7#ifndef MI_NEURAYLIB_ISECTION_OBJECT_H
8#define MI_NEURAYLIB_ISECTION_OBJECT_H
27 public base::Interface_declare<0xa89f8533,0x0896,0x4aa5,0xaf,0xb4,0x6e,0xf9,0xfb,0x50,0xc3,0xb0,
28 neuraylib::IScene_element>
Mixin class template for deriving new interface declarations.
Definition: interface_declare.h:43
Section objects are used to cull parts of the scene.
Definition: isection_object.h:29
virtual bool get_clip_light() const =0
Indicates whether the section plane also affects lights (or only geometry).
virtual void set_clip_light(bool flag)=0
Specifies whether the section plane also affects lights (or only geometry).
virtual Color_struct get_cap_color() const =0
Retrieves this plane's capping color.
virtual void set_cap_color(const Color_struct &)=0
Sets an individual section capping color for this plane.
Base class for all scene elements.
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
Definition: neuraylib.h:179
Generic storage class template for an RGBA color representation storing four floating points elements...
Definition: vector.h:67
Typedefs for types from the math API.