This example imports a partial scene containing definitions for the camera, a light, and some geometry (a ground plane and a yellow cube). It then creates via the API two freeform surfaces and adds them to the scene.
#include "example_shared.h"
#include "example_render_target_simple.h"
#include <iostream>
{
};
1.0f, 1.0f, 2.0f, 1.0f, 1.0f, 1.0f, 2.0f, 1.0f, 1.0f,
1.0f, 1.0f, 2.0f, 1.0f, 1.0f, 1.0f, 2.0f, 1.0f, 1.0f,
2.0f, 2.0f, 4.0f, 2.0f, 2.0f, 2.0f, 4.0f, 2.0f, 2.0f,
1.0f, 1.0f, 2.0f, 1.0f, 1.0f, 1.0f, 2.0f, 1.0f, 1.0f,
1.0f, 1.0f, 2.0f, 1.0f, 1.0f, 1.0f, 2.0f, 1.0f, 1.0f
};
surface->set_control_point( i, j, control_points[j * n_points_u + i]);
surface->set_weight( i, j, weights[j * n_points_u + i]);
}
} else {
1.0f, w, 1.0f, w, 1.0f, w, 1.0f, w, 1.0f,
w, 0.5f, w, 0.5f, w, 0.5f, w, 0.5f, w,
1.0f, w, 1.0f, w, 1.0f, w, 1.0f, w, 1.0f,
w, 0.5f, w, 0.5f, w, 0.5f, w, 0.5f, w,
1.0f, w, 1.0f, w, 1.0f, w, 1.0f, w, 1.0f
};
surface->set_control_point( i, j, control_points[j * n_points_u + i]);
surface->set_weight( i, j, weights[j * n_points_u + i]);
}
}
surface = 0;
method->set_value( 0);
method = 0;
const_u->set_value( 12.0f);
const_u = 0;
const_v->set_value( 12.0f);
const_v = 0;
approx = 0;
return sphere;
}
{
transaction->
store( mesh.get(),
"mesh_red");
instance->attach( "mesh_red");
matrix.translate( -0.6, -0.5, 0.7);
mi::Float64_4_4 matrix_scale( 2.0, 0, 0, 0, 0, 2.0, 0, 0, 0, 0, 2.0, 0, 0, 0, 0, 1.0);
matrix *= matrix_scale;
instance->set_matrix( matrix);
instance->create_attribute<
mi::IBoolean>(
"visible",
"Boolean"));
visible->set_value( true);
material->set_reference( "red_material");
transaction->
store( instance.get(),
"instance_red");
group->attach( "instance_red");
group = 0;
surface = 0;
transaction->
store( mesh.get(),
"mesh_blue");
instance->
attach(
"mesh_blue");
matrix.translate( -0.6, 0.0, -1.1);
matrix_scale =
mi::Float64_4_4( 2.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 2.0, 0, 0, 0, 0, 1.0);
matrix *= matrix_scale;
instance->set_matrix( matrix);
visible = instance->create_attribute<
mi::IBoolean>(
"visible",
"Boolean");
material = instance->create_attribute<
mi::IRef>(
"material",
"Ref");
transaction->
store( instance.get(),
"instance_blue");
group->
attach(
"instance_blue");
}
{
check_success( rc->add_mdl_path( mdl_path) == 0);
check_success( rc->add_mdl_path( ".") == 0);
}
{
check_success( database.is_valid_interface());
database->get_global_scope());
scope->create_transaction());
check_success( transaction.is_valid_interface());
check_success( import_api.is_valid_interface());
import_api->import_elements( transaction.get(), "file:main.mi"));
check_success( import_result->get_error_number() == 0);
setup_scene( transaction.get(), import_result->get_rootgroup());
scene->set_rootgroup( import_result->get_rootgroup());
scene->set_options( import_result->get_options());
scene->set_camera_instance( import_result->get_camera_inst());
transaction->
store( scene.get(),
"the_scene");
scene = 0;
scene->create_render_context( transaction.get(), "iray"));
check_success( render_context.is_valid_interface());
scheduler_mode->set_c_str( "batch");
render_context->set_option( "scheduler_mode", scheduler_mode.get());
scene = 0;
new Render_target( image_api.get(), "Color", 512, 384));
check_success( render_context->render( transaction.get(), render_target.get(), 0) >= 0);
check_success( export_api.is_valid_interface());
export_api->export_canvas( "file:example_freeform_surface.png", canvas.get());
}
int main( int argc, char* argv[])
{
if( argc != 2) {
std::cerr << "Usage: example_freeform_surface <mdl_path>" << std::endl;
keep_console_open();
return EXIT_FAILURE;
}
const char* mdl_path = argv[1];
check_success( neuray.is_valid_interface());
configuration( neuray.get(), mdl_path);
check_start_success( result);
rendering( neuray.get());
check_success( neuray->
shutdown() == 0);
neuray = 0;
check_success( unload());
keep_console_open();
return EXIT_SUCCESS;
}
This interface represents bool.
