
1291 Texture_handler_base* tex_handler,
1292 const ITarget_argument_block *cap_args) const = 0;
1293
1313 Size index,
1315 const Shading_state_material& state,
1316 Texture_handler_base* tex_handler,
1317 const ITarget_argument_block *cap_args) const = 0;
1318
1338 Size index,
1339 Bsdf_pdf_data *data,
1340 const Shading_state_material& state,
1341 Texture_handler_base* tex_handler,
1342 const ITarget_argument_block *cap_args) const = 0;
1343
1344
1364 Size index,
1366 const Shading_state_material& state,
1367 Texture_handler_base* tex_handler,
1368 const ITarget_argument_block *cap_args) const = 0;
1369
1370
1392 Size index,
1394 Texture_handler_base* tex_handler,
1395 const ITarget_argument_block *cap_args) const = 0;
1396
1415 Size index,
1416 Edf_sample_data *data,
1417 const Shading_state_material& state,
1418 Texture_handler_base* tex_handler,
1419 const ITarget_argument_block *cap_args) const = 0;
1420
1440 Size index,
1442 const Shading_state_material& state,
1443 Texture_handler_base* tex_handler,
1444 const ITarget_argument_block *cap_args) const = 0;
1445
1465 Size index,
1466 Edf_pdf_data *data,
1467 const Shading_state_material& state,
1468 Texture_handler_base* tex_handler,
1469 const ITarget_argument_block *cap_args) const = 0;
1470
1471
1491 Size index,
1493 const Shading_state_material& state,
1494 Texture_handler_base* tex_handler,
1495 const ITarget_argument_block *cap_args) const = 0;
1496
1503 virtual Size get_callable_function_df_handle_count( Size func_index) const = 0;
1504
1512 virtual const char* get_callable_function_df_handle( Size func_index, Size handle_index)
1513 const = 0;
1514
1517 virtual bool supports_serialization() const = 0;
1518
1536 virtual const IBuffer* serialize( IMdl_execution_context* context) const = 0;
1537
1545 virtual State_usage get_callable_function_render_state_usage( Size index) const = 0;
1546
1569 Size index,
1571 Texture_handler_base* tex_handler,
1572 const ITarget_argument_block *cap_args) const = 0;
1573
1574 virtual Size MI_NEURAYLIB_DEPRECATED_METHOD_14_0(get_body_texture_count)() const = 0;
1575
1576 virtual Size MI_NEURAYLIB_DEPRECATED_METHOD_14_0(get_body_light_profile_count)() const = 0;
1577
1578 virtual Size MI_NEURAYLIB_DEPRECATED_METHOD_14_0(get_body_bsdf_measurement_count)() const = 0;
1579};
1580
1582class ILink_unit : public
1583 mi::base::Interface_declare<0x1df9bbb0,0x5d96,0x475f,0x9a,0xf4,0x07,0xed,0x8c,0x2d,0xfd,0xdb>
1584{
1585public:
1612 const ICompiled_material* inst,
1613 const char* path,
1614 const char* fname,
1615 IMdl_execution_context* context) = 0;
1616
1653 const ICompiled_material* material,
1654 const char* path,
1655 const char* base_fname,
1656 IMdl_execution_context* context) = 0;
1657
1693 const ICompiled_material* material,
1694 Target_function_description* function_descriptions,
1695 Size description_count,
1696 IMdl_execution_context* context) = 0;
1697
1703 FEC_FORCE_32_BIT = 0xFFFFFFFFu // Undocumented, for alignment only
1704 };
1705
1726 const IFunction_call *call,
1728 const char *fname,
1729 IMdl_execution_context *context = 0) = 0;
1730
1751 const IFunction_definition *function,
1753 const char *fname,
1754 IMdl_execution_context *context) = 0;
1755
1756 virtual Sint32 MI_NEURAYLIB_DEPRECATED_METHOD_14_0(add_environment)(
1757 const IFunction_call *call,
1758 const char *fname,
1759 IMdl_execution_context *context = 0) = 0;
1760};
1761
1764{
1766 const char* expression_path = 0,
1767 const char* base_function_name = 0)
1768 : path(expression_path)
1769 , base_fname(base_function_name)
1771 , function_index(~Size(0))
1772 , distribution_kind(ITarget_code::DK_INVALID)
1773 , return_code(~Sint32(0)) // not processed
1774 {
1775 }
1776
1779 const char* path;
1780
1785 const char* base_fname;
1786
1792
1802
1806
1839};
1840
1848
1849} // namespace neuraylib
1850
1851} // namespace mi
1852
1853#endif // MI_NEURAYLIB_IMDL_BACKEND_H
Mixin class template for deriving new interface declarations.
