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icompiled_material.h File Reference

Scene element Compiled_material. More...

Go to the source code of this file.

Classes

class  mi::neuraylib::ICompiled_material
 This interface represents a compiled material. More...
 

Namespaces

namespace  mi
 Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
 
namespace  mi::neuraylib
 Namespace for the MDL SDK API.
 

Enumerations

enum  mi::neuraylib::Material_slot {
  mi::neuraylib::SLOT_THIN_WALLED ,
  mi::neuraylib::SLOT_SURFACE_SCATTERING ,
  mi::neuraylib::SLOT_SURFACE_EMISSION_EDF_EMISSION ,
  mi::neuraylib::SLOT_SURFACE_EMISSION_INTENSITY ,
  mi::neuraylib::SLOT_SURFACE_EMISSION_MODE ,
  mi::neuraylib::SLOT_BACKFACE_SCATTERING ,
  mi::neuraylib::SLOT_BACKFACE_EMISSION_EDF_EMISSION ,
  mi::neuraylib::SLOT_BACKFACE_EMISSION_INTENSITY ,
  mi::neuraylib::SLOT_BACKFACE_EMISSION_MODE ,
  mi::neuraylib::SLOT_IOR ,
  mi::neuraylib::SLOT_VOLUME_SCATTERING ,
  mi::neuraylib::SLOT_VOLUME_ABSORPTION_COEFFICIENT ,
  mi::neuraylib::SLOT_VOLUME_SCATTERING_COEFFICIENT ,
  mi::neuraylib::SLOT_VOLUME_EMISSION_INTENSITY ,
  mi::neuraylib::SLOT_GEOMETRY_DISPLACEMENT ,
  mi::neuraylib::SLOT_GEOMETRY_CUTOUT_OPACITY ,
  mi::neuraylib::SLOT_GEOMETRY_NORMAL ,
  mi::neuraylib::SLOT_HAIR ,
  mi::neuraylib::SLOT_FIRST = SLOT_THIN_WALLED ,
  mi::neuraylib::SLOT_LAST = SLOT_HAIR ,
  SLOT_FORCE_32_BIT = 0xffffffffU
}
 Material slots identify parts of a compiled material. More...
 
enum  mi::neuraylib::Material_opacity {
  mi::neuraylib::OPACITY_OPAQUE ,
  mi::neuraylib::OPACITY_TRANSPARENT ,
  mi::neuraylib::OPACITY_UNKNOWN ,
  OPACITY_FORCE_32_BIT = 0xffffffffU
}
 The compiled material's opacity. More...
 

Detailed Description

Scene element Compiled_material.