An example for scene description attribute. More...
#include <mi/dice.h>
#include "utility/example_shared.h"
#include <nv/index/icamera.h>
#include <nv/index/iconfig_settings.h>
#include <nv/index/idepth_offset.h>
#include <nv/index/idepth_test.h>
#include <nv/index/iindex.h>
#include <nv/index/ilabel.h>
#include <nv/index/ilight.h>
#include <nv/index/iline_set.h>
#include <nv/index/imaterial.h>
#include <nv/index/iplane.h>
#include <nv/index/ipoint_set.h>
#include <nv/index/ipolygon.h>
#include <nv/index/irendering_order.h>
#include <nv/index/iscene.h>
#include <nv/index/iscene_group.h>
#include <nv/index/isession.h>
#include <nv/index/isphere.h>
#include <nv/index/itexture_filter_mode.h>
#include "constant_color_mapping.h"
#include <nv/index/app/index_connect.h>
#include <nv/index/app/string_dict.h>
#include <nv/index/app/time_functions.h>
#include "utility/app_rendering_context.h"
#include "utility/canvas_utility.h"
#include <algorithm>
#include <iostream>
#include <sstream>
Go to the source code of this file.
Classes | |
class | Scene_description_attribute |
Functions | |
int | main (int argc, const char *argv[]) |
An example for scene description attribute.
Definition in file scene_description_attribute.cpp.
int main | ( | int | argc, |
const char * | argv[] | ||
) |
Definition at line 1408 of file scene_description_attribute.cpp.