An example for rendering textured planes. More...
#include <mi/dice.h>
#include "utility/example_shared.h"
#include <nv/index/icamera.h>
#include <nv/index/iconfig_settings.h>
#include <nv/index/iindex.h>
#include <nv/index/ilight.h>
#include <nv/index/imaterial.h>
#include <nv/index/iplane.h>
#include <nv/index/iscene.h>
#include <nv/index/iscene_group.h>
#include <nv/index/isession.h>
#include <nv/index/itexture_filter_mode.h>
#include "utility/canvas_utility.h"
#include <nv/index/app/idata_analysis_and_processing.h>
#include <nv/index/app/index_connect.h>
#include <nv/index/app/string_dict.h>
#include <nv/index/app/time_functions.h>
#include <iostream>
#include <sstream>
Go to the source code of this file.
Classes | |
class | Create_plane |
Functions | |
int | main (int argc, const char *argv[]) |
An example for rendering textured planes.
Definition in file create_plane.cpp.
int main | ( | int | argc, |
const char * | argv[] | ||
) |
Definition at line 584 of file create_plane.cpp.