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Rendering and Picking

Interfaces related to rendering and picking, for example, canvases and render contexts. More...

Classes

class  mi::neuraylib::ICanvas_base
 Abstract interface for a canvas (base class). More...
 
class  mi::neuraylib::ICanvas
 Abstract interface for a canvas represented by a rectangular array of tiles. More...
 
class  mi::neuraylib::ICanvas_opengl
 Abstract interface for a canvas that represents an OpenGL buffer. More...
 
class  mi::neuraylib::IImage_api
 This interface provides various utilities related to canvases and buffers. More...
 
class  mi::neuraylib::IPick_array
 This interface represents the return value of a pick operation. More...
 
class  mi::neuraylib::IPick_result
 This interface represents a single object hit by a pick operation. More...
 
class  mi::neuraylib::IProgress_callback
 Abstract interface to report progress of a long-running operation back to the caller. More...
 
class  mi::neuraylib::IReady_callback
 Abstract interface to report completion of an asynchronous operation back to the caller. More...
 
class  mi::neuraylib::IRender_context
 This interface is used for doing actual rendering and picking. More...
 
class  mi::neuraylib::IRender_counters
 Performance counters for render modes. More...
 
class  mi::neuraylib::IRender_target_base
 Abstract interface for a render target (base class). More...
 
class  mi::neuraylib::IRender_target
 Abstract interface for a render target. More...
 
class  mi::neuraylib::IRender_target_opengl
 Abstract interface for a render target which is specialized for rendering to an OpenGL buffer. More...
 
class  mi::neuraylib::IScene
 The scene is the top-level element describing a subset of DB elements to be rendered. More...
 
class  mi::neuraylib::ITile
 Abstract interface for a tile. More...
 

Detailed Description

Interfaces related to rendering and picking, for example, canvases and render contexts.