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ibbox.h
Go to the documentation of this file.
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/***************************************************************************************************
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* Copyright 2022 NVIDIA Corporation. All rights reserved.
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**************************************************************************************************/
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#ifndef MI_NEURAYLIB_IBBOX_H
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#define MI_NEURAYLIB_IBBOX_H
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#include <
mi/math/bbox.h
>
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#include <
mi/neuraylib/icompound.h
>
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#include <
mi/neuraylib/typedefs.h
>
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namespace
mi {
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class
IBbox3 :
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public
base::Interface_declare<0x107953d0,0x70a0,0x48f5,0xb1,0x17,0x68,0x8e,0x7b,0xf8,0x85,0xa1,
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ICompound>
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{
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public
:
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virtual
Bbox3_struct
get_value
()
const
= 0;
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virtual
void
get_value
(
Bbox3_struct
& value)
const
= 0;
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virtual
void
set_value
(
const
Bbox3_struct
& value) = 0;
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inline
void
get_value
(
Bbox3
& value)
const
{
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Bbox3_struct
value_struct;
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get_value
( value_struct);
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value = value_struct;
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}
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inline
void
set_value
(
const
Bbox3
& value) {
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Bbox3_struct
value_struct = value;
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set_value
( value_struct);
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}
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using
ICompound::get_value
;
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using
ICompound::set_value
;
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};
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// end group mi_neuray_compounds
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}
// namespace mi
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#endif // MI_NEURAYLIB_IBBOX_H
5 April 2022, 20:40, rev.358266
© 2022 NVIDIA Corporation.
All rights reserved.