Definition: interface_declare.h:43
Abstract interface for a simple buffer with binary data.
Definition: ibuffer.h:25
This interface represents a compiled material.
Definition: icompiled_material.h:97
This interface represents a function call.
Definition: ifunction_call.h:52
This interface represents a function definition.
Definition: ifunction_definition.h:44
Mdl_backend_kind
Currently available MDL backends.
Definition: imdl_backend_api.h:60
MDL backends allow to transform compiled material instances or function calls into target code.
Definition: imdl_backend.h:40
The execution context can be used to query status information like error and warning messages concern...
Definition: imdl_execution_context.h:131
Represents an argument block of a class-compiled material compiled for a specific target.
Definition: imdl_backend.h:677
Represents target code of an MDL backend.
Definition: imdl_backend.h:783
A callback interface to allow the user to handle resources when creating new mi::neuraylib::ITarget_a...
Definition: imdl_backend.h:633
Represents the layout of an mi::neuraylib::ITarget_argument_block with support for nested elements.
Definition: imdl_backend.h:717
A transaction provides a consistent view on the database.
Definition: itransaction.h:82
Base class for resource values.
Definition: ivalue.h:490
A value of type string.
Definition: ivalue.h:221
The interface to MDL values.
Definition: ivalue.h:33
Kind
The possible kinds of values.
Definition: ivalue.h:36
#define mi_static_assert(expr)
Compile time assertion that raises a compilation error if the constant expression expr evaluates to f...
Definition: assert.h:58
unsigned int Uint32
32-bit unsigned integer.
Definition: types.h:49
unsigned char Uint8
8-bit unsigned integer.
Definition: types.h:47
Uint64 Size
Unsigned integral type that is large enough to hold the size of all types.
Definition: types.h:112
float Float32
32-bit float.
Definition: types.h:51
signed int Sint32
32-bit signed integer.
Definition: types.h:46
virtual Size get_size() const =0
Returns the size of the target argument block data.
virtual const char * get_texture_owner_module(Size index) const =0
Returns the owner module name of a relative texture file path.
Function_execution_context
Execution context for functions.
Definition: imdl_backend.h:1699
virtual Sint32 execute(Size index, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args, void *result) const =0
Run this code on the native CPU with the given captured arguments block.
ITarget_code::Distribution_kind distribution_kind
Return the distribution kind of this function (or NONE in case expressions).
Definition: imdl_backend.h:1805
virtual Sint32 execute_bsdf_pdf(Size index, Bsdf_pdf_data *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the BSDF PDF calculation function for this code on the native CPU.
virtual const char * get_code() const =0
Returns the represented target code in ASCII representation.
virtual const ITarget_code * translate_link_unit(const ILink_unit *lu, IMdl_execution_context *context)=0
Transforms a link unit to target code.
virtual const Float32 * get_texture_df_data(Size index, Size &rx, Size &ry, Size &rz) const =0
Returns the distribution function data this texture refers to.
virtual Sint32 set_option(const char *name, const char *value)=0
Sets a backend option.
virtual const char * get_texture(Size index) const =0
Returns the name of a texture resource used by the target code.
const char * path
The path from the material root to the expression that should be translated, e.g.,...
Definition: imdl_backend.h:1779
State_usage_property
The potential state usage properties.
