7#ifndef MI_NEURAYLIB_IIMAGE_API_H
8#define MI_NEURAYLIB_IIMAGE_API_H
48 mi::base::Interface_declare<0x4c25a4f0,0x2bac,0x4ce6,0xb0,0xab,0x4d,0x94,0xbf,0xfd,0x97,0xa5>
69 const char* pixel_type,
92 const char* pixel_type,
96 bool is_cubemap =
false,
97 Float32 gamma = 0.0f)
const = 0;
99#ifndef MI_SKIP_WITH_MDL_SDK_DOXYGEN
126 const char* pixel_type,
130 Float32 gamma = 0.0f)
const = 0;
146#ifdef MI_NEURAYLIB_DEPRECATED_14_0
147 inline IArray* create_mipmaps(
196 const char* buffer_pixel_type,
197 Uint32 buffer_padding = 0)
const = 0;
233 const char* buffer_pixel_type,
234 Uint32 buffer_padding = 0)
const = 0;
260 const char* image_format,
261 const char* pixel_type,
263 bool force_default_gamma =
false)
const = 0;
275 const IBuffer* buffer,
const char* image_format,
const char* selector = 0)
const = 0;
288 IReader* reader,
const char* image_format,
const char* selector = 0)
const = 0;
306 const char* image_format, IReader* reader = 0)
const = 0;
439 const char* pixel_type,
const char* selector)
const = 0;
This interface represents static arrays, i.e., arrays with a fixed number of elements.
Definition: iarray.h:37
Mixin class template for deriving new interface declarations.
Definition: interface_declare.h:43
Abstract interface for a canvas with CUDA device memory storage.
Definition: icanvas_cuda.h:28
Abstract interface for a canvas represented by a rectangular array of tiles.
Definition: icanvas.h:85
This interface provides various utilities related to canvases and buffers.
Definition: iimage_api.h:49
virtual ICanvas * clone_canvas(const ICanvas *canvas) const =0
Creates a (deep) copy of the passed canvas.
virtual ITile * create_tile(const char *pixel_type, Uint32 width, Uint32 height) const =0
Creates a tile with given pixel type, width, and height.
virtual const char * get_pixel_type_for_channel(const char *pixel_type, const char *selector) const =0
Returns the pixel type of an RGBA channel.
virtual ICanvas * create_canvas_from_reader(IReader *reader, const char *image_format, const char *selector=0) const =0
Decodes the pixel data from a reader into a canvas.
virtual ITile * clone_tile(const ITile *tile) const =0
Creates a copy of the passed tile.
virtual ICanvas * create_canvas(const char *pixel_type, Uint32 width, Uint32 height, Uint32 layers=1, bool is_cubemap=false, Float32 gamma=0.0f) const =0
Creates a canvas with given pixel type, resolution, and layers.
virtual IBuffer * create_buffer_from_canvas(const ICanvas *canvas, const char *image_format, const char *pixel_type, const char *quality, bool force_default_gamma=false) const =0
Encodes the pixel data of a canvas into a memory buffer.
virtual ITile * extract_channel(const ITile *tile, const char *selector) const =0
Extracts an RGBA channel from a tile.
virtual ICanvas * create_canvas_from_buffer(const IBuffer *buffer, const char *image_format, const char *selector=0) const =0
Decodes the pixel data of a memory buffer into a canvas.
virtual ICanvas * extract_channel(const ICanvas *canvas, const char *selector) const =0
Extracts an RGBA channel from a canvas.
virtual ITile * convert(const ITile *tile, const char *pixel_type) const =0
Converts a tile to a different pixel type.
virtual bool supports_format_for_encoding(const char *image_format) const =0
Indicates whether a particular image format is supported for encoding.
virtual Sint32 write_raw_pixels(Uint32 width, Uint32 height, ICanvas *canvas, Uint32 canvas_x, Uint32 canvas_y, Uint32 canvas_layer, const void *buffer, bool buffer_topdown, const char *buffer_pixel_type, Uint32 buffer_padding=0) const =0
Writes raw pixel data to a canvas.
virtual ICanvas * convert(const ICanvas *canvas, const char *pixel_type) const =0
Converts a canvas to a different pixel type.
virtual void adjust_gamma(ITile *tile, Float32 old_gamma, Float32 new_gamma) const =0
Sets the gamma value of a tile and adjusts the pixel data accordingly.
virtual Uint32 get_bytes_per_component(const char *pixel_type) const =0
Returns the number of bytes used per pixel component.
virtual Uint32 get_components_per_pixel(const char *pixel_type) const =0
Returns the number of components per pixel type.
virtual IArray * create_mipmap(const ICanvas *canvas, Float32 gamma_override=0.0f) const =0
Creates a mipmap from the given canvas.
virtual Sint32 read_raw_pixels(Uint32 width, Uint32 height, const ICanvas *canvas, Uint32 canvas_x, Uint32 canvas_y, Uint32 canvas_layer, void *buffer, bool buffer_topdown, const char *buffer_pixel_type, Uint32 buffer_padding=0) const =0
Reads raw pixel data from a canvas.
virtual bool supports_format_for_decoding(const char *image_format, IReader *reader=0) const =0
Indicates whether a particular image format is supported for decoding.
virtual ICanvas_cuda * create_canvas_cuda(Sint32 cuda_device_id, const char *pixel_type, Uint32 width, Uint32 height, Uint32 layers=1, Float32 gamma=0.0f) const =0
Creates a CUDA canvas with given pixel type, width, height, and layers.
virtual void adjust_gamma(ICanvas *canvas, Float32 new_gamma) const =0
Sets the gamma value of a canvas and adjusts the pixel data accordingly.
Abstract interface for a tile.
Definition: itile.h:36
unsigned int Uint32
32-bit unsigned integer.
Definition: types.h:49
float Float32
32-bit float.
Definition: types.h:51
signed int Sint32
32-bit signed integer.
Definition: types.h:46
Mixin class template for deriving new interface declarations.
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
Definition: dice.h:89