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| Example_height_fill_task (bool is_normal_recalc, bool is_set_constant_normal, mi::Sint32 compute_id) |
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virtual void | get_region_of_interest_for_compute (mi::math::Bbox_struct< mi::Sint32, 2 > &roi) const |
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virtual bool | compute (const mi::math::Bbox_struct< mi::Sint32, 2 > &ij_patch_bbox, mi::Float32 *elevation_values, mi::neuraylib::IDice_transaction *dice_transaction) const |
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virtual bool | compute (const mi::math::Bbox_struct< mi::Sint32, 2 > &ij_patch_bbox, mi::Float32 *elevation_values, mi::math::Vector_struct< mi::Float32, 3 > *normal_values, mi::neuraylib::IDice_transaction *dice_transaction) const |
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virtual bool | user_defined_normal_computation () const |
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Definition at line 298 of file normal_recalculation.cpp.
◆ Example_height_fill_task()
Example_height_fill_task::Example_height_fill_task |
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bool |
is_normal_recalc, |
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bool |
is_set_constant_normal, |
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mi::Sint32 |
compute_id |
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) |
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inline |
◆ compute() [1/2]
virtual bool Example_height_fill_task::compute |
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const mi::math::Bbox_struct< mi::Sint32, 2 > & |
ij_patch_bbox, |
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mi::Float32 * |
elevation_values, |
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mi::math::Vector_struct< mi::Float32, 3 > * |
normal_values, |
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mi::neuraylib::IDice_transaction * |
dice_transaction |
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) |
| const |
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inlinevirtual |
◆ compute() [2/2]
virtual bool Example_height_fill_task::compute |
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const mi::math::Bbox_struct< mi::Sint32, 2 > & |
ij_patch_bbox, |
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mi::Float32 * |
elevation_values, |
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mi::neuraylib::IDice_transaction * |
dice_transaction |
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) |
| const |
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inlinevirtual |
◆ get_region_of_interest_for_compute()
virtual void Example_height_fill_task::get_region_of_interest_for_compute |
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mi::math::Bbox_struct< mi::Sint32, 2 > & |
roi | ) |
const |
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inlinevirtual |
◆ user_defined_normal_computation()
virtual bool Example_height_fill_task::user_defined_normal_computation |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: