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ispectrum.h
Go to the documentation of this file.
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/***************************************************************************************************
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* Copyright 2022 NVIDIA Corporation. All rights reserved.
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**************************************************************************************************/
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#ifndef MI_NEURAYLIB_ISPECTRUM_H
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#define MI_NEURAYLIB_ISPECTRUM_H
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#include <
mi/math/spectrum.h
>
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#include <
mi/neuraylib/icompound.h
>
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#include <
mi/neuraylib/typedefs.h
>
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namespace
mi {
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class
ISpectrum :
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public
base::Interface_declare<0x127293dc,0x1fad,0x4df5,0x94,0x38,0xe3,0x48,0xda,0x7b,0x8c,0xf6,
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ICompound>
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{
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public
:
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virtual
Spectrum_struct
get_value
()
const
= 0;
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virtual
void
get_value
(
Spectrum_struct
& value)
const
= 0;
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virtual
void
set_value
(
const
Spectrum_struct
& value) = 0;
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using
ICompound::get_value
;
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using
ICompound::set_value
;
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};
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// end group mi_neuray_compounds
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}
// namespace mi
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#endif // MI_NEURAYLIB_ISPECTRUM_H
5 April 2022, 20:40, rev.358266
© 2022 NVIDIA Corporation.
All rights reserved.