build a hierarchical scene description More...
#include "utility/example_shared.h"
#include <nv/index/icamera.h>
#include <nv/index/iconfig_settings.h>
#include <nv/index/iindex.h>
#include <nv/index/iscene.h>
#include <nv/index/isession.h>
#include <nv/index/icone.h>
#include <nv/index/icylinder.h>
#include <nv/index/iellipsoid.h>
#include <nv/index/ifont.h>
#include <nv/index/ilabel.h>
#include <nv/index/ilight.h>
#include <nv/index/imaterial.h>
#include <nv/index/iscene_group.h>
#include <nv/index/isphere.h>
#include <nv/index/app/icanvas_factory.h>
#include <nv/index/app/string_dict.h>
#include <nv/index/app/index_connect.h>
#include "utility/canvas_utility.h"
#include <iostream>
#include <sstream>
Go to the source code of this file.
Classes | |
class | Arrow_manipulator |
class | Build_scene_description |
Functions | |
int | main (int argc, const char *argv[]) |
build a hierarchical scene description
Definition in file build_scene_description.cpp.
int main | ( | int | argc, |
const char * | argv[] | ||
) |
Definition at line 1086 of file build_scene_description.cpp.