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Distributed Datasets

Large-scale datasets for rendering and processing are specified as scene elements in the hierarchical scene description. More...

Classes

class  nv::index::ICorner_point_grid
 Scene element representing corner-point grids. More...
 
class  nv::index::IDistributed_data
 The base class of all distributed datasets. More...
 
class  nv::index::IHeight_field_scene_element
 Interface for height field volume scene elements. More...
 
class  nv::index::IIrregular_volume_scene_element
 Interface for irregular volume scene elements. More...
 
class  nv::index::IParticle_volume_scene_element
 Interface for particle volume scene elements. More...
 
class  nv::index::IPipe_set
 Pipe set. More...
 
class  nv::index::IRegular_heightfield
 The abstract interface class representing a heightfield scene element. More...
 
class  nv::index::ISparse_volume_scene_element
 Interface for sparse volume scene elements. More...
 
class  nv::index::ITriangle_mesh_scene_element
 Triangle mesh interface class that represents a large-scale triangle mesh in the scene description. More...
 
class  nv::index::IVDB_scene_element
 Interface for VDB scene elements. More...
 

Detailed Description

Large-scale datasets for rendering and processing are specified as scene elements in the hierarchical scene description.


Shapes are a visible scene object. These are created by IScene::create_shape. The behavior of many shapes can be changed using the scene attributes.

See also
IAttribute