7#ifndef MI_NEURAYLIB_ICOLOR_H
8#define MI_NEURAYLIB_ICOLOR_H
26 public base::Interface_declare<0x10a52754,0xa1c7,0x454c,0x8a,0x0b,0x56,0xd4,0xd4,0xdc,0x62,0x18,
50 public base::Interface_declare<0x1189e839,0x6d86,0x4bac,0xbc,0x72,0xb0,0xc0,0x2d,0xa9,0x3c,0x6c,
This interface represents RGB colors.
Definition: icolor.h:52
virtual void get_value(Color_struct &value) const =0
Returns the color represented by this interface.
virtual Color_struct get_value() const =0
Returns the color represented by this interface.
virtual void set_value(const Color_struct &value)=0
Sets the color represented by this interface.
This interface represents RGBA colors.
Definition: icolor.h:28
virtual void get_value(Color_struct &value) const =0
Returns the color represented by this interface.
virtual Color_struct get_value() const =0
Returns the color represented by this interface.
virtual void set_value(const Color_struct &value)=0
Sets the color represented by this interface.
virtual bool get_value(Size row, Size column, bool &value) const =0
Accesses the (row, column)-th element.
virtual bool set_value(Size row, Size column, bool value)=0
Sets the (row, column)-th element to value.
Mixin class template for deriving new interface declarations.
Definition: interface_declare.h:43
Standard RGBA color class with floating point elements and operations.
Compounds type, i.e., vectors, matrices, colors, spectrums, and bounding boxes.
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
Definition: dice.h:89
Generic storage class template for an RGBA color representation storing four floating points elements...
Definition: vector.h:67
Typedefs for types from the math API.