Definition: imdl_backend.h:786
virtual Size get_bsdf_measurement_count() const =0
Returns the number of bsdf measurement resources used by the target code.
virtual Size get_num_elements(Target_value_layout_state state=Target_value_layout_state()) const =0
Get the number of arguments / elements at the given layout state.
virtual Texture_shape get_texture_shape(Size index) const =0
Returns the texture shape of a given texture resource used by the target code.
virtual Sint32 set_value(char *block, IValue const *value, ITarget_resource_callback *resource_callback, Target_value_layout_state state=Target_value_layout_state()) const =0
Set the value inside the given block at the given layout state.
virtual Size get_ro_data_segment_count() const =0
Returns the number of constant data initializers.
virtual bool get_light_profile_is_body_resource(Size index) const =0
Check whether the light profile resource is coming from the body of expressions (not solely from mate...
virtual const Uint8 * get_device_library(Size &size) const =0
Returns the representation of a device library for this backend if one exists.
virtual Size get_argument_layout_count() const =0
Returns the number of target argument block layouts.
Distribution_kind
Possible kinds of distribution functions.
Definition: imdl_backend.h:834
virtual Sint32 add_material(const ICompiled_material *material, Target_function_description *function_descriptions, Size description_count, IMdl_execution_context *context)=0
Add (multiple) MDL distribution functions and expressions of a material to this link unit.
virtual Target_value_layout_state get_nested_state(Size i, Target_value_layout_state state=Target_value_layout_state()) const =0
Get the layout state for the i'th argument / element inside the argument value block at the given lay...
virtual const char * get_texture_selector(Size index) const =0
Returns the selector mode of a texture resource used by the target code.
virtual Sint32 execute_edf_auxiliary(Size index, Edf_auxiliary_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the EDF auxiliary calculation function for this code on the native CPU.
virtual const char * get_callable_function_prototype(Size index, Prototype_language lang) const =0
Returns the prototype of a callable function in the target code.
virtual Size get_ro_data_segment_size(Size index) const =0
Returns the size of the constant data segment at the given index.
virtual Function_kind get_callable_function_kind(Size index) const =0
Returns the function kind of a callable function in the target code.
virtual Sint32 add_function(const IFunction_definition *function, Function_execution_context fexc, const char *fname, IMdl_execution_context *context)=0
Add an MDL function definition as a function to this link unit.
virtual Size get_callable_function_argument_block_index(Size index) const =0
Get the index of the target argument block to use with a callable function.
virtual Df_data_kind get_texture_df_data_kind(Size index) const =0
Returns the distribution function data kind of a given texture resource used by the target code.
virtual Sint32 execute_edf_init(Size index, Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the EDF init function for this code on the native CPU.
virtual IMdl_backend_api::Mdl_backend_kind get_backend_kind() const =0
Returns the kind of backend this information belongs to.
mi::Uint32 m_state_offs
The offset inside the layout state structure.
Definition: imdl_backend.h:700
virtual const char * get_ro_data_segment_data(Size index) const =0
Returns the data of the constant data segment at the given index.
virtual Uint32 get_string_index(IValue_string const *s)=0
Returns a string identifier for the given string value usable by the target code.
virtual Gamma_mode get_texture_gamma(Size index) const =0
Returns the gamma mode of a texture resource used by the target code.
virtual Sint32 execute_bsdf_init(Size index, Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the BSDF init function for this code on the native CPU.
virtual Sint32 add_material_expression(const ICompiled_material *inst, const char *path, const char *fname, IMdl_execution_context *context)=0
Add an expression that is part of an MDL material instance as a function to this link unit.
virtual const ITarget_code * deserialize_target_code(ITransaction *transaction, const Uint8 *buffer_data, Size buffer_size, IMdl_execution_context *context) const =0
Restores an instance of ITarget_code from a buffer.
virtual Size get_callable_function_count() const =0
Returns the number of callable functions in the target code.
virtual bool get_texture_is_body_resource(Size index) const =0
Check whether the texture resource is coming from the body of expressions (not solely from material a...
