Classes | |
class | nv::index::IFrame_results |
The frame results store information gathered during the rendering process. More... | |
class | nv::index::IFrame_results_list |
List of rendering results for multi-view rendering. More... | |
class | nv::index::IFrame_info_callbacks |
The frame info callbacks receive details related to the frame to be rendered. More... | |
class | nv::index::IIndex_canvas_creation_properties |
Interface class for creating NVIDIA IndeX built-in canvases such as a CUDA memory canvas. More... | |
class | nv::index::IIndex_cuda_canvas_creation_properties |
Interface class for creating NVIDIA IndeX built-in a CUDA memory canvas. More... | |
class | nv::index::Index_cuda_canvas_creation_properties |
Implements the properties required by NVIDIA IndeX for creating a CUDA canvas. More... | |
class | nv::index::IIndex_rendering |
Enables the rendering of a user-defined session/scene. More... | |
class | nv::index::IApplication_depth_buffer |
Depth buffer provided by an application, enabling NVIDIA IndeX to do depth-correct compositing with a rendering performed by the application. More... | |
class | nv::index::IApplication_depth_buffer_gl |
Depth buffer in OpenGL format provided by an application, enabling NVIDIA IndeX to do depth-correct compositing with a rendering performed by the application. More... | |
class | nv::index::IApplication_depth_buffer_float |
Generic floating point depth buffer format provided by an application, enabling NVIDIA IndeX to do depth-correct compositing with a rendering performed by the application. More... | |
class | nv::index::IIndex_canvas |
Enables rendering to a user-defined canvas. More... | |
class | nv::index::IViewport |
A viewport defines a two-dimensional area of a canvas where the scene from a given DiCE scope should be rendered. More... | |
class | nv::index::IViewport_list |
Defines a list of viewports that will be rendered onto a canvas. More... | |
class | nv::index::ICanvas_viewport_list |
Defines a list of canvases with associated viewports. More... | |