Definition: inumber.h:122
This interface represents mi::Float32.
Definition: inumber.h:221
virtual void set_value(bool val)=0
Sets the value of the object via a parameter of type bool.
A reference is an object that acts as a pointer to other database elements.
Definition: iref.h:25
virtual Sint32 set_reference(const base::IInterface *db_element)=0
Sets the reference to db_element.
This interface represents mi::Sint8.
Definition: inumber.h:177
A simple string class.
Definition: istring.h:22
This interface represents structures, i.e., a key-value based data structure.
Definition: istructure.h:44
Handle class template for interfaces, automatizing the lifetime control via reference counting.
Definition: handle.h:113
NxM-dimensional matrix class template of fixed dimensions.
Definition: matrix.h:367
Fixed-size math vector class template with generic operations.
Definition: vector.h:286
virtual IData * create_attribute(const char *name, const char *type)=0
Creates a new attribute name of the type type.
This interface is used to interact with the distributed database.
Definition: idatabase.h:293
This interface is used to export files.
Definition: iexport_api.h:38
A group is a container for other scene elements.
Definition: igroup.h:39
virtual Sint32 attach(const char *scene_element)=0
Attaches a scene element to the group.
This interface provides various utilities related to canvases and buffers.
Definition: iimage_api.h:49
This interface is used to import files.
Definition: iimport_api.h:100
An instance is a scene element that adds a transformation and attributes to another scene element.
Definition: iinstance.h:117
virtual Sint32 attach(const char *scene_element)=0
Attaches a scene element to the instance.
This is an object representing the Iray library.
Definition: ineuray.h:44
virtual Sint32 shutdown(bool blocking=true)=0
Shuts down the library.
virtual base::IInterface * get_api_component(const base::Uuid &uuid) const =0
Returns an API component from the Iray SDK API.
virtual Sint32 start(bool blocking=true)=0
Starts the operation of the Iray library.
This interface is used to load plugins and to query information about loaded plugins.
Definition: iplugin_configuration.h:24
This interface is used to query and change the rendering configuration.
Definition: irendering_configuration.h:109
The scene is the top-level element describing a subset of DB elements to be rendered.
Definition: iscene.h:44
A transaction provides a consistent view on the database.
Definition: itransaction.h:81
virtual base::IInterface * create(const char *type_name, Uint32 argc=0, const base::IInterface *argv[]=0)=0
Creates an object of the type type_name.
virtual base::IInterface * edit(const char *name)=0
Retrieves an element from the database and returns it ready for editing.
virtual Sint32 commit()=0
Commits the transaction.
virtual Sint32 store(base::IInterface *db_element, const char *name, Uint8 privacy=LOCAL_SCOPE)=0
Stores the element db_element in the database under the name name and with the privacy level privacy.
Handle class for type-safety.
Definition: identifier.h:66
#define MI_BASE_DLL_FILE_EXT
The operating system specific default filename extension for shared libraries (DLLs)
Definition: config.h:340
unsigned int Uint32
32-bit unsigned integer.
Definition: types.h:49
Uint64 Size
Unsigned integral type that is large enough to hold the size of all types.
Definition: types.h:112
float Float32
32-bit float.
Definition: types.h:51
signed int Sint32
32-bit signed integer.
Definition: types.h:46
Color sqrt(const Color &c)
Returns the square root of each element of c.
Definition: color.h:807
math::Vector<Float32, 3> Float32_3
Vector of three Float32.
Definition: vector_typedefs.h:90
math::Matrix<Float64, 4, 4> Float64_4_4
4 x 4 matrix of Float64.
Definition: matrix_typedefs.h:330
Basis_type
Different basis types that are supported by freeform surfaces.
Definition: ifreeform_surface.h:30
@ BASIS_BEZIER
Represents a Bezier basis.
Definition: ifreeform_surface.h:32
@ BASIS_BSPLINE
Represents a B-spline basis.
Definition: ifreeform_surface.h:35
@ DIMENSION_V
Represents the V-dimension of the parameter space.
Definition: ifreeform_surface.h:50
@ DIMENSION_U
Represents the U-dimension of the parameter space.
Definition: ifreeform_surface.h:47