virtual Sint32 execute_environment(Size index, const Shading_state_environment &state, Texture_handler_base *tex_handler, Spectrum_struct *result) const =0
Run this code on the native CPU.
virtual Size get_texture_count() const =0
Returns the number of texture resources used by the target code.
virtual Size get_layout(IValue::Kind &kind, Size &arg_size, Target_value_layout_state state=Target_value_layout_state()) const =0
Get the offset, the size and the kind of the argument / element inside the argument block at the give...
virtual const char * get_data() const =0
Returns the target argument block data.
virtual Sint32 add_function(const IFunction_call *call, Function_execution_context fexc, const char *fname, IMdl_execution_context *context=0)=0
Add an MDL function call as a function to this link unit.
virtual const char * get_light_profile_url(Size index) const =0
Returns the MDL file path of a light profile resource used by the target code if no database element ...
virtual ILink_unit * create_link_unit(ITransaction *transaction, IMdl_execution_context *context)=0
Creates a new link unit.
virtual bool supports_serialization() const =0
Indicates whether the target code can be serialized.
virtual const char * get_texture_url(Size index) const =0
Returns the MDL file path of a texture resource used by the target code if no database element is ass...
virtual Size get_argument_block_count() const =0
Returns the number of target argument blocks.
virtual Size get_code_segment_count() const =0
Returns the number of code segments of the target code.
virtual Sint32 execute_init(Size index, Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the init function for this code on the native CPU (single-init mode).
virtual const ITarget_code * translate_environment(ITransaction *transaction, const IFunction_call *call, const char *fname, IMdl_execution_context *context)=0
Transforms an MDL environment function call into target code.
virtual const ITarget_code * translate_material_expression(ITransaction *transaction, const ICompiled_material *material, const char *path, const char *fname, IMdl_execution_context *context)=0
Transforms an expression that is part of an MDL material instance to target code.
virtual const ITarget_code * translate_material_df(ITransaction *transaction, const ICompiled_material *material, const char *path, const char *base_fname, IMdl_execution_context *context)=0
Transforms an MDL distribution function to target code.
virtual Sint32 execute_edf_pdf(Size index, Edf_pdf_data *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the EDF PDF calculation function for this code on the native CPU.
virtual const char * get_bsdf_measurement_owner_module(Size index) const =0
Returns the owner module name of a relative BSDF measurement file path.
virtual const char * get_callable_function_df_handle(Size func_index, Size handle_index) const =0
Get the name of a distribution function handle referenced by a callable function.
Size function_index
The index of the generated function for accessing the callable function information of the link unit ...
Definition: imdl_backend.h:1801
virtual const char * get_callable_function(Size index) const =0
Returns the name of a callable function in the target code.
virtual Size get_string_constant_count() const =0
Returns the number of string constants used by the target code.
virtual Sint32 execute_edf_evaluate(Size index, Edf_evaluate_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the EDF evaluation function for this code on the native CPU.
virtual Distribution_kind get_callable_function_distribution_kind(Size index) const =0
Returns the distribution kind of a callable function in the target code.
virtual ITarget_argument_block * clone() const =0
Clones the argument block (to make it writable).
virtual ITarget_argument_block * create_argument_block(Size index, const ICompiled_material *material, ITarget_resource_callback *resource_callback) const =0
Create a new target argument block of the class-compiled material for this target code.
virtual Sint32 execute_bsdf_sample(Size index, Bsdf_sample_data *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the BSDF sample function for this code on the native CPU.
Texture_shape
Definition: imdl_backend.h:811
Gamma_mode
Possible texture gamma modes.
Definition: imdl_backend.h:859
virtual const char * get_string_constant(Size index) const =0
Returns the string constant used by the target code.
virtual const ITarget_code * translate_material(ITransaction *transaction, const ICompiled_material *material, Target_function_description *function_descriptions, Size description_count, IMdl_execution_context *context)=0
Transforms (multiple) distribution functions and expressions of a material to target code.
virtual const ITarget_argument_block * get_argument_block(Size index) const =0
Get a target argument block if available.
virtual const char * get_light_profile_owner_module(Size index) const =0
Returns the owner module name of a relative light profile file path.
