Ray to be sampled. Defined in world space and restricted by a range for the t-parameter. More...
#include <isampling_rays.h>
Public Attributes | |
mi::math::Vector_struct< mi::Float32, 3 > | origin |
! Ray origin. More... | |
mi::math::Vector_struct< mi::Float32, 3 > | direction |
! Normalized ray direction. More... | |
mi::math::Vector_struct< mi::Float32, 2 > | range |
! The min/max range of the ray t-parameter. More... | |
Ray to be sampled. Defined in world space and restricted by a range for the t-parameter.
mi::math::Vector_struct<mi::Float32, 3> nv::index::IRay_sampling_query::Ray::direction |
! Normalized ray direction.
mi::math::Vector_struct<mi::Float32, 3> nv::index::IRay_sampling_query::Ray::origin |
! Ray origin.
mi::math::Vector_struct<mi::Float32, 2> nv::index::IRay_sampling_query::Ray::range |
! The min/max range of the ray t-parameter.