Prototype_language
Language to use for the callable function prototype.
Definition: imdl_backend.h:823
virtual Uint32 get_known_resource_index(ITransaction *transaction, IValue_resource const *resource) const =0
Returns the resource index for use in an ITarget_argument_block of resources already known when this ...
Function_kind
Possible kinds of callable functions.
Definition: imdl_backend.h:844
virtual const char * get_code_segment_description(Size index) const =0
Returns the description of the target code segment.
virtual Sint32 add_material_df(const ICompiled_material *material, const char *path, const char *base_fname, IMdl_execution_context *context)=0
Add an MDL distribution function to this link unit.
const char * base_fname
The base name of the generated functions.
Definition: imdl_backend.h:1785
virtual const char * get_code_segment(Size index) const =0
Returns the represented target code segment in ASCII representation.
virtual const IBuffer * serialize(IMdl_execution_context *context) const =0
Stores the data of this object in a buffer that can written to an external cache.
virtual State_usage get_render_state_usage() const =0
Returns the potential render state usage of the target code.
virtual State_usage get_callable_function_render_state_usage(Size index) const =0
Returns the potential render state usage of callable function in the target code.
virtual const ITarget_value_layout * get_argument_block_layout(Size index) const =0
Get a captured arguments block layout if available.
virtual Sint32 execute_edf_sample(Size index, Edf_sample_data *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the EDF sample function for this code on the native CPU.
Sint32 return_code
A return code.
Definition: imdl_backend.h:1838
virtual Sint32 set_option_binary(const char *name, const char *data, Size size)=0
Sets a binary backend option.
virtual const char * get_ro_data_segment_name(Size index) const =0
Returns the name of the constant data segment at the given index.
virtual Size get_code_segment_size(Size index) const =0
Returns the length of the represented target code segment.
virtual char * get_data()=0
Returns the target argument block data.
virtual Size get_code_size() const =0
Returns the length of the represented target code.
virtual Size get_size() const =0
Returns the size of the target argument block.
virtual Sint32 execute_bsdf_auxiliary(Size index, Bsdf_auxiliary_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the BSDF auxiliary calculation function for this code on the native CPU.
virtual const char * get_light_profile(Size index) const =0
Returns the name of a light profile resource used by the target code.
Size argument_block_index
The index of argument block that belongs to the compiled material the function is generated from or ~...
Definition: imdl_backend.h:1791
virtual const char * get_bsdf_measurement(Size index) const =0
Returns the name of a bsdf measurement resource used by the target code.
virtual const ITarget_code * deserialize_target_code(ITransaction *transaction, const IBuffer *buffer, IMdl_execution_context *context) const =0
Restores an instance of ITarget_code from a buffer.
virtual Sint32 execute_bsdf_evaluate(Size index, Bsdf_evaluate_data_base *data, const Shading_state_material &state, Texture_handler_base *tex_handler, const ITarget_argument_block *cap_args) const =0
Run the BSDF evaluation function for this code on the native CPU.
virtual Size get_light_profile_count() const =0
Returns the number of light profile resources used by the target code.
virtual Size get_callable_function_df_handle_count(Size func_index) const =0
Get the number of distribution function handles referenced by a callable function.
mi::Uint32 m_data_offs
The offset which needs to be added to the element data offset.
Definition: imdl_backend.h:703
virtual const char * get_bsdf_measurement_url(Size index) const =0
Returns the MDL file path of a BSDF measurement resource used by the target code if no database eleme...
virtual bool get_bsdf_measurement_is_body_resource(Size index) const =0
Check whether the BSDF measurement resource is coming from the body of expressions (not solely from m...
@ FEC_ENVIRONMENT
This function will be executed inside the environment.
Definition: imdl_backend.h:1700
@ FEC_CORE
This function will be executed in the renderer core.
Definition: imdl_backend.h:1701
@ FEC_DISPLACEMENT
This function will be executed inside displacement.
Definition: imdl_backend.h:1702
@ SU_TANGENT_SPACE
uses state::tangent_space()
Definition: imdl_backend.h:793
@ SU_GEOMETRY_NORMAL
uses state::geometry_normal()
Definition: imdl_backend.h:789
@ SU_DIRECTION
uses state::direction()
Definition: imdl_backend.h:795
@ SU_ANIMATION_TIME
uses state::animation_time()
Definition: imdl_backend.h:796
@ SU_TEXTURE_TANGENTS
uses state::texture_tangent_*()
Definition: imdl_backend.h:792
@ SU_TEXTURE_COORDINATE
uses state::texture_coordinate()
Definition: imdl_backend.h:791
@ SU_ALL_UNIFORM_MASK
set of uniform states
Definition: imdl_backend.h:804
@ SU_TRANSFORMS
uses uniform state::transform*()
Definition: imdl_backend.h:801
@ SU_NORMAL
uses state::normal()
Definition: imdl_backend.h:788
@ SU_MOTION
uses state::motion()
Definition: imdl_backend.h:790
@ SU_POSITION
uses state::position()
Definition: imdl_backend.h:787
@ SU_ALL_VARYING_MASK
set of varying states
Definition: imdl_backend.h:799
@ SU_ROUNDED_CORNER_NORMAL
uses state::rounded_corner_normal()
Definition: imdl_backend.h:797
@ SU_GEOMETRY_TANGENTS
uses state::geometry_tangent_*()
Definition: imdl_backend.h:794
@ SU_OBJECT_ID
uses uniform state::object_id()
Definition: imdl_backend.h:802
@ Texture_shape_invalid
Invalid texture.
Definition: imdl_backend.h:812
@ Texture_shape_ptex
PTEX texture.
Definition: imdl_backend.h:816
@ Texture_shape_bsdf_data
Three-dimensional texture representing a BSDF data table.
Definition: imdl_backend.h:817
@ Texture_shape_cube
Cube map texture.
Definition: imdl_backend.h:815
@ Texture_shape_3d
Three-dimensional texture.
Definition: imdl_backend.h:814
@ Texture_shape_2d
Two-dimensional texture.
Definition: imdl_backend.h:813
Df_data_kind
Possible kinds of distribution function data.
Definition: imdl_backend_api.h:37
API component for MDL backend related operations.
Mixin class template for deriving new interface declarations.
Values of the MDL type system.
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
Definition: example_derivatives.dox:5
Major and minor version number and an optional qualifier.
Generic storage class template for a Spectrum representation storing three floating point elements.
Definition: color.h:47
Input and output structure for BSDF auxiliary calculation data.
Definition: target_code_types.h:873
Input and output structure for BSDF evaluation data.
Definition: target_code_types.h:801
Input and output structure for BSDF PDF calculation data.
Definition: target_code_types.h:860
Input and output structure for BSDF sampling data.
Definition: target_code_types.h:773
Input and output structure for EDF auxiliary calculation data.
Definition: target_code_types.h:1235
Input and output structure for EDF evaluation data.
Definition: target_code_types.h:1191
Input and output structure for EDF PDF calculation data.
Definition: target_code_types.h:1229
Input and output structure for EDF sampling data.
Definition: target_code_types.h:1181
The MDL environment state structure inside the MDL SDK is a representation of the renderer state in t...
Definition: target_code_types.h:160
The MDL material state structure inside the MDL SDK is a representation of the renderer state as defi...
Definition: target_code_types.h:210
Description of target function.
Definition: imdl_backend.h:1764
Structure representing the state during traversal of the nested layout.
Definition: imdl_backend.h:693
The texture handler structure that is passed to the texturing functions.
Definition: target_code_types.h:712
Types required for execution of generated native and CUDA code.
Typedefs for types from the math API.